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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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Here are your update notes for May 9th (17th?), 2011:

USER INTERFACE

  • Fixed a bug with dragging currency to the currency list in the Character window.
  • Fixed a bug with the Character window’s location not saving correctly between session.

HOUSING

  • Fixed a bug that would sometimes cause stubborn portals to come back after being picked up.
  • Fixed a potential bug with buying a house in a zone that instances.
  • House portals should no longer port you while they are being moved around.
  • Fixed an issue with item placement in the Maj’dul Vacation Suite.

QUESTS

Hold of Rime: The Ascent

  • The collection “Trinkets of the Ascent” can now be found within the Ascent
  • At the time of this writing, the linked notes said “Update Notes: Monday, May 9, 2011″.  My guess is that either the *hope* was for these to go out on May 9th or someone looked at the calendar wrong.

    Update: As pointed out in the comments, these may be the notes from an update that occurred on Monday, May 9th and they are just now being posted.

     

    From EverQuest2.com:

    The U.S. servers will come down on February 25, 2011, at 7am PDT for a hotfix. The expected downtime is 2 hours. UK worlds will be updated at 5:00 AM London Time on February 25, 2011, with an estimated downtime will be 2 hours. Here are the notes:

    GENERAL

    • Depth of Field, SSAO and Sunshafts should be working correctly now.
    • Fixed a crash bug.
     

    Here are your February 15, 2011 Update Notes from the EQ2 Forums:

    GENERAL

    • An issue that stops ambient characters in city zones from wandering has been fixed.
    • ‘Follow’ should once again be an option on group member’s right-click menu.

    LIVE EVENTS

    • Sister Thog Macgilly will now update the quest “Premonitions of Disaster” even while Erollisi Day is being celebrated.
    • Creatures within the Shard of Love now have a significantly higher chance of dropping love loot while Erollisi Day is being celebrated.
     

    Screenshot of the Kithicor UI

    EQ2maps File Copy

    The Kithicor UI for EverQuest2 has been updated.

    • All windows updated for GU58
    • New (optional) Map Window for the EQ2Maps Project
      • Located in a sub-directory named “EQ2Map_KithicorWindow”
      • Unzip the Kithicor-UI, Update EQ2Maps, then Copy the file from the sub-folder into the “kithicor2″ directory
      • This window fixes the kithicor leaf frame to the EQ2Maps window, both full sized and mini.
    • Removed obsolete buttons from the top bar
    • Added the EQ2 button to the top-bar
      • You don’t have to use the default “Experience” bar if you don’t like it.
      • All Experience bars are located on the kithicor top-bar as well as the EQ2 button.
        • Open window-options for the experience bar
          • Normal Opacity = 0
          • Mouse-Over Opacity = 0
          • Lock Window
          • Click-Through Enabled
        • Hit OK and your XP bar is gone.  BUT.. keep it somewhere on the screen, that’s where your EQ2 Menu comes from.
        • If you need to bring the XP bar back.. hit F10 and you’ll see where it is, set window options to default, then hit F10 2x to return to normal

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    It was after the performances of the Maiden’s Fancy when our friend, Tamriel, came out of the back stage dressing room with something clutched in her hand.  Making a bee-line for the bar, she turned revealed the small, carved, ratongan locket to Ikmacheck, brother of Nikatell.

    Ikmacheck gasped and said that it was given to Santinea as a gift some time ago.. these words drew the attention of all who cared for Santinea’s well being and a small crowd gathered.  Magical inspection shown little traces of where it had come from, nor the whereabouts of our missing friend.

    Just then, Uurson’s eyes glazed as a mental cry for help faintly invaded his senses.   He heard sounds of pounding and echoes, as if in a cave..  Explaining his vision, we broke up into teams.

    The last place we know Santinea was.. Butcherblock Mountains.  Uurson and Aloucia made their way to the Dwarven city of Kaladim, while Jethal and Tamriel sprinted off for Klak’anon before calling over the guild coms for Tilaru to search the Fallen Gate.

    Though Uurson and Aloucia searched and scoured the kobalt infested mines, not a trace was found.  Tilaru’s efforts were the same.  No trace of our little gnome.

    Jethal and Tamriel fought their way through the clockworks, searching for any trace.. when the came across the Dam, deep within the caverns of Klak’anon.. and there, a tiny toy doll with “Santinea” inscribed into the foot.  Jethal recognized it as one of Santi’s childhood toys, that she had kept in her house.  Before anything more could be said.  Ambush!

    Jethal and Tamriel found themselves suddenly surrounded by clockworks, large and small, circling them.. the whirling gears and puffs of smoke clogging their senses.  After a fierce battle, broken carnage of bent metal and pools of oil soiled the ground.  Tamriel slumped to the ground, a silver spike through her shoulder.  Jethal got them out and back to the Legion Forest, where he bound Tamriels wound.

    No further updates are available at this time.  We’ll keep you posted as the story continues.

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    The Kithicor UI

    The Kithicor UI

    Jethals KITHICOR FOREST UI is now updated for GU57 and ready for your gaming pleasure! (Download at EQ2Interface.com)

    The Kithicor Forest UI is a graphic update for the EverQuest 2 User Interface, with a long tradition dating back to 2003 (then called the “Night Elf UI”)  in EverQuest.  Incorporating an autumn leaf border, dark brown wood shingle backgrounds, and a custom top info-bar with a variety of stats – including Experience Bars, Physical Stats, Resistances and Buff percentages.

