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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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Hiding in every Game Update, there are changes that go through that are either undocumented, or otherwise slip under the radar. Some of them appear as a single line item in the Update Notes, but have significant ramifications. Some don’t appear at all. Today, we shed some light on these changes.

NPC Cast Bar – See the cast progress of enemies to interrupt or avoid attacks.

This will be an interesting raiding tool. In the past, we’ve been dependent upon watching the various spell animations of raid bosses to figure out what spells they are casting. For instance a waving of the arms, brandishing of a weapon, a color change, or an emote. This NPC Cast Bar may strip away all the mystery of just what our enemies are plotting next. Time will tell.

Greater Faydark Revamp

This hasn’t really been covered in any articles on EverQuest2.com (the former EQ2Players.com), but the entire quest series of Greater Faydark has been revamped to address complaints that Kelethin offers a poor choice for level 7-20 characters once leaving the Nursery. Some of the mobs (enemies) and quests have been uptiered, quest hubs have been moved, all with the consequence that In Honor and Service, a popular heritage quest, now has a minimum level of 17. The folks over at EQ2 ZAM have been working hard to update their comprehensive Greater Faydark Quest Series to reflect Game Update 58’s changes.

Improve Display of Mitigation Score – View differences in armor mechanics to gauge their worth and effectiveness.

Already players are noticing some differences in their Mitigation scores with this change.

Cure Curse

The Cure Curse spell has been fixed so that if the target does not have an active curse, the spell will not cast. This would have been very helpful in the Shadow Odyssey when healers had to coordinate curing 3-4 curses at a time.

Tinkered feign death items now share their own unique reuse timer and should no longer interfere with the adorning tradeskill arts.

A day I have dreaded for 2 years has finally arrived. Domino (or another EQ2 dev) has realized that the Tinkered Feign Death items — Loosely Wired Heart Stopper (50%), Heart Stopper (75%), Gigglegibber’s Secret of Death (99%), and Defibrillating Heart Stopper (99% + heal) — each have separate cast and cooldown timers. It has been quite nice to have not one but 4 chances to feign death within a 10 minute window. These items never competed with the enviable floppiness of Monks and Bruisers, but I will truly miss having 4 chances to flop before having to wait.

Neutral Class Lore

And you thought they just made 18 out of the 24 classes neutral (good/evil) for absolutely no reason. Turns out there are some citizens in Qeynos and Freeport who have quite a lot to say on the recent appearance of Rangers in Freeport and Inquisitors in Qeynos, for example. If you’d like to read more about what went into these changes, look no further than the EQ2 Forums.

New Token / Seal Gear - A new Trader of Arad has appeared named Krin’Jilna and she sells powerful armor for those strong enough to defeat the denizens of the depths. Bad’Ushra’s inventory has been expanded to include more armor slots at the cost of Marks of Manaar.

New Battlegrounds weapons and accessories.

Yes, new sets of gear have been added for Battlegrounds, Heroic, and Raid content. Also a vendor has been added to sell T4 raid gear, but he requires components only available within specific raid zones. Don’t worry, they’re not giving away the store just yet.

Some of the key points in this article appear at EverQuest2.com:

Now Available – Arcanum Revealed 2 EverQuest2.com

The Future

I think most will argue that Game Update 58 is what Game Update 57 would have been if it weren’t for the launch of EQ2 Extended. At this point, what’s done is done. SmokeJumper summed up the EQ2 team’s priorities best here:

BTW…we’re focusing 95% of our team’s efforts on Velious for the remainder of the year now, but after Velious releases, we intend to dive back in and do a ton more stuff like this (some of which we *know* you’re going to love). There’s a lot more we’d like to improve, revamp, and fix.

 

Update: This has been pushed to Wednesday.  Unknown if the update notes will stay the same.

The current estimated down time is 3:15 PDT with an uptime of 4:00 PDT 12 October 2010.  Here are your hotfix notes for the downtime:

GENERAL

  • Fixed a bug causing the client to crash when using a third-party UI that hasn’t implemented the mount or currency windows.
  • Fixed a server side crash bug.
 

Wondering why the XP bar for your guild went down with GU58?  Don’t worry, you’re actually closer to level 90 than you were before.  Rothgar explains on the official forums:

Your XP value behind the scenes, which is some number like 183627, did not change unless your level would have gone down.  For example, that number may have put you at 54 prior to the change but would now put you at 52.  In this case, we added XP to the number to increase you to level 54 but it would look like you lost progress in 54 when in fact you would have been 52 on the new curve.  The total amount of XP needed to get to 90 was lessened, so you are now further along than you would have been before.

