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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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First I’d like to wish a Happy New Year to all of you. No doubt many took advantage of the Double XP weekend and squeezed in the last bit of Frostfell magic.

In the coming weeks, we should be hearing more from EQ2 developers and their work on the upcoming Game Update 63 coming in February. This update is expected to include new Destiny of Velious content, including dungeons, raids, and more.

Here are some issues we’re tracking this week, some of which got a nod from a developer or community:

  • Character Lighting
  • EQ2Players
  • Invisible Mercenary Healers
  • Timorous Deep (Kunark) client crashes
  • Tradeskill Apprentice Recipes for Provisioners
  • Characters Stuck in Frostfell
  • Character Transfer Server Tokens
  • What House Items do you want?

Character Lighting

With the launch of Age of Discovery /Game Update 62, some players are reporting a random darkening of different armor pieces, weapons, or body parts on both Character Select and in-game. This is not a Shaders 3 issue as Shaders 3.0 has been disabled indefinitely. Fortunately, Alex “GermInUSA is on the case and has this update:

Thanks for all your patience and replies.

I was able to track down what change caused this problem and we are working to implement a valid fix right now. Unfortunately the random nature of this bug made it hard to track down and will make it hard to verify as being fixed so please bear with us a little bit longer. We should be able to nail it this week though.

We would expect an update possibly as early as next Tuesday.

EQ2Players

We are now 1 month since the launch of Age of Discovery, and the promised relaunch of the EQ2Players service remains in limbo. Meanwhile, EQ2Wire and other fan sites have been testing the fantastic new Data Feeds API which provides most of the data that used to come from EQ2Players, but in a digestible format.

Invisible Mercenary Healers

Stamper and Bdorn, the popular Inquisitor and Templar mercenaries, have been playing hide and seek. Specifically, only the people who hire them can see where they are standing,  making it difficult to know if they have line-of-sight, or are off trying to kill mobs across the room when they should be healing. Fortunately, this fix is on the Test server and should go live as early as next Tuesday:

Stamper (Inquisitor Merc) should no longer show as invisible to players who have not hired him.

Bdorn (Templar Merc) should no longer show as invisible to players who have not hired him.

Timorous Deep (Kunark) client crashes

With increasing frequency, players have been reporting crashes when zoning into the Kunark starting zone Timorous Deep. The issue manifests itself as the EQ2 client crashes while “Loading Environment Map” appears in the status area. Fixes have included deleting any *.vpk files with ‘timorous’ in the name as well as the cache and assetcache folders.

Here’s a further update from TSR-JoshuaM who typically handles Customer Service tickets:

The TD specific issues are a high priority but is currently a dev issue that, outside of the recommendations already posted by me, we won’t be able to troubleshoot with you further.

Deleting the Cache folder and/or the TD specific VPK files from the PAKS folder is a temporarily workaround for the time being. We also highly recommend not camping out in or around Mok Rent until we have confirmed that the issue has been resolved. We do apologize for the inconvenience this will cause for you and we will do our best to get it resolved as quickly as possible.

Tradeskill Apprentice Recipes for Provisioners

If you haven’t used a Tradeskill Apprentice, the quickest way to describe them is Recipe Research Assistants. They’re NPCs you can hire, place in your house, and hail once every 24 hours (as well as running some errands) which will eventually grant you one recipe appropriate for your tradeskill class. You can’t be in any hurry, as each level 90 recipe take ~15 days to discover.

The primary ingredient for these TS Apprentice recipes is a Reactant, which drops from mobs throughout Norrath. While the lower level reactants have become common, the level 90 ones (Colossal Reactant) remain quite rare, as they only drop from Velious dungeons with mobs tiered above level 90 (Zek, EoW, and Drunder), or occasionally from those aforementioned Tradeskill Apprentice errand quests. Servers are reporting prices for Colossal Reactants in excess of 700 platinum up to 2,000p.

That may sound expensive, but the items, specifically jewelry, weapons, and cloaks produced from these Reactants are equal to raid drops which routinely sell (SLR) for similar prices.

But you can imagine the shock of Provisioners when their recipes, which produce 20 food or drink items, also required a Reactant. Sorry, but no stack of food or drink is worth 700 plat. Fortunately a fix is incoming.

Discuss this further on the EQ2 Forums

Characters Stuck in Frostfell

If Jack Frost caught you in Frostfell after Tuesday’s cutoff, you probably got stuck there. The prudent approach to resolve this issue is to Open a Support Ticket at SOE.com.

If you are unable to get the website to work, but are able to login to the game with a different account, according to TSR-JoshuaM, you can open a /petition in-game to address problems with the other account:

You can contact our support staff directly or open an in-game petition to receive assistance with recovering those characters.

UPDATE from Kaitheel:

A script was run yesterday around 11 am PST that automatically moved anyone logged out in the Frostfell Wonderland Village to Thundering Steppes.  Your characters should no longer be unavailable!

Character Transfer Server Tokens

EQ2 subscribers who use prepaid game cards, who have bought game time with StationCash, who otherwise do not have a credit card on file, or have an All Access (formerly Station Access) account have had problems using the in-game Server Transfer feature. Namely, they have been unable to find Character Transfer Server Tokens on the StationCash Marketplace.

Players have had to play CSR Roulette, contacting SOE repeatedly until they find a sympathetic (or knowledgeable) representative who can sort the problem out.

According to TSR-JoshuaM, CSRs are now up to speed on the issue:

We are prepared to offer workarounds to get everyone transferred up even if you cannot see the token.

This information, or policy if you will, has been propagated with the Tech/Billing department so you don’t have to cherry pick your representative. Just keep in mind that we are a separate department from the GM’s where petitions are sent. You’ll need to contact our support staff directly or open a Support ticket to begin the process.

The requirements that must be met and cannot be excepted are as follows:

  • You must be the account owner and able to verify ownership with our staff.
  • For account to account transfers you will need to be the account owner of both accounts in question and both accounts will need to be fully verified.
  • You must have the supporting Station Cash balance of 2500, we may instruct you to make purchases that we will remove for you in place of the CTS Token.
  • You must be a Gold member on either of your accounts.

If you meet the above, you are ready to contact our staff directly to discuss a possible workaround.

What House Items do you want?

Omougi wants to know!

We’ve seen a lot of good ideas for housing items on these boards.  In an effort to get those ideas in one place, please let us know *in this thread* what housing items you want.  Thanks!

We hope you have a great weekend. In the meantime, if you haven’t checked our Beastlord Warder guide in a few weeks, I just updated it yesterday, bringing the total number of unique appearances for your Beastlord pets to 110.

 

Here are your Update Notes for December 20, 2011 from the EQ2 Forums:

DUNGEON / PLAYER HOUSING RATINGS

  • The house and dungeon leaderboards have now been converted from the previous 5-star rating system to a new “Like” system.
  • When visiting a house or completing a dungeon maker zone you now have the option to “Like” the zone in either of the two categories.
  • The leaderboards are now based on the accumulation of likes.
  • Awards continue to work as before and are given to the players at the top of the leaderboard.

POPULATION / ZONE PROGRESSION

Tower of Tactics x4 raid [Challenge Mode], and Tallons’s Stronghold x4 Raid [Challenge Mode]

  • Several of the raid bosses have had effects in their raid wide debuff spells lowered.
  • Mystikus Terrorwing toxic elementals have lower health, and their venomous mist spell is now dispellable.   Mystikus will not retaliate damage with lethal consequences until 3 secs after he ports to the center of the room, giving players time to cancel their spells etc.  Ambassador Grindstone – geonid warrior adds have lower health.  Players now have a warning regarding the bullseye target and a bit more time to remove it before the bull will charge.

DUNGEON FINDER

  • Dungeon Finder should now include contested dungeons at all tiers starting at 20.

DUNGEON MAKER

  • The amount of power that Dungeon Maker Avatars have has been significantly increased.
  • Players may now publish a base of 3 Dungeon Maker zones. More publish slots are earned as players unlock more templates.

TRADESKILL APPRENTICE

  • Tradeskill Apprentice items now display who created them.

MERCENARIES

  • Gaeri Tallspire and Firus Scorchtouch have abandoned their job as a mercenary for a short time.
  • The “Back Off” command will now work for Mercenaries, it will set the assist to “none” for you.
  • Fixed a bug where doing a dungeon finder group with mercs could put your character into an ungroupable state.
  • Mercenaries will now count towards the 3 member minimum for Bloodletter.

BEASTLORDS

  • Enchanted warder spell’s default appearance has been changed to a flying snake.
  • Fixed an issue with the Meatbeast that allowed players to tame it. If you have the appearance, your warder spell will reset to the original appearance for that spell.

QUESTS

The City of Freeport

  • The result of finishing the quest “How the Mighty Fall” should now be apparent within the Temple of War.
  • The Codex of the Khati Sha should now be available on the sages in South Qeynos, and in the Academy of Arcane Science in Freeport.
  • Dropping the dialog with Maldreya in” A Dismal Discovery” will no longer prevent you from completing the quest.
  • If you have “Descent Into Madness” but have already completed “Searching the Sewers for the Strix” you should be able to complete “Descent Into Madness”.
  • Going forward, if you have “Descent Into Madness” you will not be able to complete “Searching the Sewers for the Strix” unless you complete or drop “Descent Into Madness”.
  • The Truth Extractor in “A Dismal Discovery” is now Treasured.

South Qeynos

  • Selwyn Oakheart in South Qeynos will now offer level 20 armor quests to beastlords.

Beastlord Epic

  • A Chance for Redemption: Players can now speak to Velarryk and re-spawn Viax Fauli unlimited times as needed.

SHADER 3.0

  • Shader 3.0 has been disabled.

