Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Game Update 62: Age of Discovery

Game Update 61: The War of Zek

Advertisements by Google

 

EQ2 Test Update Notes give a glimpse of what changes we may expect in the future of EQ2. They are always subject to change, sometimes due to player input, sometimes because an item is not ready to go live yet (i.e. Multi Attack over 100%). We nevertheless keep an ear to the ground and an eye on the EQ2 Test Update Notes and occasionally present that information here.

The detailed Test Update Notes, which can be found on the EQ2 Forums, contain numerous tweaks and fixes large and small. October 28th’s notes reference the Currency window, Tradeskill Writs, Stonewill effects, Heroic Resistance effects, LoN-dropped Petamorph wands, the Heroes Festival, and Battlegrounds. Pretty routine stuff. But a line item in these Test Notes was brought to our attention which may have a substantial impact on Raid Progression:

  • It should no longer be possible to bug the swarm adds portion of the Roehn Theer fight.

Roehn Theer is a unique fight in that the difficulty is chosen by the raid and there are 1, 2, 3, and 4-rune versions, each adding an additional effect the raid force must survive.

EQ2Wire Mailbox: For those guilds that are taking down the 3- and 4- rune versions of Roehn Theer, will this change affect your raid force? If so, is this an unnecessary roadblock, or a well-considered exploit closure? We’d like to hear your comments!

 

From Silius on the EQ2 Forums:

Hello again,

I just wanted to update everyone on the situation. We will be unable to get this fix live until Tuesday. Once again I am sorry for the inconvenience but I offer some assistance. If you are unable to get into the same instance please do the following:

1. Have your raid leader petition so their is only one petition generated for the raid.

2. Place the petition in the stuck character category.

The CS team is aware of this issue and they will do their best to promptly assist by pulling everyone into the same instance. There is no guarantee that they will be able to get to you quickly so I ask that you please be patient. While not an ideal solution, I hope that this is a satisfactory compromise and that you will extinguish your torches and lay down your pitchforks.

 

The hits keep coming for GU57, and we don’t mean critical heals. Some quick updates on GU57 from the overnight dev responses all in one handy post…

From Rothgar on the EQ2 Forums:

Just to comment on a few things I’ve read since my last post.

Several of you are saying we completely ignored the feedback on Test server and that couldn’t be further from the truth. If you read through this thread, you’ll see several things that were modified directly based on your feedback. When it comes to the other complaints, like the XP bar, I gave an explanation that it was not within our control to make those changes.

http://forums.station.sony.com/eq2/…topic_id=483438

You have the option to modify your UI or load any of the existing mods out there to custom tailor your experience if there are things about the default that you don’t like.

As far as the spell effects go, we aren’t going to maintain two different sets of spell effects from here until the end of time. But that doesn’t mean we aren’t willing to make changes to the new system. So I’d recommend posting in a new thread about your specific issues with spell effects. Be sure you mention the class and spell that you have an issue with, and why. Will we change something that only 1 person is upset about? Probably not. But if we see that an issue is affecting many people, we will certainly look closely at a solution.

Regarding the issues with the Palace of Roehn Theer zone, creating multiple instances, Silius is on the case:

Hey all,

Really sorry about the delay in a response. I am testing the fix for this right now. My apologies for the inconvenience.

Players hoping to see Vitality work at level 90 sooner than GU58 got this response from Rich Waters:

This is a change we’d like to get done soon, so yes it’s on the high priority list. We hope to get it into the next game update or sooner, but don’t have a planned date to give for it.

Further, a player, Kraqen, posted his theory on how XP bonuses stack with GU57’s changes:

Vitality alone = Triple XP (+ 200%) each kill is worth 3 kills — Faster gain than before

100% potion = Double XP (+100%) Each kill = 2 kills — Faster than old system

Vitality and 100% potion = Quad XP (200% + 100% = 300% bonus) = Same as old system

Rich Waters confirmed the formulas above as well as answering another question. Kraqen asked: “If I have a potion that gives combat and aa xp, do I ‘double dip’ the bonus when (the slider is) at %100 AA?”

Both adventure experience and AA experience bonuses stack for an increased benefit.

Since GU57, when sorting the Quest Journal by Zone, that zone’s quests no longer jump to the top of the list. Rothgar had this response:

Thanks for bringing this to our attention, we are looking into the problem and should have it fixed soon.

Regarding the Roehn Theer breastplates not being much of an upgrade over Tier 3 breastplates, Kander posted this:

The breastplates from Theer are going to get upgraded to more of a T4 quality. Much better effects as well. Soon.

This should have been done a lot earlier, but it did not.

My apologies.

drakkenshield reported that with GPU shadows, we’re now seeing wavy lines in certain configurations:

When using GPU shadows, I get wavy lines on my screen, somewhat around and ahead of my character. CPU shadows doesn’t cause this, but GPU shadows look far better so I use them.

It looks like interference patterns basically.

Imago-Quem’s response:

Sorry about that. I’m working on it right now. It’s actually due to an offset value that separates shadows from the casting surface. The offset has to be balanced just right to work correctly. If you still have the slider option for “quality vs distance”, try moving the slider a little up or down for now to make the lines go away.

That’s our update for the morning. More news as we have it…

 

Players on a variety of servers (in two different threads) have reported that yesterday’s change to how players reach the Palace of Roehn Theer, requiring each player to individually click on the zone-in, instead of a raidwide zone-in, is resulting in multiple separate instances.

Currently there seems to be no fix, as even players who zone in one-at-a-time are still ending up in separate instances and must wait 30 minutes before their timers reset.

 

I know it has been a while since I have posted anything on this blog! Sentinel’s Fate has been out for almost two weeks and our guild Dracos Argent has progressed quite well through content.

  • We killed Waansu for a world wide #7th kill. (Hard Mode)
  • Roehn Theer was killed for a World wide #3 kill (Easy Mode)
  • Toxxulia Server first kill! (Hard Mode)
  • Oxdaxius Server First Kill! (Easy Mode)
  • Perah’Celcius World Wide #4 kill!
You can see Butcherblock’s raid progression thread on EQ2 Flames to see all of our kills!
Come on Death Proof, I thought you guys were going to”own” us this expansion! :)
Dracos Argent has been having fun thrashing peeps from other servers in Battle Grounds. SOE’s new cross server PVP arena. Members from the EQ2 Flames community have nicknamed us Dracos Von Guild.
 

I know it has been a while since I have posted anything on this blog! Sentinel’s Fate has been out for almost two weeks and our guild Dracos Argent has progressed quite well through content.

  • We killed Waansu for a world wide #7th kill. (Hard Mode)
  • Roehn Theer was killed for a World wide #3 kill (Easy Mode)
  • Toxxulia Server first kill! (Hard Mode)
  • Oxdaxius Server First Kill! (Easy Mode)
  • Perah’Celcius World Wide #4 kill!
You can see Butcherblock’s raid progression thread on EQ2 Flames to see all of our kills!

Come on Death Proof, I thought you guys were going to”own” us this expansion! :)

Dracos Argent has been having fun thrashing peeps from other servers in Battle Grounds. SOE’s new cross server PVP arena. Members from the EQ2 Flames community have nicknamed us Dracos Von Guild.

Advertisements by Google

© 2011 EverQuest 2 Game Update Blog Suffusion theme by Sayontan Sinha