    Aug 182010
     

    Game Update 57 went live today, and boy.. there’s alot of changes, some you’ll love, some you’ll dislike, some you may there were completely unnecessary..  good, bad or ugly.. here we go!

     


    QUEST REGIONS OF INTEREST
    Many quests will now highlight areas on the map to show where updates can be obtained.
    Quests must be active in the quest helper window for their RoIs to display.
    Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.
    Mousing over RoIs on the map will display info on the quest they are associated with.
    Quests in the following zones currently support this feature:
    Frostfang Sea, Darklight Wood, Greater Faydark, Timorous Deep, Lavastorm, Kylong Plains, Butcherblock, Steamfont, The Barren Sky, The Bonemire, Tenebrous Tangle, and Sinking Sands.

     

    USER INTERFACE UPDATES
    The Default UI now ships with two color options; red and blue. Use the /loadui command to change color schemes.
    A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).
    At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).
    New tutorial windows have been created to help ease new players into the game.
    The Marketplace window has been upgraded for easier browsing. An item preview pane has also been added.
    The Welcome window layout has been reorganized to make it easier to read.
    The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).
    Z is now the default for crouch.
    The casting, breath and PvP immunity bars have been updated with a new look.
    The hotbar has been reworked and is now easier to manipulate.
    If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.
    Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.
    You can now freely move any UI window when viewing them in F10 mode.
    You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.

    CHARACTER CREATION
    The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).
    More classes are now neutral:
    Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker
    Good: Swashbuckler, Mystic, Conjurer, and Paladin
    Evil: Brigand, Defiler, Necromancer, and Shadowknight

    SPELL FX REVAMP
    We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.

    The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.

    We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.

    When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.

    One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure a). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.

    Finally we set up Icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc.

     

    From the EQ2 Forums:

    The US servers will come down on June 29, 2010, at 7am PDT for a hotfix.

    Runnyeye and Splitpaw will be patched at the usual 9pm PDT (4 am GMT on June 16, 2010, provided that Kiara’s gnomish time zone converterizer didn’t lie).

    Here are your hotfix notes for June 29, 2010:

    GENERAL

    • Large damage amounts will now display correctly in overhead combat feedback
    • Customization Window will now customize normal appearance when illusions are hidden.

    PERAH’CELSIS’ ABOMINABLE LABORATORY

    • Waansu will now leave a corpse when defeated in challenge mode.
    • Waansu: Players with Fungal Spores on them standing at the appropriate distance from the dragon will trigger an explosive reaction to hellish flames even if the hellish flames aoe itself is blocked.

    MERCHANTS

    • The Sublime Cestus is now available on the El’Arad merchant for purchase.

    UNDERFOOT DEPTHS

    • Regulus/Regulas must stay within sight of one another for a longer period of time before they will receive Sympathetic Power.
    • Regulus/Regulas will refrain from casting arcane vexing/debilitation for a period of time after the death of one of the pair.
    • A new respawn spot had been added in Underfoot Depths in the exploration area know as Traitors’ Hall. Triadic bosses: Uthgar, Aaskas, and Maakat will need to be defeated first in order to be able to use this new respawn location.
    • Several item drops have been changed to be more desirable.
    • The Energized Taehric Construct (challenge mode) will now leave a corpse when defeated.
    • Vaclaz Released (challenge mode) will now leave a corpse when defeated.
    • Master Yael will now leave a corpse when defeated.
    • Vaclaz: Players now receive a warning prior to being hit with Crippling Nausea.
    • The third wing in this zone can now be opened.  To access this area Vaclaz Released, and the Energized Taehric Construct must have been defeated on your server.  Additionally one of the other two wings must have been cleared in your current instance (either normal or challenge mode) to break the barrier blocking player entry into the final wing.

    SPELLS/ABILITIES

    • Lethargy III now increases the effectiveness of Lethargy III, rather than reducing it.
    • Stream of Arrows now has a 50 meter range and should no longer randomly say the target is out of range.


    BATTLEGROUNDS

    • Altered match settings to make Smuggler’s Den and Battlefield of Ganak pop more often for battlegrounds.
    • In the Smuggler’s Den, teams can now top off the progress on points they control.

    DRUID RING EVENT

    • The mysterious Kurista now responds to players who have assisted in her ritual. Hail her to learn her background.
    • When all the rings are restored, Kurista will offer an exciting new quest, revealing long-forgotten secrets of Norrathian lore.
    • This quest will be offered to anyone who has completed more than 10 reconstruction tasks.

    ITEMS

    • Sentinel’s Fate mounts should now follow the ‘No Transmute’ rule for all mounts.

    ICY KEEP: RETRIBUTION

    • Trash in the zone have had their health slightly reduced.
    • Eggs for the Hoarfrost Pyreflyte encounter should spawn more reliably at the beginning of the encounter.
    • Footwraps of the Iced Hide should now correctly require the champions boot pattern instead of forearms pattern.
    • The house item “A hanging ornamental sword” should now have the correct appearance.
    • Time between forming golems for the Ice Maiden D’Ina encounter have been increased slightly to match her spell casting.


    THE OUTER VAULT

    • The pets in Outer Vault can no longer be summoned outside of the Outer Vault using Dimensional Storage.


    ROYAL PALACE OF ROEHN THEER

    • Challenge-mode Theer (both Order and Chaos) should both attempt to cast their Charged-soul and Inevitable Annihilation spells upon players in their general vicinity instead of anyone engaged with them
    • Players that die during a Challenge-mode Roehn Theer encounter should now be teleported to either the Order or Chaos rune—whichever is closer to their corpse.

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