Our implementation of Shader 3.0 has had a spotty history since its debut last year. To be frank, it’s cool in some areas and it’s an eyesore in others. Worse, it occasionally crashes users completely. It’s going to take us quite a while to make it work they way it should, and until we get that work done, we don’t want users to be crashing while using it. So we are disabling this feature for now. We have every intention of bringing it back (or some version of a graphics shader improvement that’s even better than this one), but it won’t be soon. EQII still looks fantastic with the original shaders, and in fact, it often looks far better than when using Shader 3.0, so we hope this inconvenience will be very minor for you.

Also these changes are currently ONLY on TEST:

Elements of War [Challenge]

  • Terrinon Bloodclaw has had his flurry chance removed. Health and damage has been slightly adjusted and adds should come a little less frequently.

Throne of Storms: Hall of Legends [Both Challenge and Normal]

  • Legatus Prime Mikill should wait longer before unleashing his Killing Blow if he is stationary.

The City of Freeport

  • There is now only a single patrolling wraithguard within the passage way of the Overlord’s Plaza. The static wraithguards that were blocking the entry way from North, East, West Freeport have been removed.

COMBAT

  • Fixed an issue where your character would sometimes spin and face away from an NPC they were fighting.

TRADESKILL APPRENTICE

  • Tradeskill Apprentice items now display who created them.

QUESTS

  • You no longer need to complete your Freeport racial questline to receive the final Freeport quest “Your Eternal Reward.”
  • The “Agent of Freeport” achievement for completing the entire Freeport questline will now work properly.  This fix is retroactive – if you’ve already completed the final quest you will get the achievement.

Steamfont

  • Caustic Action now requires fewer updates, and Mazkeen witch doctors are easier to find.

Qeynos Harbor

  • Good-aligned Beastlords can now speak to Ian Cathlan in Qeynos Harbor to begin their level 20 class armor quest line.
 

From EverQuest2.com

We know you’ll probably be stuffing your face with Turkey over the next few days, so why not also stuff your experience bars? That’s right – we’re having a Double XP weekend!

This weekend, from 12:01 am PST on Thursday, November 24th, until 11:59 pm PST on November 27th, we will be running a true Double XP (+100% XP) promotion. The bonus applies to AA, tradeskill and adventure experience this weekend. Our French, German, Japanese, and Test Servers will also be enjoying the increase in XP gain. Huzzah!

So have a very Happy Thanksgiving and when you’re done eating with the family, we’ll see you in Norrath!

Black Friday Sale!
Also, in the spirit of post-Thanksgiving tryptophan-hangover-induced retail madness, the EQII marketplace will be running a huge post-Turkey Day sale (Friday, November 25, 2011).

Many, many items have been discounted; most of them at half-price or more!

So enjoy! And have a great time with the Double XP weekend!

–Dave “SmokeJumper” Georgeson
Please check the in-game Marketplace for specific prices on individual sale items.

To buy these items and more using your Station Cash, just click the SC button in game, or type /marketplace in your chat window.

Need Station Cash? Visit the Station Cash page for information and learn how you can purchase SC online or from a retailer near you.

 

Brian “Omougi” Ferguson has spilled the beans on Tradeskill Apprentices at EverQuest2.com:

What exactly IS a tradeskill apprentice?

A tradeskill apprentice is an NPC that you can hire to work for you in your house. You will need to be tradeskill level 10 or higher before you can work with a tradeskill apprentice.

Who are these tradeskill apprentices anyway?

The first tradeskill apprentices available for hire will be Coldain dwarves. Now that Velious has been reconnected to the rest of Norrath, the Coldain are eager to learn the advances in tradeskills that have taken place during their years of isolation. They’re offering their considerable skills at research in exchange for the guidance and mentoring of crafters from the mainland of Norrath while they learn.

What will my tradeskill apprentice look like?

The name and uniform of your apprentice can be customized, similar to guild hall NPCs.

What if I hate dwarves?

Then there will be no beer for you on Brew Day, and I would highly recommend avoiding Brasse next Fan Faire! But if you mean that you don’t want a dwarf in your home, I’ve heard rumors that already the mainland tradeskill societies are starting to discuss how they could also benefit from an apprenticeship system. So, it looks likely that in the future there will be tradeskill apprentices available from other races. However, at present all tradeskill apprentices are Coldain dwarves.

Why would I want to hire a tradeskill apprentice?

Doesn’t everybody want a minion? Like a real world apprenticeship, the apprentice works for a more experienced crafter and learns from them; the more experienced crafter benefits from an apprentice who can be put to work doing research or extra work or other tasks that they would not have time for on their own. Similarly, the tradeskill apprentice in EQII will discover recipes for you. This takes time, but will result in new recipes that you can use to create armor, weapons, accessories, and food, depending on your crafting archetype. Each crafting class can potentially gain close to 100 recipes through the tradeskill apprentice.

How long will it take my apprentice to research a recipe?

The amount of time required depends on the level of the recipe being researched. However, as a more experienced crafter, you can “coach” your tradeskill apprentice, which reduces the amount of time remaining on their current task. So be sure to check in now and then to make sure your apprentice doesn’t need any help!

What is exciting about these new recipes?

The recipes will use components dropped from heroic content of the appropriate level range, and will make desirable items, many of which have unique effects and appearances. This will also include some of the extra-cool looking decorations that can be used in the reforging system to add particle effects to your weapons. These items will be highly desired by both the casual player and the hardcore. You will definitely want to use them for your own adventuring needs, and you will definitely have a lot of friends wondering what you can create for them.

In addition, since your apprentice can only research one recipe at a time, you can choose what to specialize in first to carve out a niche that distinguishes you from the crowd. You can choose to focus on low level gear or high level gear. You can research recipes for fighters, scouts, priests, or mages. Perhaps you will be the only crafter on the server that can produce that cool looking fire effect decoration for months. You will need to be specialized at first, but given enough time, you will be able to branch out and cover a wide range of needs.

What kind of unique effects do these recipes make?

All procs and worn effects on all armor, weapons, and accessories produced from these recipes will be new.

Tradeskill Apprentices

Tradeskill Apprentices will be available exclusively with the upcoming EverQuest® II expansion: Age of Discovery, coming winter 2011.

 

Smokejumper responded to a thread from nine days ago on the EQ2Forums asking for a clear answer to what exactly is Age of Discovery.  He basically said what we already knew about the content included in Age of Discovery.  Reading through it and some of his follow up posts, it looks as though the “expansion” will be coming out near the end of November but price and distribution information won’t be released until next week by the marketing folks.

There are some good questions in this thread. Let me share some of the details of how we’re rolling out content for the game currently, so you understand better what we’re doing:

1) Destiny of Velious is going to be one of the biggest expansions ever made. The content you’ve received so far is only half of the total content you will receive for that same expansion purchase. The rest of it is going to be released from now through 2013 in several installments. (There’s the whole “dragon” side of the continent left to explore!) The Withered Lands, Skyshrine, Siren’s Grotto, Cobalt Scar and a lot more is being developed currently.

2) We’ve made a commitment to you to revamp the two cities that we all hold most dear: Freeport and Qeynos. The Freeport revamp will release at the same time as Age of Discovery, but will be received by *all* players, not just expansion pack purchasers.

3) The Age of Discovery expansion pack is a collection of major features, all designed to add fun, new experiences, replayability, and user-generated content into the game. The Beastlord is the most requested feature we’ve ever had for this game and we’re delivering it. Dungeon Maker takes the world of Norrath and allows players to craft part of it and allow other players to explore it. Mercenaries are extremely useful to heroic content players or solo players (and that’s a *lot* of us). The Tradeskill Apprentice allows crafters to find new recipes and make tremendously cool items of their own. And of course, Reforging and the AA limits provide new gameplay for the min/maxers amongst us (and again, there’s a *lot* of us), as well as letting you find great new effects for your weapons.

We are working to deliver more and more content in the coming months. We’ve been revamping our art pipeline to allow us to generate terrain more quickly so that we can do more and our design tools have been being streamline allowing more rapid work on that side of the fence also.

And after the AoD release, we’re going to circle back to features that we’ve released in the last couple of years to do refinement and fixes, many of which have been requested on these boards. (Public Quests, Battlegrounds matchmaking, PvP adjustments to counteract effects of recent feature additions, etc). This work will mostly be the code team working through the issues while the designers and artists stay on task creating new zones and revising Qeynos.

AoD is full of gameplay and well worth the price of admission, and we’re continuing to create content on a very regular, constant and frequent basis. We’re really looking forward to the November launch. There’s a scad of new info coming out about the features, the Freeport revamp, and more. We hope you’ll also be excited as you see more and more of that detail appearing.

He later posted:

Mercs are definitely allowed in any group, including raids. They’re not designed to be as good as a player though, so it’s up to you whether they’re valuable on a raid.

Noticing that there were still unanswered questions,  Raknid asked:

So are we to assume that it will be like the other expansions:

  1. Available in retail channels?
  2. Include previous expansions?
  3. Be sold as a package only and not piecemeal?

Thanks.

Smokejumper answered with this:

This kind of info is better released through the official marketing channels. Those will open up next week and you’ll get tons of info on these questions.

So it looks like next week we get to find out how much this “expansion” is going to cost.

 

From the EQ2 Patcher:

POPULATION / ZONE PROGRESSION

Silent City: The Delving Dead

  • Levels below 90 should actually have collections.

TRADESKILLS

  • Appearances on some tranquil threadbare crafted armor have been updated.
  • The Scroll of Fire Seeds is now heirloom rather than no trade.

ITEMS

  • Djinn Bracelet of the Sky can once again be placed in your mount tab.
  • The Sublime Staff of Deathdealing should now be classified as a staff and do crushing damage.
  • Items with the effect “Dragonslayer’s Fury” should now correctly proc.
  • Many charms that were missed in the update should now be updated.
  • Elements of War hard mode items have been bumped up in power (Known issue about resists not showing. This is being looked at.)