In some cases, depending on where you were in the curve, you just passed a hell level and will now be further along than you were before.

Regardless of what the progress bar shows, when you reach level 90, everyone will have put in the same amount of work.  It just depends on whether or not you’ve already been through the “hell levels”.

I’m really sorry this is confusing and looks like you’ve lost XP, but everyone should have benefited from this change in the long run.

If its not already as clear as mud, to summarize:

If your guild looks like you lost XP on the progress bar, you were one of the guilds who had XP added to get you up to your old level when you would have been behind.

If your guild gained levels after this, you unfortunately didn’t receive any “free xp”, but since you just went through a hell level that required more XP than the other levels, you now are higher than you were before.

 

Prior to GU58, totems didn’t stack.  If you wanted to sell large quantities of these, you could get a Jewelry Box and stuff a bunch of them in there to sell.

With GU58, new totems now stack up to 100 (old ones remain the same).  Because of this, they no longer fit into Jewelry Boxes, they go in Potion Cabinets.  DominoDev explained this on the official forums:

Due to the new format of the totems (essentially acting like potions, and stacking) they are now considered potions by the sales crates and would now fit into a potion cabinet instead of a jewelry box.  Apologies for the confusion, it hadn’t occurred to me that this would be a side effect of the change or I would have called it out in advance.

Update: Apparently, this change currently only applies to the following totems:  Fearstalker, Void, Otter, Jaguar, Butterfly, Owl, Turlte, Chameleon, and Escape.  I’m sure this will change one way or another eventually.

 

Amnerys has posted the complete Game Update Notes for Game Update 58: Arcanum Revealed on the EQ2 Forums.

Here they are after the break:

ZRAXTH’S UNSEEN ARCANUM

  • Before his death, High Shaman Zraxth meddled in dark magics, spiritual and arcane.  The secrets he discovered and the planar forces that he tapped into should have been lost forever within his tower upon his death. Those who are attuned to spiritual forces are now having visions of a sinister power trying to force its way into Norrath, from somewhere hidden deep within the hallows of Guk. Now you must travel to the Ruins of Guk, and challenge what lurks inside the Unseen Arcanum.
  • Zraxth’s Unseen Arcanum is a single group heroic zone that has the choice of either normal or challenge mode for players of level 90.

SPELL FX REVAMP

  • Based on player feedback many of the spell visuals have been updated.
  • Many sounds have been restored to what you had before the revamp.  Dirges and Troubadors should sound much more familiar now as well as Priest healing spells and buffs.
  • Many of the casting and combat animations have been restored.  The issue where the weapons were sheathing and unsheathing during casting should now be fixed.
  • Fixed an issue with entering and exiting stealth on all classes.  It should now be more visually obvious when stealth breaks and when entering stealth.
  • Lifetaps, mana taps, etc should no longer incorrectly show the damage portion on the caster.
  • Fixed all Wards, Roots, Mezz, Slow, Fear and Stun FX to show for the duration of the spell.  These FX should now be big enough for all to see.  Also, it should now be more obvious when a root or mezz breaks as the FX will turn off at the right moments.
  • Some specific updates include but are not limited to:
    • Dirge:  Notes will now persist on “Death’s Door”.
    • Troubador: Notes will now persist on “Daelis’ Dance of Blades”.
    • Wizard:  “Fusion” and “Ro’s Blade” have been restored to their former glory.
    • Conjuror:  Updated “Earthquake” to be more unique looking than “Shattered Earth”.
    • ShadowKnight: “Grave Sacrament” will look and sound much more familiar.
    • Warlock:  “Rift” now has a more shadow/void look.


NEW MOUNT FEATURES!

  • It’s now easier to manage your collection of mounts from within the Character Window (C)!
    • Mounts can be stored in their own dedicated inventory window and newly acquired mounts will go here automatically (there is a ‘Mount’ tab on the bottom of the Character Window).
    • Drag any mount to the “Equipped” or “Appearance” mount slot.
    • Summoning a mount will now use the effects from the Equipped slot but apply the appearance from the Appearance slot.
    • There’s a new “Summon Mount” ability in your Knowledge Window as well as the bottom of the ‘Mount’ tab, which may be dragged to your hotbar.
    • There are also new achievements to reward you for expanding your collection of mounts!
    • To better display the name and type of mounts that will be appearing in the mount window, many of the items have been renamed to be more concise.

