Archives for “Game Updates”

Test Update Notes: Wednesday, September 8, 2010(0)

USER INTERFACE

  • We have disabled the spells from replacing old ones in the hotbar until we can track down a bug regarding it.
  • Fixed a bug that would cause your AA slider to

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Test Update Notes: Thursday, September 2, 2010(0)

USER INTERFACE

  • Sort by current zone for the quest journal now properly puts the current zone quests at the top of the list.

SHADER 3.0

  • Fixed an issue causing parts of

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Test Update Notes: Wednesday, September 1, 2010(0)

RESEARCH

  • Fixed an issue preventing research from starting.

COMBAT

  • Ranged AE autoattack now hits targets in a radius around the primary target rather than a cone in front of the attacker.

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Test Update Notes: Tuesday, August 31, 2010(0)

USER INTERFACE

  • The mini-map zone name will now display correctly after using /loadui.
  • Fixed a bug where using /loadui while banking would keep you from using the banker until you zoned or logged

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Test Update Notes: Friday, August 27, 2010(0)

USER INTERFACE

[FAN FAIRE FEEDBACK]

  • The implied target arrow now displays the con color of the implied target.
  • You can now adjust the opacity of the implied target arrow independently from the main

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Test Update Notes: Thursday, August 26, 2010(0)

USER INTERFACE

The Character window has undergone a few changes:

  • The Auto-Inventory area has returned.
  • The stats dropdownbox has been replaced with buttons
  • The main tabs were moved back to the

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Test Update Notes: Wednesday, August 25, 2010(0)

USER INTERFACE

  • The XP bar will now stay put through relogging.

WELCOME WINDOW

  • The item of the week will display the item of the week description rather than a copy of

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Test Update Notes: Tuesday, August 24, 2010(0)

MENTORING

  • Increased mentoring xp bonus given when mentoring another player.
  • The experience bonus for having players mentor you adds the percentage displayed in the tooltip rather than modifying the base experience from killing

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Test Update Notes: Thursday, August 19, 2010(0)

GENERAL

  • When you are max adventure level your AAXP bar gets locked at 100%.
  • Fixed an issue with item links in chat not working correctly in some languages.

 

UNDERFOOT DEPTHS

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    Test Update Notes: Tuesday, August 17, 2010(0)

    SPELL FX REVAMP

    We are updating, optimizing and standardizing every class spell visual in the game.  AA and Entertainment spells are next on the list and will be revealed in a later game update.… Read the rest


    Test Update Notes: Monday, August 9, 2010(0)

    GENERAL

    • Fixed an issue where using a macro to equip and use an item could cause a crash.

     

    POPULATION

    • New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!


    Test Update Notes: Wedesday, August 4, 2010(0)

    GENERAL

    • Joining a group will no longer clear your active quest window.

     

    CHARACTER CREATION

    • The character creation steps have been reordered for a better flow.

     


    Are you sitting down?

    Fan Faire Rumor: The end of all those eq2 dev chat questions about /sit and /laydown may finally be coming. :)


    Test Update Notes: Tuesday, August 3, 2010(0)

    USER INTERFACE

    • The height of the casting, breath and pvp immunity bars have been reduced.
    • Added hide unusable and show all button to the marketplace.
    • Z is now the default for crouch.

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    Nerfs, Cash Cows, and Game Changes, Oh My!

    Our own Druidess gives her perspective on the long-term effects of StationCash and what Free-to-Play means for the future of EverQuest II.

    Since SoE decided not to sugar coat the news on F2P, I… Read the rest


    The SmokeJumper Tsunami

    EQ2Wire has never had the privilege (and responsibility) of covering a game whose Senior Producer posts almost as frequently as a player. And yet that is where we find ourselves today. Traditionally, EQ2Wire has… Read the rest


    Test Update Notes: Friday, July 30, 2010(0)

    GENERAL

    • Fixed a crash bug when showing or hiding a hotbar spinner when using a custom UI without a grab handle.

    USER INTERFACE

    • The experience bar now has two modes.  In

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    Who Took My Remote? StationCash β€” it’s Frelling Everywhere!

    With Game Update 57, various in-game Merchants will start carrying StationCash items.

    If you think this is worthy of further comment, well read on… If not, well, the word of the day is “slippery… Read the rest


    GU57: New Spell Effects Elicit Mixed Responses

    Between the avalanche of news about Free-to-Play, the new UI, and Guardian tweaks (coming approximately one month after GU57), it’s been easy to overlook the new Spell Animations which went to Test along with… Read the rest


    Update Notes, Wednesday, 28 July 2010

    Here are your update notes for Wednesday, 28 July 2010:

    UNDERFOOT DEPTHS

    • Energized Taehric Construct (challenge mode): The Construct will try and cast Crippling Judgment on his main target whenever possible, rather than

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    Test Update Notes: Wednesday, July 29, 2010(0)

    USER INTERFACE

    • The standalone clock window is available once again (alt-c).
    • Paperdoll in Marketplace preview window will no longer default to facing backwards.
    • Expendables drug to your hotbar no longer show as disabled.

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    Station Blog: EverQuest II Extended, Fan Faire, and Beyond

    Dave “SmokeJumper” Georgeson has followed up today’s big news with a blog post over on the Station Blog on what we can expect at Fan Faire, the future of the EverQuest II… Read the rest


    Rothgar Clarifies Points on New GU57 UI

    Rothgar has posted some additional thoughts and clarifications about the new User Interface facelift for EQ2 in Game Update 57 on the EQ2 Forums. After the jump…

    Since there will

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    Gold Membership?

    Early birds trying out Game Update 57 on the Test and Test Copy servers have encountered an intriguing error message when they try to purchase something from the Broker. (don’t be alarmed by my… Read the rest


    Test Update Notes: Tuesday, July 27, 2010(0)

    QUEST REGIONS OF INTEREST

    • Many quests will now highlight areas on the map to show where updates can be obtained.
    • Quests must be active in the quest helper window for their RoIs to

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