Updated the following zones that were missed in GU61 launch:

  • Shard of Hate
  • Icy Keep: Retribution
  • Tomb of the Mad Crusader
  • Palace of the Ancient One
  • Ykesha’s Inner Stronghold
  • Zarrakon’s Abyssal Chamber
  • Odus North Raid Mobs
  • Odus South Raid Mobs

ABILITIES

  • When a priest or mage casts a spell that makes a melee attack, such as the priest melee attack AAs, it will turn on melee autoattack instead of ranged autoattack.

QUESTS

  • Ghoulbane Empowered: The Empowered Ghoulbane is attainable once more.
 

When one creates a character in EQ2, even for the sole purpose of tradeskilling, they must first select an Adventure class. There are a surprising number of characters out there which are max level Tradeskillers who have explored and completed every Tradeskill aspect EQ2 has to offer. Later on, they realize that they may have chosen their Adventure class hastily. These are not players who wish to respec their Adventure class and keep their AAs or quest discoveries (except Tradeskill-specific ones). Even though such a feature is intended for crafters, it would of course also be available to adventurers, but they must understand they would likely be reset to level 1 or 10, their completed and in-progress quests would be reset, and they would lose all AAs.

The request for Adventure Class Reset came up on the forums over a year ago, and the functionality actually briefly appeared on the Test server, with an NPC who could be hailed to instantly become an Inquisitor. This NPC was removed and since then, we haven’t heard much on the subject. Until today…

From Domino on the EQ2 Forums:

This hasn’t fallen off our radar, however we have a lot of big features for the upcoming expansion that do need to take priority. So as much as we’d like to, we can’t give you an exact date because this will depend on what other more urgent issues arise needing the attention of the team. We do still intend to make this happen, but it would be safest to say it won’t happen before the expansion. When we do have a better date estimate, we’ll make it known.

 


Game Update 61: “The War of Zek”
UPDATE NOTES

A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:

  • All dungeon and overland loot items have been re-itemized. What does this mean? It means loot everywhere should be legitimate for the level it drops for, no matter where you go now. Go explore some nooks and crannies you haven’t seen for a long time and get off the Golden Path! The loot’s good again.
  • The Velious saga continues as you journey past the Citadel of Drunder to the Plane of War itself in a new dungeon and raid, and a continuation of the Signature quest line.
  • New dynamically-scaling dungeons have been added. These scale to your group between levels 60-90 and are designed as new single group heroic content that’s more re-playable. We’ll be watching your reactions to these initial two dungeon experiments and improving on these in the future!
  • The new House Rating System lets you publish your house so other players can rate it, as well as adding house leaderboards, easy access to housing, and more! (And we increased House Ownership limits to 20, instead of 10!)
  • If you ever wanted to show EQII to your friends, it’s now very easy. Push a button, record, and post your footage to YouTube with our new Video Capture system.
  • The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).
  • A big revamp of the class AA tree so that it’s easier to select the AAs you want, and adding more utility to the AAs that were weak previously.
  • Many stats have been un-capped so that they have meaning as your characters progress. This doesn’t result in massive power increases, but it does let all stats continue to have meaning as you earn new items and power. Additional mechanics changes were made to increase power for many classes. (See below for things like spell auto-attack, flurry improvements, etc.)
  • Tradeskillers now have their own AA tree to chase!
  • And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!

After the jump, the full detailed Game Update 61 “War of Zek” Notes…

A FEW IMPORTANT THINGS TO KNOW ABOUT!

  • The reitemization means that the following things are going to occur:
  • All of your items are going to become UNATTUNED.
  • Any item that you are wearing at the time of this update *that has adornments on it* will have those adornments popped off and returned to your inventory. (You can put them right back on afterward, if you so desire.)
  • Because of the AA revamp, *all AA points are reset*. Thus, you should plan a bit of time to reassign your AA points after this update.
  • We are excited to bring you the Plane of War raid, but since the raid progression has not yet been completed by players to allow access to that raid, we’re going to take advantage of that situation to keep the door locked for a week to give it a bit more polish.
  • The Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will become available ASAP after it sits on Test for a week or so.

PLANE OF WAR

  • The time is near for the great Fortress of Drunder to reveal its true purpose to all. The very bedrock of the Eastern Wastes shudders as a massive portal rips itself open within the fortress walls. The sounds of battle echo through its halls as the God of War himself prepares his innumerable armies to march across the frozen face of Velious and seize control of the lands of Norrath for all eternity.  Are you ready to face Rallos Zek himself?
  • Prove your mettle against the Children of War to enlist their aid in battle as you leave the mortal world behind and face a god himself in the Plane of War!
  • The Plane of War is a normal and challenge mode raid.
  • Elements of War is a normal and challenge mode heroic experience.

DYNAMIC DUNGEONS

Two new dynamically scaling dungeons have opened up in the Sinking Sands.  These dungeons automatically scale to your party between levels 60 and 90.  The entrances can be found using the door to Silent City and the newly added genie’s lamp directly next to it.

The Palace of Sabaron
Sabaron’s Palace is the home of a mad Djinn who believes that by using his power and the power of a newly discovered artifact, the Tear of Anashti, he can raise an army of Sul’Dal to march on the Plane of Air and take it over for Djinn to rule.  His palace is full of undead evils he has resurrected as well as his most trusted attendants.

Silent City: The Delving Dead
The dead within the halls of the Silent City are restless after lifetimes of slumber, as if roused by an unseen hand.  Ancient overseers crack whips as the undead hordes delve deep into hallowed soil.  They labor tirelessly, endlessly searching for an ancient artifact of great power.

BEASTLORD PRELUDE EVENT #1

  • Strange spiritual energies have emerged within Antonica and Commonlands.  A few spiritual-attuned individuals have felt this new energy, like gentle ripples on the surface of a calm lake.  What might this new power be, and what secrets might it hold for the future of Norrath?  Interested adventurers should seek out either Caalina, who can be found in Antonica outside the gate to North Qeynos, or Elmin, who has begun his investigation near the city gates to Freeport in Commonlands.

HOUSE RATING SYSTEM

  • You can now publish your house to be rated against fellow decorators!
  • The ‘Housing Leaderboards’ window can be accessed through the EQII menu or by using the /house_ratings command.
  • Use the ‘Publish / Unpublish’ button on your house’s door menu to add / remove your house from the leaderboards window.
  • You cannot place or move items in a published house.
  • Unpublishing your house will reset its rating, but it won’t reset any awards you have obtained.
  • Visit homes on the list and let the owners know what you think.
  • You may rate a house once per account.  You may re-rate a house as often as you like but only the last rating will be kept.
  • Houses will earn awards each day for their position on the leaderboard.
  • Houses can eventually enter the Hall of Fame when they earn enough awards.

YouTube VIDEO CAPTURE

  • The ability to capture video and upload it to YouTube.com has been added.  Note: 4GB of system memory is recommended when using the video recording feature.  Systems with less than 4GB of memory may experience a decrease in performance when using this feature.
  • The Video Capture Window is now hidden by default (use the default hotkey Alt+y to toggle it).
  • After recording video, a file called EQ2VideoCapture.avi will be placed in your root install directory.  If you record a second video it will overwrite this file.
  • A UI window to upload your video to YouTube.com will appear after recording video.
  • Video Capture Options/Settings:
  • Hotkey can be changed under Controls – Window Keys – Video Capture Window
  • Output quality can be set under User Interface – Video Capture

GENERAL

  • Fixed a bug where you could select an invalid race during character create.
  • You can now use the /sitchair emote while on top of objects to make your character appear to be sitting on them.

USER INTERFACE

  • The weapon stats in the character window will now update when your character’s combat stats change.
  • Fixed a bug with how multi attack and spell weapon multi attack were displaying in the default UI.

PLAYER HOUSING

  • You can now own up to 20 houses!

POPULATION / ZONE PROGRESSION

  • Sages within Norrath (Lorekeeper Drelin in Thurgadin, Navarius Orvalis in North Freeport, Ricka Stonehide in New Halas, Indis Surion in South Qeynos) now count the Destiny of Velious heritage quests towards earning heritage titles.
  • Faydwer drakes, such as the Emerald Drakes, now count towards the Drakota Lore and Legend quest.

Heroic Content

  • Mobs casting beneficial crit debuffs such as Whispers of War, can no longer cast these spells when they are charmed. Specifically in Kael Drakkel contested, as Whispers of War was adding hate to mobs around the charmed NPC.

All expansion 7 x4 raid zones

  • NPC’s will no longer gain any strikethrough from their unbridled series buffs.  The amount of base strikethrough that such mobs have has been reduced.

Great Divide / Eastern Wastes

  • A Token of Coldain Loyalty can now be purchased from the Coldain faction merchant once your character has reached +40,000 faction. This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.
  • A Token of Ry’Gorr Loyalty can now be purchased from the Ry’Gorr faction merchant once your character has reached +40,000 faction. This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.
  • These tokens must be purchased at the rate of one per alternate character and are one charge only.

Great Divide

  • Fertilizer corpse loot should be a bit more common.
  • The thieving gnomish pirate, Monstrous Beasty, and Warwolf Matriarch, triggered by solo quests in Great Divide, are no longer immune to control aspects. [Fan Faire Request]

Eastern Wastes

  • Fertilizer corpse loot should be a bit more common.
  • All of the flying accessible harvestables in Eastern wastes are obtainable once again.


All Drunder x4 raid zones

  • Damage from AOE spells for many of the bosses in the x4 drunder raid zones (non-challenge) is now somewhat easier to mitigate.

Drunder x4 Challenge mode raid zones

  • The Greater Arctic Rage buff package now grants npcs 240% crit bonus instead of 280%.