PLAYER HOUSING

  • You will not be able to purchase and move into a new house if the total number of items you are bringing (old house item count + number of items in old moving crate) is more than the total number of items the new house can hold (new house item limit + new house crate limit).
  • You will no longer be able to place or move items in your house if your moving crate is overloaded. Take items out of the crate until it is back down to its limit to be able to place and move items again.
  • Outdoor areas have been added to the following housing layouts:
    • Neriak: 2 Walk of the Dead and 3 Walk of the Dead
    • Kelethin: Aerie Kolmas and Aerie Amree
    • Gorowyn: Timorous Heights and Gorowyn Heights
    • Halas: Manors of Erollisi and Manors of Mithaniel
    • Maj’Dul: Affluent Maj’Dul Residence and Large Maj’Dul Residence
    • Freeport: 1 Compassion Road, 3 Compassion Road, 5 Compassion Road, 7 Compassion Road, 1 Integrity Road, 1 Freedom Road, 2 Freedom Road, and 1 Justice Road
    • Qeynos: 2 Bayle Court, 4 Bayle Court, 5 Erollisi Lane, 8 Erollisi Lane, and 5 Karana Court
  • The houses now have a higher allowed house item count.

BETRAYAL

  • Spells above apprentice are now preserved after betraying in the following situations:
    • Betraying to a different class:
      • Shared spells will retain upgrades
      • All new spells will start as apprentice
    • Betraying back to original class:
      • Shared spells will retain upgrades
      • Any spells that were upgraded before betrayal will remain
    • Betraying to the same class:
      • No spell upgrades will be lost

PVP UPDATES!

OPEN PVP

  • Warfields are now tiered!
    • Participants should visit Antonica (10-39), Enchanted Lands (40-69) or Kylong Plains (70+) to test their might!
    • Participants must now defend and attack within each Warfield.
    • Participants will need to destroy the enemy towers to win. (6 Tokens)
    • Failure to defeat the towers will result in a draw.  (3 Tokens)
    • Failure to defend the towers will result in a loss.  (2 Tokens)
    • Event will continue to spawn every two hours and run for 30 minutes unless one team is victorious.

PVP USER INTERFACE

  • Targeting a PvP target will no longer open the grouping tutorial window.


PVP GENERAL

  • Attacking a RED con player will now place you under Carnage.
  • All zones are now set to an 8 level PvP range.
  • With the exception of a few quest hubs, all other zones will now be immunity free.   Anyone that zones in or spawns in our 8 level range areas will no longer have infinite immunity.
  • A timer of 60 seconds will count down and players will need to fight or flight from now on.
  • Starting Cities and corresponding starting zones are now aligned to their ruling faction and will “carnage” flag enemies.
  • The time and distance before you are out of combat has been doubled in PvP.

PVP MERCHANTS

  • Scion of War (Open PvP) armor merchant will now display all wearable armor within your level range. This includes armor that is focused for another class, but wearable by you.
  • New weapons and accessories are available via the Scions of War.

PVP ITEMS

  • Novice of Discord set bonuses are now No Modify and the ward regenerates for less each round.
  • “Mutilate” and “Mangle” will last 10 seconds and will continue to stack with similar effects from different casters and are curable.

PvP WRITS

  • PvP Writ rewards are now tiered based on levels.
  • PvP Writs will now grant the following number of tokens:
    • T2 = 1 token
    • T3 = 1 token
    • T4 = 2 tokens
    • T5 = 2 tokens
    • T6 = 3 tokens
    • T7 = 3 tokens
    • T8 = 4 tokens
    • T9 = 4 tokens
    • T10 = 5 tokens

PVP ABILITIES / ALTERNATE ADVANCEMENT

  • Toughness has been changed to 30% damage reduction at max skill and will continue to provide PvP Critical Mitigation.
  • The skill cost to reach max Toughness has also increased by 50% at all tiers.

Defiler

  • “Mail of Souls” now has a 40 second reuse in PVP Combat.
  • “Mail of Souls” no longer shows a duration.

Druids

  • “Tunare’s Grace” now only cures one effect of each type in PVP Combat and has a 40 second reuse.

Fury

  • “Abolishment” has a 40 second reuse in PVP Combat.

Inquisitor

  • “Resolute Flagellant” has a 40 second reuse in PVP Combat.

