Archives for “Game Updates”
USER INTERFACE
- We have disabled the spells from replacing old ones in the hotbar until we can track down a bug regarding it.
- Fixed a bug that would cause your AA slider to
USER INTERFACE
- Sort by current zone for the quest journal now properly puts the current zone quests at the top of the list.
SHADER 3.0
- Fixed an issue causing parts of
RESEARCH
- Fixed an issue preventing research from starting.
COMBAT
- Ranged AE autoattack now hits targets in a radius around the primary target rather than a cone in front of the attacker.
USER INTERFACE
- The mini-map zone name will now display correctly after using /loadui.
- Fixed a bug where using /loadui while banking would keep you from using the banker until you zoned or logged
USER INTERFACE
[FAN FAIRE FEEDBACK]
- The implied target arrow now displays the con color of the implied target.
- You can now adjust the opacity of the implied target arrow independently from the main
USER INTERFACE
The Character window has undergone a few changes:
- The Auto-Inventory area has returned.
- The stats dropdownbox has been replaced with buttons
- The main tabs were moved back to the
USER INTERFACE
- The XP bar will now stay put through relogging.
WELCOME WINDOW
- The item of the week will display the item of the week description rather than a copy of
MENTORING
- Increased mentoring xp bonus given when mentoring another player.
- The experience bonus for having players mentor you adds the percentage displayed in the tooltip rather than modifying the base experience from killing
GENERAL
- When you are max adventure level your AAXP bar gets locked at 100%.
- Fixed an issue with item links in chat not working correctly in some languages.
UNDERFOOT DEPTHS
SPELL FX REVAMP
We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.… Read the rest
GENERAL
- Fixed an issue where using a macro to equip and use an item could cause a crash.
POPULATION
- New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!
GENERAL
- Joining a group will no longer clear your active quest window.
CHARACTER CREATION
- The character creation steps have been reordered for a better flow.
Fan Faire Rumor: The end of all those eq2 dev chat questions about /sit and /laydown may finally be coming.
USER INTERFACE
- The height of the casting, breath and pvp immunity bars have been reduced.
- Added hide unusable and show all button to the marketplace.
- Z is now the default for crouch.
EQ2Wire has never had the privilege (and responsibility) of covering a game whose Senior Producer posts almost as frequently as a player. And yet that is where we find ourselves today. Traditionally, EQ2Wire has… Read the rest
GENERAL
- Fixed a crash bug when showing or hiding a hotbar spinner when using a custom UI without a grab handle.
USER INTERFACE
- The experience bar now has two modes. In
With Game Update 57, various in-game Merchants will start carrying StationCash items.
If you think this is worthy of further comment, well read on… If not, well, the word of the day is “slippery… Read the rest
Between the avalanche of news about Free-to-Play, the new UI, and Guardian tweaks (coming approximately one month after GU57), it’s been easy to overlook the new Spell Animations which went to Test along with… Read the rest
Here are your update notes for Wednesday, 28 July 2010:
UNDERFOOT DEPTHS
- Energized Taehric Construct (challenge mode): The Construct will try and cast Crippling Judgment on his main target whenever possible, rather than
USER INTERFACE
- The standalone clock window is available once again (alt-c).
- Paperdoll in Marketplace preview window will no longer default to facing backwards.
- Expendables drug to your hotbar no longer show as disabled.
Dave “SmokeJumper” Georgeson has followed up today’s big news with a blog post over on the Station Blog on what we can expect at Fan Faire, the future of the EverQuest II… Read the rest
Rothgar has posted some additional thoughts and clarifications about the new User Interface facelift for EQ2 in Game Update 57 on the EQ2 Forums. After the jump…
Since there will
Early birds trying out Game Update 57 on the Test and Test Copy servers have encountered an intriguing error message when they try to purchase something from the Broker. (don’t be alarmed by my… Read the rest
QUEST REGIONS OF INTEREST
- Many quests will now highlight areas on the map to show where updates can be obtained.
- Quests must be active in the quest helper window for their RoIs to

Nerfs, Cash Cows, and Game Changes, Oh My!
Posted by Druidess on Friday, July 30, 2010 at 5:16 pm. Comments are off.
Our own Druidess gives her perspective on the long-term effects of StationCash and what Free-to-Play means for the future of EverQuest II.
Since SoE decided not to sugar coat the news on F2P, I… Read the rest
Filed under Battlegrounds, EQ2Wire Commentary, Game Updates, guardian, news, PvP/Battlegrounds, StationCash, The EQ2 Wire, Updates.