Temple of Rallos Zek heroic [Challenge]

  • The effect of falling rubble will now line up when damage is being dealt.

Shard of Love

  • Level 90 players will now correctly have a chance to gain items from WIllowmeena’s rare loot table in Shard of Love.

Tower of Frozen Shadow

  • De’manti Sheda within the fear cage should now be able to be respawned if he defeats the raidforce.
  • Dark widows within the fearcage event should no longer reset the encounter when they run away from players.
  • Frightful Shadowbones within the fearcage event should no longer reset the encounter when they run away from players.
  • Condensed Shadows that spawn during the Tserrina encounter should no longer cause the encounter to reset if they cannot find a valid target.

Tower of Frozen Shadow: Shadowed Corridors

  • Spectral Librarian Emiida in Tower of Frozen Shadows: Shadowed Corridors should now correctly award the sense of urgency achievement.

Crystalline Breaks

  • Some of the mobs within Crystalline Breaks now detect stealth and/or invisibility.

Greater Faydark

  • There is now a mailbox in the Nursery in Greater Faydark. [Fan Faire Request]

Sullon’s Spire [Challenge] x4 raid

  • The damage done by many boss spells has been reduced.  The amount of health of most adds during boss fights have been reduced.  The range of some of Ragebourne Gregor Haldane’s AOE spells has been greatly reduced.  Gregor Haldane’s clone no longer has cooperative strike.  Hragold the Frenzied summons 6 adds per wave rather than 8.
  • Ragebourne Gregor Haldane: His seething strike and ragecloud spells no longer combo causing focus damage.

Vallon’s Tower x4 raid zone

  • Various fights have been toned down to make them easier, and more in line with the rewards for this zone.
  • Multiple groups zoning in should now all end up in the same instance of this zone.

Temple of Rallos Zek: Foundations of Stone [Challenge]

  • Statue of Rallos Zek fight: Greater warboars should no longer taunt lock the main tank group.  Warboars and Automaton of Escalation have less health.

Demitrik’s Bastion

  • The Contraption Cogwinder (rare spawn named) should no longer fall through the world and be unable to be killed.

Citadel of V’uul

  • Difficulty has been brought down overall for Citadel of V’uul x2.
  • Bosses strikethrough and AOE auto attack percentages have been lowered significantly.
  • Arch Confessor Aytali’s difficulty has come down overall.

ABILITIES / ALTERNATE ADVANCEMENT
General

  • AA selections that are not currently available for purchase will display in grayscale.
  • Spell autoattack (Priest/Mage) will turn on automatically when you cast a damage spell on a target.
  • Fixed a bug where some spells could become “stuck” and wouldn’t be castable until you zoned or logged.
  • Added Spell Weapon versions of flurry, multi attack, pvp multi attack, ae autoattack, haste and dps for spell weapons.
  • All deity pets now grant increases to all attributes.

Player Statistics Updates

  • Many stats now provide additional benefits to other stats!  See below for details:
  • Having parry skill over the level cap now gives a bonus to uncontested parry and uncontested riposte.
  • Having defense skill over the level cap now gives a bonus to uncontested dodge.
  • Having haste over the cap now gives a bonus to flurry.
  • Having weapon skill over the cap now increases your minimum damage amount making it closer to the maximum amount.
  • Having weapon skill over the cap now gives a bonus to riposte damage.
  • Having spell and combat art skills over cap now increases the minimum damage of those spells and combat arts making it closer to the maximum amount.
  • DPS is now a rating that translates into the actual increase to your melee damage with no cap. Mouse over the DPS stat in your persona window to see the actual percent increase to your damage.
  • Having spell casting speed over the cap now gives you a slight bonus to double cast spells.
  • Multi Attack is now a rating rather than a straight percent chance for additional attacks.  Mouse over the Multi Attack stat in your persona window to see how many extra attacks you get, and your chance for an additional attack on top of those.

Alternate Advancement Revamp

  • Subclass Alternate Advancement trees have been reformatted. The connections have been removed and the tree is now formatted in rows. The first row contains four abilities and requires no points spent to access. The second row contains five abilities and requires five points spent in the Subclass Tree to access. The third row has six abilities and requires ten points spent in the Subclass tree to access. The fourth row has six abilities and requires 15 points spent in the Subclass tree to access. The fifth row is the endlines – now known as Expertise abilities. These abilities unlock every 20 points spent in the Subclass tree above them. At 20 points spent, you can select one Expertise ability. At 40, 60 and 80 points spent, additional Expertise abilities can be purchased.
  • The Shadows Alternate Advancement tab now unlocks at level 50.
  • The Sentinel’s Fate Alternate Advancements now unlock at level 80.
  • The Heroic Alternate Advancement tab now unlocks at level 80.

Assassin

  • Enhance: Torture now also improves the amount of mitigation reduced by Torture.
  • Enhance: Sinister Strike now also improves the Crit Bonus of Sinister Strike.
  • Enhance: Exacting will modify Exacting to increase all of its affected abilities’ Crit Bonus while Exacting is active.

Bard

  • Vanishing Act is now Dodge and Cover. Dodge and Cover no longer grants stealth to the group and no longer dispels on a block, parry, riposte or when damage is tanking. It grants 100% Dodge Chance to each member of the group for 15 seconds and dispels when the dodge applies.
  • Lend Shielding now lasts for 5 seconds, no longer requires a round shield and does not dispel when the target blocks. It now has a 60 second reuse and the range has been increased to 35 meters.
  • Skald’s Defense no longer requires a round shield. The Multi-Attack is now 1% per rank.
  • Heroic Storytelling now reduces noxious and arcane damage to group members by 3%. The group has a 10% chance to resist Stifle effects.
  • Round Bash no longer requires a shield.
  • Intoxicating Notes now triggers on any hit.


Berserker

  • Enhance: Berserk Rage and Enhance: War Cry have been merged into Enhance: Berserk.
  • The Alternate Advancement “Berserk” now applies to the group and stacks with other forms of Berserk.  The damage per second and attack speed values have been increased.
  • Focus: Destructive Rage now applies correctly to the PvP Multi-Attack Chance.
  • Cyclones now also the casting speed of area effect combat arts.
  • Gut Roar now absorbs all physical damage for 3 seconds and casts in 0.25 seconds.
  • Perseverance now triggers when the Berserker falls below 50% health and grants a low chance to Stoneskin physical attacks after it triggers.
  • Enhance: Weapon Counter now also improves the Crit Bonus of Counterattack.
  • Enhance: Open Wounds now also improves the Crit Bonus of Open Wounds.
  • Enhance: Rampage now also improves the Crit Bonus of Rampage.
  • Enhance: Chaos now also adds Elemental, Noxious and Arcane mitigation to Chaos.
  • Enhance: Vision of Madness also applies damage reduction while Madness is active.

Brigand

  • Enhance: Shank has been added to the Brigand Advancement tree.  It increases Shank’s damage by 5% per rank.
  • Enhance: Sneak now also improves Stealth movement speed while Sneak is active.
  • Enhance: Shadow Slip now also improves the threat reduction amount of Shadow Slip.

Bruiser

  • Enhance: Eye Gouge has been added and increases the damage of Eye Gouge by 3% per rank.
  • Enhance: Indomitable Will’s final rank will grant the ability to cure elemental effects.
  • Enhance: Stone Deaf now also reduces the power cost of Stone Deaf.
  • Enhance: Close Mind’s final rank will cause Close Mind and Brutal Inspiration to cure hostile control effects on termination.
  • Enhance: Feign Death’s final rank grants a chance to override a failed Feign Death, increasing the success rate.

Cleric

  • Wondrous Buckling is now Wondrous Distraction and no longer requires a buckler.
  • Turn Undead is now Divine Demonstration and no longer requires the target to be undead.  The damage has been substantially reduced.  The reuse time is now 45 seconds.
  • Blessed Armament now procs Cleanse instead of Cleanse Undead.  It now scales at 10% trigger chance per rank and deals about half the damage of Bolt of Power.  It now triggers off of any attack and no longer requires the target to be undead.
  • Protection from Undead is now Exorcize.  Exorcize reduces the potency of heals and lasts until cancelled.  It requires a small amount of power every 6 seconds to pulse divine damage to up to four targets near the cleric.  The cleric must be hated by at least one target within 7.5 meters for the pulse to trigger.

Coercer

  • Brainshock now applies the powertap instantly, allowing the spell to be maintained on multiple targets.
  • Hastened Mana’s final rank adds an additional trigger to Mana Cloak.
  • Enhance: Channel now also causes Channel to instantly restore a small amount of power to the group as the Channel occurs.

Conjuror

  • Enhance: Fiery Magician, Enhance: Aery Hunter and Enhance: Earthen Avatar have been merged into Enhance: Summon Spells.
  • Enhance: Roaring Flames and Enhance: Aqueous Swarm have been removed.
  • Unabate is now passive and persists through deaths.
  • Fire from Within now grants PvP Potency.
  • Enhance: Summoning improves the primary pet’s mitigation to all damage.
  • Enhance: Vehement Skin now also reduces the power cost of Vehement Skin.
  • Enhance: Shard of Essence now also grants power instantly to the target of the shard.

Crusader

  • Knight’s Stance can no longer apply to the Crusader’s ranged weapon.
  • Legionnaire’s Conviction now has a two minute reuse time.

Defiler

  • Curseweaving now improves durations by 20%.
  • Enhance: Voice of the Ancestors now also improves the radius of Voice of the Ancestors.

Dirge

  • Enhance: Shroud now also improves Stealth movement speed while Shroud is active.
  • Enhance: Garsin’s Funeral March now also improves the resistibility of Garsin’s Funeral March.
  • Enhance: Jael’s Dreadful Deprivation now also improves the Crit Bonus of Jael’s Dreadful Deprivation.
  • Enhance: Lanet’s Excruciating Scream now also improves the Crit Bonus of Lanet’s Excruciating Scream.

