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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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In response to a detailed list of issues with the Monk Class, Xelgad has provided an unexpected commentary:

Thanks for the up to date thread!

I can’t give an ETA, but we are looking for ways to make Monks more viable in AE-oriented content, especially with heroic content in mind. If the change benefits both brawlers, all the better. In that light, Crane Twirl would seem like a great candidate for a change, but I think the advancement is, at worst, balanced compared to other alternate advancements in the slot, and forcing everyone to take that one would not be an ideal solution. We may end up bitting the bullet on that, but a class ability change similar to the changes planned for Recapture and Plant would probably be a better way to go. If you have ideas for changes like that to the monk class, we’d love to hear them.

Again, we’re very busy here with all the mechanics changes we’re trying to get live and the upcoming expansion so I can’t give an exact time frame but Monks are on our radar.

You can provide your feedback on Monk issues and Xelgad’s response in the EQ2 Forums thread entitled Monk Changes Discussion.

 

Ambrin@Nagafen wrote:

Olihin wrote:

The only change was to the damage multiplier that was incorrectly set to be more then Mythicals, even two handed ones…

I changed it to be the same as Ghost which was just a bit low and I moved it up a notch, same with all two handed weapons for PVP.   So nothing but the multiplier was changed, and that means that I either need to go back and check out the damage and see if that needs tunning or that I made a mistake and now you only telling me when I fixed it but not before when it was broken…

Olihin

 

While you're looking at Purifier could you please consider changing it's damage type to be crushing so it will actually gain something from monk gear which exclusively buffs crushing skill? It wouldn't be the only weapon with a blade like appearance to use the crushing skill, our Mythical does this for example.

We will leave the purifier as is for the damage type.  I understand what you are requesting, but the purifier is a blade and I want to leave it that way. 

Also, if you're looking at the brawler weapon may I suggest you also take a gander at the monk / bruiser PvP armour? Right now it has a total of something like +155 int on it, a stat that does not benefit monks in anyway, all our damage is melee and out power pool comes from strength. I would suggest adding some more strength, or other stats like stamina, agility, wisdom, or preferably +DPS mods in place of this +int, the gear will be much better overall with these changes.

The INT is on there as an addition.  Like most armor that has stats that people would consider useless, someone else in the game finds it useful.   I could just remove it and the armor would still be capped for its points.  

 

 

Classes. Jobs. Professions. They’re in almost every MMORPG we play and are perhaps the single most important choice we make. They define who we are, what we do and how we do it. Everyone knows the classic Warriors, Rangers and Wizards but what about some of the more exotic or uncommon classes out there? Here’s a run down of some of my favourite MMO classes of all time (in no particular order).

Berserker

My Ogre Berserker, Crushinator

My Ogre Berserker, Crushinator

I adored my Everquest Berserker. There was just something so thrilling and exciting about playing a giant Ogre who crushed things with a two handed axe. Bersekers are probably my overall favourite class in any sort of RPG but surprisingly hard to find. They also tend to be the first class to get axed (ba-da-boom) from developer’s line-ups. Although I play a Berserker in EQ2 it’s not a patch on my original love, the Crushinator. The idea of a Berserker in plate armour just doesn’t sit right with me.

Beastlord

Oh how we love the Beastlord. You only need to check the ‘Expansions and Adventure Packs’ section of the EQ2 forums to see dozens of threads entitled ‘please bring back the Beastlord’. Unfortunately SOE have strongly resisted this request (I honestly don’t know why) and it’s a damn shame. Beastlords were unique and exotic and we’d never seen anything like them back in 2001. Monks with pets, what a combo.

Pikeman

I miss pre-NGE Star Wars: Galaxies. Anyone who reads my blog will be able to tell you that. One the reasons I miss it so much though is because of the Pikeman profession. There was just something so unique and exotic about them (perhaps because they were rubbish so very few people bothered to play them) and I loved it. To me, there was nothing more exhilarating then running into the middle of a huge group of Tuskens and performing my AoE sweep attack. Sure, I would get slaughtered the second they stood up but it was worth it every time.

Hero

DOAC Hero in Stag form

DOAC Hero in Stag form

Celtic warriors who could turn into freakin’ stags. Stags, man, stags. I rest my case.

Bureaucrat

I signed back up to Anarchy Online not so long ago just because I missed the Bureaucrat class so much (unfortunately the terrible camera and movement controls put me off – I couldn’t manage to get it set up for the way I use my mouse now). I have no idea why, but for some reason the idea of playing a fat, bald old guy in a suit really appeals to me… wow, I think I’ve just admitted to desire to become a middle age Salaryman. I need a life.

So tell me, what classes do you love?

Related posts:

  1. MMO Classes That I Hate
  2. Deathknight – Not So Heroic?
  3. MMORPGs I’d Love To See

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