Druid

  • Calm Animals is now Calm.  It now mesmerizes any non-epic single target, rather than animals.  The reuse is now 45 seconds and it scales from 10.6 second duration to 19.8 second duration. In PVP Combat, the duration scales from 3.5 seconds to 6.6 seconds.
  • Charm Animal is now Charm Creature.  It now charms any target that is not immune to charms.  The duration is now 4 minutes 24 seconds at rank 1 and scales to 8 minutes 15 seconds at rank 10.  In PVP, the duration scales from 3.5 seconds to 6.6 seconds and the spell is a mesmerize.

Enchanter

  • Quickening no longer requires a one-handed weapon.
  • Counterblade has had its damage increased.
  • Dreamweaver’s Trance now also increases Disruption.
  • Daydream now inflicts damage over time.
  • Hypnosis is now Dreamweaver’s Trance and grants an augmentation allowing the Dreamweaver to have a chance to mesmerize any enemies attacking them with a melee weapon for a short duration.

Fury

  • Enhance: Root has been removed.
  • Kudzu now lasts for 4 seconds in PVE and has a 25% chance to break on damage, instead of 100%.
  • Enhance: Fae Fire now also improves the Crit Bonus of Fae Fires.
  • Enhance: Feast now also improves the resistibility of Feast.
  • Enhance: Thunderbolt now also improves the Crit Bonus of Thunderbolt.


Guardian

  • Enhance: Sentinel and Enhance: Taunting Blow have been removed.
  • Enhance: Rescue now also improves the range of Rescue.
  • Enhance: Sentry Watch now also improves the radius of Sentry Watch.
  • Enhance: Tower of Stone now also reduces the power cost of Tower of Stone.
  • Enhance: Guardian Sphere now also improves the duration of Guardian Sphere.
  • Enhance: Reinforcement’s final rank will allow Reinforcement to trigger when the Guardian uses a hostile spell, such as a taunt.


Illusionist

  • Split Personality is now Illusionary Instigation.  It lasts for 20 seconds and grants 20% Strikethrough, 20% Hate Gain and 20% to the size of the target’s taunts.  It casts in 0.25 seconds and has a 90 second reuse.
  • Enhance: Personae Reflection now also improves the reflection’s maximum health.
  • Enhance: Phase’s final rank applies a short duration stun and knockdown when Phase is cast.


Inquisitor

  • Enhance: Tormenting Conversion and Enhance: Incarcerate have been removed.
  • Enhance: Resurrections now also improves range and radius of resurrection spells.
  • Enhance: Act of War now improves the damage of Act of War rather than the trigger chance.
  • Enhance: Fervent Faith now applies a short duration in combat run speed increase following the cast of Fervent Faith.


Monk

  • Enhance: Will of the Heavens has been merged into one Alternate Advancement with three ranks.  It now reduces the reuse time by 10 seconds per rank.  The final rank adds the ability to cure Trauma effects.
  • Enhance: Silent Threat and Enhance: Challenge have been merged into Enhance: Taunts.
  • Reprimand has been added as a new Expertise ability.  Reprimand is a taunt with a 24 second reuse, 35 meter range and 0.25 cast time.
  • Combination now fires automatically when a punch, jab and a kick have been used in quick succession.  It now only hits once.
  • Enhance Jab: Waking Dragon also improves the Crit Bonus of Waking Dragon.
  • Enhance Jab: Five Rings now also improves the Crit Bonus of Five Rings.
  • Enhance Jab: Silent Palm now also improves the Crit Bonus of Silent Palm.
  • Enhance: Tsunami will now also improve the damage of Ripostes while Tsunami is active.
  • Slightly increased the time allowed to Complete Combination.
  • Provoking Stance now adds threat positions to Reprimand.


Mystic

  • Resurrection Haste has been merged into Resurrection Range.
  • Resurrection Cycles has been merged into Resurrection Efficiency.

Necromancer

  • Mortality Mark now correctly increases the caster’s mitigation, not the target’s.
  • Enhance: Grim Sorcerer, Enhance: Undead Knight and Enhance: Nightshade have been merged into Enhance: Summon Spells.
  • Beyond the Grave now grants PvP Potency.
  • Enhance: Summoning improves the primary pet’s mitigation to all damage.
  • Enhance: Dark Heart now also grants power instantly to the target of the heart.
  • Enhance: Chains of Torment now also improves the resistibility of Chains of Torment.
  • Enhance: Grasping Bones now also improves the resistibility of Grasping Bones.
  • Enhance: Consumption now also improves the Crit Bonus of Consumption.

Paladin

  • Smite Evil now works against Rangers, Illusionists, Monks and Templars.
  • Enhance: Lay on Hands now also reduces the power cost of Lay on Hands.
  • Enhance: Devout Sacrifice now also reduces the power cost of Devout Sacrifice.
  • Enhance: Demonstration of Faith now also applies an arcane mitigation reduction to any enemy striking the target of Demonstration of Faith.
  • Enhance: Intercept now also heals the target when Intercept expires naturally.

Predator

  • Smoke Bomb now inflicts moderate poison damage and no longer clears the enemy’s target or reduces threat.  The amount of threat positions reduces has been increased to 2 positions.

Ranger

  • Befriend Animal has been removed.
  • Enhance: Snaring Shot now also improves the Crit Bonus of Snaring Shot.
  • Enhance: Escape now also reduces the power cost of Escape.

Rogue

  • Opportunistic Cover no longer requires a round shield.  It now grants 2.5% Damage Per Second per rank.

Shadowknight

  • Enhance: Soulrend has been added and increases the damage of Soulrend by 5% per rank.
  • Unholy Concentration has been added as a new Expertise ability.  Unholy Concentration passively grants 15% strikethrough to the Shadowknight.
  • Enhance: Mortal Embrace’s final rank grants a chance to override a failed Feign Death, increasing the success rate.
  • Enhance: Shadow Coil now also improves the duration of Shadow Coil, causing damage to apply faster.
  • Enhance: Devouring Mists now also improves the resistibility of Devouring Mists.
  • Enhance: Tap Veins now also improves the Crit Bonus of Tap Veins.
  • Enhance: Devour Vitae now also improves the Crit Bonus of Devour Vitae.
  • Enhance: Doom Judgment now also improves the Crit Bonus of Doom Judgment.
  • Enhance: Mana Sieve now also improves the Crit Bonus of Mana Sieve.
  • Enhance: Death March now also adds Strength to On the March.
  • Pools of Blood now also improves Maximum Health.
  • Pooling Blood now also improves the Maximum Health of Pools of Blood.

Sorcerer

  • Concussive Blast now inflicts minor magic damage and stuns all of the affected targets for 1.5 seconds.

Summoner

  • Animated Dagger is now a direct damage spell that inflicts piercing damage.
  • Parrying is now Theurgistic Prowess and increases the summoner’s subjugation, ordination, focus, disruption and ministration.
  • Implode is now Theurgist’s Detonation. Theurgist’s Detonation inflicts magic damage around the summoner.
  • Cabalist’s Cover now applies a 20% chance to prevent magical damage from the pet to the caster.  It no longer allows the pet to avoid melee attacks for the caster.
  • Perceptor’s Bodyguard no longer requires the pet to be a fighter.  The amount has been reduced to 1% health per rank.
  • Animist’s Transference is now Transference and is in the Cabalist line.
  • Magic Leash is now in the Animist line and no longer requires a mage pet.  If the pet is a fighter, it will taunt the entire encounter.  If the pet is not a fighter, it will detaunt the encounter.  The fighter pet has a chance to improve its hate position as well.
  • Shadowstep is now in the Magician line and no longer requires a scout pet.  It now inflicts magic damage and if the pet is a scout or a fighter, they will teleport to the target.
  • Minion’s Uproar is now in the Magician line and displays the exact effects.
  • Perceptor’s Command is now Perceptor’s Parry and increases the uncontested parry of the pet.
  • Shockwave can now trigger on any hit and can be triggered with any pet.
  • Unflinching Servant can now be used on any pet.
  • Animist’s Bond is now Animist’s Evasion and reduces the caster’s threat position by 24.  The reuse is 3 minutes.
  • Minion’s Barrier is now Minion’s Attention and grants a proc that has a chance to increase threat position if the pet is a fighter and reduce threat position if the pet is a priest, scout or a mage.
  • Minion’s Uproar has been replaced by Symbiosis.  If the pet is a fighter, the summoner transfers some of their threat to the fighter.  If the pet is a mage, priest or scout, the pet transfers some of their threat to the summoner.
  • Focused Minion is now Symbiotic Bond.  It increases the amount of Symbiosis by 1% per rank.
  • Minion’s Zeal is now Teamwork and is the Cabalist line’s endline ability.  The scout pet grants 10% Multi Attack and PvP Multi Attack, the fighter grants a 20% chance to reduce incoming damage by 30%, the Ooze and Hydromancer pets grant 5% maximum health and the mage pet grants 5% Potency and PvP Potency.
  • Arcane Minion now works on all primary pets.
  • Cabalist’s Aura now improves the max power, max health, Potency and PvP Potency of Beyond the Grave and Fire from Within.
  • The Cabalist line’s third ability is now Cabalistic Conversion.  It reduces the group’s power cost by 1% per rank.
  • Empower Servant is now granted when purchasing Possess Minion and the heal and power refresh are attributed to the summoner.
  • Reanimate is now in the Magician line and has been changed into a death prevention on the pet. The new version lasts until cancelled or triggered, has one trigger, a 0.5 second casting time and a five minute reuse. When triggered, the pet will be healed to full and have its threat cleared.

Swashbuckler

  • Enhance: Inspired Daring now also improves the Crit Bonus of Daring Attack.
  • Enhance: En Garde now also improves the Crit Bonus of Counterattack.
  • Enhance: Sneak now also improves Stealth movement speed while Sneak is active.

Templar

  • Enhance: Sooth has been removed.
  • The second Enhance: Involuntary Gift advancement is now Enhance: Involuntary Gift II.
  • Divine Reckoning now improves hostile spell damage rather than reuse.

Warden

  • Shatter Infections now lasts for 8 seconds, has a 35 meter radius and cures all effects on anyone in the group who receives a hostile spell.
  • Enhance: Undergrowth now also improves the agility reduction of Undergrowth.
  • Enhance: Tranquility now also improves the Crit Bonus of Tranquil Healing.

Warlock

  • Vacuous, Enhance: Nullify, Enhance: Concussive and Enhance: Nullmail have been removed.
  • Plaguebringer should now stack when more than one warlock uses it on the same target.

Warrior

  • Unshakable Grip can now be cast while moving.

Wizard

  • Enhance: Vital Transfer and Enhance: Harvest Mana have been removed.
  • Frigid Gift now lasts for 24 seconds.
  • Enhance: Frigid Gift now adds 1 second to the duration per rank.
  • Fireshape now modifies Surge of Ro to convert all magic and cold spells to heat, rather than being its own spell.
  • Iceshape now modifies Frigid Gift to convert all magic and heat spells to cold, rather than being its own spell.

TRADESKILLS

  • Stats on many tradeskill items have been reitemized.
  • The Far Seas Alchemical Requisition 54 (Rush Order) writ now correctly indicates that the quest giver wants Raging Blow V and not Raging Blow IV.
  • Harvesting abilities can now only be modified by direct means, so only harvesting tools or racial abilities should affect them.  Casting speed will no longer modify them.  Harvesting and tradeskill skills will no longer be modified when mentoring.
  • There is now a Rare Harvest Chance stat for tradeskillers. This is the chance to get a bonus rare harvest in addition to the normal harvest rewards from a harvest node.
  • Tradeskilled Battleground Jewelry and Armor bags can now be traded and sold on the broker.
  • Carpenters can now make some stone textured room dividers, and a wider variety of floor tiles to match their room dividers. [Fan Faire Request]

Tradeskill Alternate Advancement Abilities

Crafting classes now have their own alternate advancement tab to spend AA on.  This AA is earned through the normal course of gameplay when crafters do crafting quests.
Details:

There are three rows of abilities.

  • Each ability can have up to 5 points spent on it.
  • A maximum of 25 points can be spent in this tab.
  • Each row needs a minimum of 10 points in it to buy into the next level.

Level 1:

Ample Harvest: Each rank bought increases your chance to harvest a second time by 3%.
Swift Creation: Each rank bought increases your progress gained each round by 2%.
High Quality Materials: Each rank bought increases your durability gained each round by 2%.

Level 2:
Rapid Manufacturing: Each rank bought increases your progress by 2.
Resilient Materials: Each rank bought increases your durability by 2.
Effective Method: Each rank bought increase your success chance by 2%.
Advantageous Practice: Each rank bought increases your critical success chance by 2%.

Level 3:
Trim Reaver: Each rank bought increases your chance of harvesting a rare by 0.2%.
Conservation of Mass: Each rank bought increases your chance of not using materials when crafting an item.

ITEMS

  • All group/raid dungeon items have been reitemized except for Velious group/raid dungeons.
  • All overland zones have been reitemized.
  • Brand new loot has been added to many named creatures in outdoor zones!
  • Adornment descriptions will now indicate any restrictions based on weapon wield style or armor type.
  • Players who wish to procure the Scaleborn arena champion should seek out Ellywig Sprocketbaker in the Bonemire.
  • The Lodizal shell shield house item now hangs properly on the wall.
  • Fixed a bug where items wouldn’t inherit flags correctly from multiple addons.
  • Players should no longer receive an error that they already have one of the Coldain Rings equipped when they do not.

ACHIEVEMENTS

  • There are now achievements for both the Normal and Challenge versions of Throne of Storms: Hall of Legends.
  • There are now achievements for both the Normal and Challenge versions of Kraytoc’s Fortress.
  • The achievement “Escaping the Shadows” should now correctly update.
  • The achievement “Sense of Urgency: Escaping the Shadows” should now correctly update.
  • The achievement “Sense of Urgency: Spectral Librarian Emiida” should now correctly update.
  • The achievement “Flawless: The Curse is Broken” should now correctly update.
  • The achievement “Sense of Urgency: The Curse is Broken” should now correctly update.
  • The achievement “Shorthanded: The Curse is Broken” should now correctly update.
  • The achievement “The Curse is Broken” should now correctly update.

QUESTS

  • Thousands of new rewards have been added to hundreds of quests throughout Norrath!

Great Divide
Stormfeather’s Legacy!

  • With The Order of Rime pressing at the gates, the Goahmari are forced to find alternative ways to support Stormfeather’s Pride.  All god-touched that have completed Norbu’s training are being summoned to the village.  Seek out Hircus within the rookery to begin!


Fae / Arasai Flight!

  • Fae and arasai who are level 85 or higher in adventuring or tradeskilling may now work with scholar Aarne to learn more about the faefolk’s lost power of flight.

General

  • Dort Lumrick’s quest “A Page From Their Book” now updates for the entire group when the pirate thief is defeated, even if the player who kills the NPC does not have the quest.
  • If a group member that doesn’t have the quest Echoes of the Past kills a ptarmigan, all players in the group will receive a quest update.

Eastern Wastes
Rise of Thrael’Gorr!

  • The efforts of the Ragebourne within Kael Drakkel to free the Thrael’Gorr have been very successful with the aid of adventurers.  The result has allowed a once defeated clan to rise and seek a new home.  Ry’Gorr Clan Joiners are being summoned by the Ry’Gorr emissary within the Ry’Gorr Keep to continue their aid and bring hope to Clan Thrael’Gorr!

Kylong Plains

  • For the quest “The Domination of Phrotis” players should no longer be able to gate the quest by engaging the Will of Phrotis before they are needed to.

Crystal Caverns: Collapse

  • Coldain for the quest “Trapped Within the Crystals” should no longer run off until players have gotten the update for the quest.

Steamfont

  • Fixed a bug with the Material Support quest where the haywire clockwork spider would look like it was in combat when it was not.

Nektropos Castle

  • Players that have completed the quest “Whispers of Fortune” but have not spoken to Rikantus’s benign spirit within Nektropos Castle are now given the hint to return to Nektropos Castle. [Fan Faire Request]

Commonlands

  • Players wanting to do the quest “The Spread of Undeath” for the Rodcet Nife deity quest line can now enter a special instance of Befallen: Caverns of the Afflicted that does not scale.  This version of the zone will not offer a shard chest or collectables.

Iceshard Keep

  • Agent Provocateur: Players should no longer be able to receive a new mission from Provocateur Bas Darkfrost while locked out of the zone.

GUILD HALL AMENITIES

  • The guildhall Adventure Writ Agent amenity now offers Odus and Velious writs in addition to its prior Kunark writs.
  • Added tinkering and adorning recipes to the Guild Hall Tradeskill Recipe Salesman.
  • Fixed a bug where you could get an invalid amenity listed in your guild hall amenity list.

BATTLEGROUNDS

  • Fixed a bug where PVE crit bonus was being used in battlegrounds. Now PVP crit bonus will be used for all targets in a battleground.
  • Fixed a bug where NPC kills in a battleground were giving a player deathblow credit on the scoreboard.
  • Fixed a bug where NPC kills in a battleground were giving both the points for the NPC kill and points for a PC kill.
  • Call to Guild Hall no longer can be cast while in a Battleground.
  • Velious Discord faction can now be earned from all battleground matches.

PvP WARFIELDS

  • Warfields will no longer reward players for defeating one tower.
 

Niami Denmother has turned in an in-depth preview of Game Update 61, including new House Signs, Tiles, Dividers, Paintings, the new House Rating system, and Furniture. Don’t miss it!

 

Hot off the presses, er patcher, here are the Game Update 61: The War of Zek Update Notes from the Test Patcher. Game Update 61 is expected to reach the Live servers near the end of August.


Game Update 61: “The War of Zek”

PLANE OF WAR

The time is near for the great Fortress of Drunder to reveal its true purpose to all. The very bedrock of the Eastern Wastes shudders and rocks as a massive planar portal rips itself open within the fortress walls. The sounds of war echo through its halls as the God of War himself prepares his innumerable armies to march across the frozen face of Velious and seize control of the lands of Norrath for all eternity.

The Plane of War is a normal and challenge mode raid.

Elements of War is a normal and challenge mode heroic experience.

Dynamic Dungeons

Two new dynamically scaling dungeons have opened up in the Sinking Sands.  These heroic dungeons automatically scale to your party from 60 to 90.  Their entrances can be found on the door to the Silent City and from a new portal next to the door.  These dungeons scale their difficulty and rewards to your group.

THE PALACE OF SABARON
Sabaron’s Palace is the home of a mad Djinn who believes that by using his power and the power of a newly discovered artifact, the Tear of Anashti, he can raise an army of Sul’Dal to march on the Plane of Air and take it over for Djinn to rule.  His palace is full of undead evils he has resurrected as well as his most trusted attendants.

SILENT CITY: THE DELVING DEAD
The dead within the halls of the Silent City are restless after lifetimes of slumber, as if roused by an unseen hand.  Ancient overseers crack whips as the undead hordes delve deep into hallowed soil.  They labor tirelessly, endlessly searching for an ancient artifact of great power.

GENERAL

  • When using Need-Before-Greed loot options, players will no longer be able to select “Need” on equipment, spell scrolls and item patterns that they cannot use.
  • Fixed a bug where you could select an invalid race during character create.
  • The /sitchair emote now works with SOGA models.
  • Fixed a bug that would cause /camp login to sometimes goto character select even if a character was given.

USER INTERFACE

  • The weapon stats in the character window will now update when your character’s combat stats change.
  • Fixed a bug with how multi attack and spell weapon multi attack were displaying in the default UI.

POPULATION / ZONE PROGRESSION

Shard of Love

  • Level 90 players will now correctly have a chance to gain items from WIllowmeena’s rare loot table in Shard of Love.

Great Divide / Eastern Wastes

  • A Token of Coldain Loyalty can now be purchased from the Coldain faction merchant once your character has reached +40,000 faction.  This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.
  • A Token of Ry’Gorr Loyalty can now be purchased from the Ry’Gorr faction merchant once your character has reached +40,000 faction.  This token can be traded to any alternate characters on your account and will set that alternate character to +40,000 faction.
  • These tokens must be purchased at the rate of one per alternate character and are one charge only.

Great Divide

  • Fertilizer corpse loot should be a bit more common.
  • The thieving gnomish pirate, Monstrous Beasty, and Warwolf Matriarch, triggered by solo quests in Great Divide, are no longer immune to control aspects. [Fan Faire Request]

Eastern Wastes

  • Fertilizer corpse loot should be a bit more common.
  • All of the flying-accessible harvestables in Eastern wastes are obtainable once again.

Tower of Frozen Shadows: Shadowed Corridors

  • Spectral Librarian Emiida in Tower of Frozen Shadows: Shadowed Corridors should now correctly award the sense of urgency achievement.

Temple of Rallos Zek: Foundations of Stone [Challenge]

  • Challenge Mode Statue of Rallos Zek no longer has a Knockback effect associated with his Titanic Swipe AOE.

Crystalline Breaks

  • Some of the mobs within Crystalline Breaks now detect stealth and/or invisibility.

Greater Faydark

  • There is now a mailbox in the Nursery in Greater Faydark. [Fan Faire Request]

ABILITIES / ALTERNATE ADVANCEMENT

General

  • AA selections that are not currently available for purchase will display in grayscale.
  • Spell Autoattack will turn on automatically when you cast a damage spell on a target.
  • Fixed a bug where some spells could become “stuck” and wouldn’t be castable until you zoned or logged.
  • Added Spell Weapon versions of flurry, multi attack, pvp multi attack, ae autoattack, haste and dps for spell weapons.

Player Statistics Updates

  • Many stats now provide additional benefits to other stats!  See below for details:
  • Having parry skill over the level cap now gives a bonus to uncontested parry and uncontested riposte.
  • Having defense skill over the level cap now gives a bonus to uncontested dodge.
  • Having haste over the cap now gives a bonus to flurry.
  • Having weapon skill over the cap now increases your minimum damage amount making it closer to the maximum amount.
  • Having weapon skill over the cap now gives a bonus to riposte damage.
  • Having spell and combat art skills over cap now increases the minimum damage of those spells and combat arts making it closer to the maximum amount.
  • DPS is now a rating that translates into the actual increase to your melee damage with no cap. Mouse over the DPS stat in your persona window to see the actual percent increase to your damage.
  • Having spell casting speed over the cap now gives you a slight bonus to double cast spells.
  • Having a focus over the cap will allow you cast spells while moving.  It will be very slow movement, but will increase as your focus skill increases.
  • Multi Attack is now a rating rather than a straight percent chance for additional attacks.  Mouse over the Multi Attack stat in your persona window to see how many extra attacks you get, and your chance for an additional attack on top of those.

Alternate Advancement Revamp

  • Subclass Alternate Advancement trees have been reformatted. The connections have been removed and the tree is now formatted in rows. The first row contains four abilities and requires no points spent to access. The second row contains five abilities and requires five points spent in the Subclass Tree to access. The third row has six abilities and requires ten points spent in the Subclass tree to access. The fourth row has six abilities and requires 15 points spent in the Subclass tree to access. The fifth row is the endlines – now known as Expertise abilities. These abilities unlock every 20 points spent in the Subclass tree above them. At 20 points spent, you can select one Expertise ability. At 40, 60 and 80 points spent, additional Expertise abilities can be purchased.
  • The Subclass Alternate Advancement tab now unlocks at level 30.
  • The Shadows Alternate Advancement tab now unlocks at level 50.
  • The Sentinel’s Fate Alternate Advancements now unlock at level 80.
  • The Heroic Alternate Advancement tab now unlocks at level 80.

Bard

  • Vanishing Act is now Dodge and Cover. Dodge and Cover no longer grants stealth to the group and no longer dispels on a block, parry, riposte or when damage is tanking. It grants 100% Dodge Chance to each member of the group for 15 seconds and dispels when the dodge applies.
  • Lend Shielding now lasts for 5 seconds, no longer requires a round shield and does not dispel when the target blocks. It now has a 60 second reuse and the range has been increased to 35 meters.
  • Skald’s Defense no longer requires a round shield. The Multi-Attack is now 1% per rank.
  • Heroic Storytelling now reduces noxious and arcane damage to group members by 3%. The group has a 10% chance to resist Stifle effects.
  • Round Bash no longer requires a shield.
  • Intoxicating Notes now triggers on any hit.

Berserker

  • Enhance: Berserk Rage and Enhance: War Cry have been merged into Enhance: Berserk.
  • The Alternate Advancement “Berserk” now applies to the group and stacks with other forms of Berserk.  The damage per second and attack speed values have been increased.
  • Focus: Destructive Rage now applies correctly to the PvP Multi-Attack Chance.

Brigand

  • Enhance: Shank has been added to the Brigand Advancement tree.  It increases Shank’s damage by 5% per rank.

Bruiser

  • Enhance: Eye Gouge has been added and increases the damage of Eye Gouge by 3% per rank.

Cleric

  • Wondrous Buckling is now Wondrous Distraction and no longer requires a buckler.
  • Turn Undead is now Divine Demonstration and no longer requires the target to be undead.  The damage has been substantially reduced.  The reuse time is now 45 seconds.
  • Blessed Armament now procs Cleanse instead of Cleanse Undead.  It now scales at 10% trigger chance per rank and deals about half the damage of Bolt of Power.  It no longer requires the target to be undead.
  • Protection from Undead is now Exorcize.  Exorcize disables beneficial spells and lasts until cancelled.  It requires a small amount of power every 6 seconds to pulse divine damage to up to four targets near the cleric.  The cleric must be hated by at least one target within 7.5 meters for the pulse to trigger.

Coercer

  • Brainshock now applies the powertap instantly, allowing the spell to be maintained on multiple targets.

Conjuror

  • Enhance: Fiery Magician, Enhance: Aery Hunter and Enhance: Earthen Avatar have been merged into Enhance: Summon Spells.
  • Enhance: Roaring Flames and Enhance: Aqueous Swarm have been removed.
  • Unabate is now passive and persists through deaths.
  • Fire from Within now grants PvP Potency.

Crusader

  • Knight’s Stance can no longer apply to the Crusader’s ranged weapon.

Druid

  • Calm Animals is now Calm.  It now mesmerizes any non-epic single target, rather than animals.  The reuse is now 45 seconds and it scales from 10.6 second duration to 19.8 second duration. In PVP Combat, the duration scales from 3.5 seconds to 6.6 seconds.
  • Charm Animal is now Charm Creature.  It now charms any target that is not immune to charms.  The duration is now 4 minutes 24 seconds at rank 1 and scales to 8 minutes 15 seconds at rank 10.  In PVP, the duration scales from 3.5 seconds to 6.6 seconds and the spell is a mesmerize.

Enchanter

  • Quickening no longer requires a one-handed weapon.
  • Counterblade has had its damage increased.
  • Dreamweaver’s Trance now also increases Disruption.
  • Daydream now inflicts damage over time.
  • Hypnosis is now Dreamweaver’s Trance and grants an augmentation allowing the Dreamweaver to have a chance to mesmerize any enemies attacking them with a melee weapon for a short duration.

Fury

  • Enhance: Root has been removed.
  • Kudzu now lasts for 4 seconds in PVE and has a 25% chance to break on damage, instead of 100%.

Guardian

  • Enhance: Sentinel and Enhance: Taunting Blow have been removed.

Illusionist

  • Split Personality is now Illusionary Instigation.  It lasts for 20 seconds and grants 20% Strikethrough, 20% Hate Gain and 20% to the size of the target’s taunts.  It casts in 0.25 seconds and has a 90 second reuse.

Inquisitor

  • Enhance: Tormenting Conversion and Enhance: Incarcerate have been removed.

Monk

  • Enhance: Will of the Heavens has been merged into one Alternate Advancement with three ranks.  It now reduces the reuse time by 10 seconds per rank.  The final rank adds the ability to cure Trauma effects.
  • Enhance: Silent Threat and Enhance: Challenge have been merged into Enhance: Taunts.
  • Reprimand has been added as a new Expertise ability.  Reprimand is a taunt with a 24 second reuse, 20 meter range and 0.25 cast time.
  • Combination now fires automatically when a punch, jab and a kick have been used in quick succession.  It now only hits once.

Mystic

  • Enhance: Spirit of the Wolf and Enhance: Ancestral Balm have been removed.

Necromancer

  • Mortality Mark now correctly increases the caster’s mitigation, not the target’s.
  • Enhance: Grim Sorcerer, Enhance: Undead Knight and Enhance: Nightshade have been merged into Enhance: Summon Spells.
  • Beyond the Grave now grants PvP Potency.

Paladin

  • Smite Evil now works against Rangers, Illusionists, Monks and Templars.

Predator

  • Smoke Bomb now inflicts moderate poison damage and no longer clears the enemy’s target or reduces threat.  The amount of threat positions reduces has been increased to 2 positions.

Shadowknight

  • Enhance: Soulrend has been added and increases the damage of Soulrend by 5% per rank.
  • Unholy Concentration has been added as a new Expertise ability.  Unholy Concentration passively grants 15% strikethrough to the Shadowknight.

Ranger

  • Befriend Animal has been removed.

Rogue

  • Opportunistic Cover no longer requires a round shield.  It now grants 2.5% Damage Per Second per rank.

Sorcerer

  • Concussive Blast now inflicts minor magic damage and stuns all of the affected targets for 1.5 seconds.

Summoner

  • Animated Dagger is now a direct damage spell that inflicts piercing damage.
  • Parrying is now Theurgistic Prowess and increases the summoner’s subjugation, ordination, focus, disruption and ministration.
  • Implode is now Theurgist’s Detonation. Theurgist’s Detonation inflicts magic damage around the summoner.
  • Cabalist’s Cover now applies a 20% chance to prevent magical damage from the pet to the caster.  It no longer allows the pet to avoid melee attacks for the caster.
  • Perceptor’s Bodyguard no longer requires the pet to be a fighter.  The amount has been reduced to 1% health per rank.
  • Animist’s Transference is now Transference and is in the Cabalist line.
  • Magic Leash is now in the Animist line and no longer requires a mage pet.  If the pet is a fighter, it will taunt the entire encounter.  If the pet is not a fighter, it will detaunt the encounter.  The fighter pet has a chance to improve its hate position as well.
  • Shadowstep is now in the Magician line and no longer requires a scout pet.  It now inflicts magic damage and if the pet is a scout or a fighter, they will teleport to the target.
  • Minion’s Uproar is now in the Magician line and displays the exact effects.
  • Reanimate is now in the Magician line and can now reanimate any primary pet.
  • Perceptor’s Command is now Perceptor’s Parry and increases the uncontested parry of the pet.
  • Shockwave can now trigger on any hit and can be triggered with any pet.
  • Unflinching Servant can now be used on any pet.
  • Animist’s Bond is now Animist’s Evasion and reduces the caster’s threat position by 24.  The reuse is 3 minutes.
  • Minion’s Barrier is now Minion’s Attention and grants a proc that has a chance to increase threat position if the pet is a fighter and reduce threat position if the pet is a priest, scout or a mage.
  • Minion’s Uproar has been replaced by Symbiosis.  If the pet is a fighter, the summoner transfers some of their threat to the fighter.  If the pet is a mage, priest or scout, the pet transfers some of their threat to the summoner.
  • Focused Minion is now Symbiotic Bond.  It increases the amount of Symbiosis by 1% per rank.
  • Minion’s Zeal is now Teamwork and is the Cabalist line’s endline ability.  The scout pet grants 10% Multi Attack and PvP Multi Attack, the fighter grants a 20% chance to reduce incoming damage by 30%, the Ooze and Hydromancer pets grant 5% maximum health and the mage pet grants 5% Potency and PvP Potency.
  • Arcane Minion now works on all primary pets.
  • Cabalist’s Aura now improves the max power, max health, Potency and PvP Potency of Beyond the Grave and Fire from Within.
  • Empower Servant is now in the Cabalist line and is now Cabalistic Conversion.  It reduces the group’s power cost by 1% per rank.

Templar

  • Enhance: Sooth has been removed.
  • The second Enhance: Involuntary Gift advancement is now Enhance: Involuntary Gift II.

Warden

  • Shatter Infections now lasts for 8 seconds, has a 35 meter radius and cures all effects on anyone in the group who falls below 50% health.

Warlock

  • Vacuous, Enhance: Nullify, Enhance: Concussive and Enhance: Nullmail have been removed.
  • Plaguebringer should now stack when more than one warlock uses it on the same target.

Warrior

  • Unshakable Grip can now be cast while moving.

Wizard

  • Enhance: Vital Transfer and Enhance: Harvest Mana have been removed.
  • Frigid Gift now lasts for 24 seconds.
  • Enhance: Frigid Gift now adds 1 second to the duration per rank.
  • Fireshape now modifies Surge of Ro to convert all magic and cold spells to heat, rather than being its own spell.
  • Iceshape now modifies Frigid Gift to convert all magic and heat spells to cold, rather than being its own spell.

TRADESKILLS

  • Harvesting abilities can now only be modified by direct means, so only harvesting tools or racial abilities should affect them.  Casting speed will no longer modify them. Harvesting and tradeskill skills will no longer be modified when mentoring.
  • There is now a Rare Harvest Chance stat for tradeskillers. This is the chance to get a bonus rare harvest in addition to the normal harvest rewards from a harvest node.
  • Tradeskilled Battleground Jewelry and Armor bags can now be traded and sold on the broker.
  • Carpenters can now make some stone textured room dividers, and a wider variety of floor tiles to match their room dividers. [Fan Faire Request]

Tradeskill Alternate Advancement Abilities

  • Crafting classes now have their own alternate advancement tab to spend AA on.  This AA is earned through the normal course of gameplay when crafters do crafting quests.

Details:
There are three rows of abilities.
Each ability can have up to 5 points spent on it.
A maximum of 25 points can be spent in this tab.
Each row needs a minimum of 10 points in it to buy into the next level.
Level 1

Ample Harvest: Each rank bought increases your chance to harvest a second time by 3%.
Swift Creation: Each rank bought increases your progress gained each round by 2%.
High Quality Materials: Each rank bought increases your durability gained each round by 2%

Level 2

Rapid Manufacturing: Each rank bought increases your progress by 2.
Resilient Materials: Each rank bought increases your durability by 2.
Effective Method: Each rank bought increase your success chance by 2%.
Advantageous Practice: Each rank bought increases your critical success chance by 2%.

Level 3

Trim Reaver: Each rank bought increases your chance of harvesting a rare by 0.2%.
Conservation of Mass: Each rank bought increases your chance of not using materials when crafting an item.

ITEMS

  • All group/raid dungeon items 20 to 90 have been reitemized except for Velious and SF raid/group dungeons.
  • All overland zones have been reitemized.
  • Brand new loot has been added to many named creatures in outdoor zones!
  • Players who wish to procure the Scaleborn arena champion should seek out Ellywig Sprocketbaker in the Bonemire.
  • The Lodizal shell shield house item now hangs properly on the wall.

AMENITIES

  • The guildhall Adventure Writ Agent amenity now offers Odus and Velious writs in addition to its prior Kunark writs.
  • Added tinkering and adorning recipes to the Guild Hall Tradeskill Recipe Salesman.
  • Fixed a bug where you could get an invalid amenity listed in your guild hall amenity list.

LIVE EVENTS

Dragon Ring and Wizard Spire Event

  • The Fayberry Muffin Plate has returned to the event merchant.

QUESTS

  • Thousands of new rewards have been added to hundreds of quests throughout Norrath!
  • Fae and arasai who are level 85 or higher in adventuring or tradeskilling may now work with scholar Aarne to learn more about the faefolk’s lost power of flight.

Great Divide

  • With The Order of Rime pressing at the gates, the Goahmari are forced to find alternative ways to support Stormfeather’s Pride.  All god-touched that have completed Norbu’s training are being summoned to the village.  Seek out Hircus within the rookery to begin!
  • Dort Lumrick’s quest “A Page From Their Book” now updates for the entire group when the pirate thief is defeated, even if the player who kills the NPC does not have the quest.

Eastern Wastes

  • The efforts of the Ragebourne within Kael Drakkel to free the Thrael’Gorr have been very successful with the aid of adventurers.  The result has allowed a once defeated clan to rise and seek a new home.  Ry’Gorr Clan Joiners are being summoned by the Ry’Gorr emissary within the Ry’Gorr Keep to continue their aid and bring hope to Clan Thrael’Gorr!

Kylong Plains

  • For the quest “The Domination of Phrotis” players should no longer be able to gate the quest by engaging the Will of Phrotis before they are needed to.

Crystal Caverns: Collapse

  • Coldain for the quest “Trapped Within the Crystals” should no longer run off until players have gotten the update for the quest.

Steamfont

  • Fixed a bug with the Material Support quest where the haywire clockwork spider would look like it was in combat when it was not.

Nektropos Castle

  • Players that have completed the quest “Whispers of Fortune” but have not spoken to Rikantus’s benign spirit within Nektropos Castle are now given the hint to return to Nektropos Castle. [Fan Faire Request]

Commonlands

  • Players wanting to do the quest “The Spread of Undeath” for the Rodcet Nife deity quest line can now enter a special instance of Befallen: Caverns of the Afflicted that does not scale.  This version of the zone will not offer a shard chest or collectables.

Iceshard Keep

  • Agent Provocateur: Players should no longer be able to receive a new mission from Provocateur Bas Darkfrost while locked out of the zone.

BATTLEGROUNDS

  • Fixed a bug where PVE crit bonus was being used in battlegrounds.  Now PVP crit bonus will be used for all targets in a battleground.
  • Fixed a bug where NPC kills in a battleground were giving a player deathblow credit on the scoreboard.
  • Fixed a bug where NPC kills in a battleground were giving both the points for the NPC kill and points for a PC kill.
  • Call to Guild Hall no longer can be cast while in a Battleground.
  • Velious Discord faction can now be earned from all battleground matches.

ATTENTION! WARNING! ACHTUNG!

As we have already been advised, these are only PART of the Game Update 61 Notes, and represent what’s been promoted to Test thus far. Notably absent are the House Rating System, Dungeon Finder, and the Beastlord Prelude Event (which may not go on Test).

The Freeport Revamp, Tradeskill Apprentices, Item Reforging, Mercenaries, Design Your Own Dungeon, Beastlord Class, etc. are all part of the EverQuest II: Age of Discovery expansion to be released this November.

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