Mystic

  • “Ancestral Balm” now has a 16 second reuse in PVP Combat.
  • “Ebbing Spirit” now has a 40 second reuse in PVP Combat.
  • “Ebbing Spirit” no longer shows a duration.

Templar

  • “Cleansing of the Soul” now only cures one effect of each type in PVP Combat and has a 40 second reuse.
  • “Devoted Resolve” now has a 40 second reuse in PVP Combat.


Warden

  • “Verdant Whisper” has a 40 second reuse in PVP Combat.
  • “Tranquility” now has a 120 second reuse and heals for less in PVP Combat.

BATTLEGROUNDS UPDATES!

  • Season 2 begins!  New weapons and accessories are available via the Sisters of War.
  • A huge change for Season 2 is the consolidation of the Ganak, Gears and Smuggler’s tokens into a single Battleground Token.   The Sisters of War have each taken the duty of exchanging your old token at a 1:1 ratio.   In addition, the items previously sold for multiple currencies are now priced to accept the new Battleground Token.
  • The Scions of Discord have taken over the duties from the various battleground faction representatives and will now have players complete battle specific challenges, once per day.   Players may do one kill count and one victory condition quest per day and it will grant a battleground token once completed.   Players can also start participating in these challenges starting at level 30.

BATTLEGROUNDS GENERAL

  • Gears of Klak’Anon’s Relic will now place you in combat when held.
  • Ruins of Ganak Flags will now place you in combat when held.
  • Smuggler’s Den victory condition has been reduced from 1500 to 1250 points.
  • Attacking a player in a BG will pull that player into combat.
  • Fixed an issue where a groupmate’s icon was still visible after that groupmate left the group.

BATTLEGROUNDS MERCHANTS

  • The Sister of War (Battleground) will now display all wearable armor within your level range.  This includes armor that is focused for another class, but wearable by you.
  • New weapons and accessories are available via the Sisters of War.

COMBAT

  • The stat “Double Attack” has been changed to “Multi Attack”.
  • Multi Attack has been capped to 100%.

USER INTERFACE

  • [Fan Faire feedback] You can now specify chat channel colors for up to 20 channels.
  • [Fan Faire feedback] You may now define up to 40 custom chat channels and they will be stored between sessions.
  • [Fan Faire feedback] The Leader-Only loot dropdown box is now sorted alphabetically by player name.
  • [Fan Faire feedback] The trade window has now been expanded to allow for the trade of up to 12 items at a time.
  • The Options window now supports Basic/Advanced mode (toggled by a button in the upper-right corner of the Options UI).
    • Many options have been flagged as “advanced” and will no longer be displayed when the options window is in “basic” mode.
  • We made a few modifications to the character window for stats.
    • There is now a fourth button that has tradeskill stats and general information.
    • The second button was moved into two buttons.
  • We’ve introduced a new “Currency” tab within the Character window.
    • All in-game currency items can now be stored in this window instead of filling up your bags and bank space.
  • You can now click the detriment icons in the player window, group window or raid window to attempt to cure those conditions.
    • New command /cureplayer [playername|group or raid position][trauma|arcane|noxious|elemental|curse] optional [spell|potion]
      • Example: /cureplayer g0 noxious spell
        • Will attempt to cure yourself of a noxious detriment with only spells and without using potions (even if you have them).
      • Example: /cureplayer r4 noxious
        • Will attempt to cure the character in raid slot 4 of a noxious detriment using a spell or potion (whichever is available).
    • When using potions, the highest level tradeskilled potion in your inventory will be used first. This works with all tradeskilled potions.
    • The abilities Cure Spell, Cure Arcane, Cure Elemental, Noxious Cleansing and Cure Curse work with click to cure and the /cureplayer command.
  • Your Target and Implied Target windows will now display the casting activity of NPC targets.
  • You can no longer place items on the broker for 0 copper.
  • The left side of the quest window now properly updates when a quest is ready to hand in.
  • When sorting the quest journal by zone the current zone will be highlighted in gold.
  • Chat bubbles above characters’ heads will now be restored after using the /loadui command.
  • You can now search for items on the Marketplace by name.
  • Changed the mini-map to show the player indicator and orientation even when no map is available for compass functionality.
  • Inventory bag windows will now always anchor to the center of the screen so they will remain positioned relative to each other when the main window resizes.

GENERAL

  • Default performance settings on new installations should now be more accurate based on your computer’s capabilities.

STREAMING CLIENT

  • Fixed an issue where the client locks up when the asset server cannot be contacted.

ABILITIES / ALTERNATE ADVANCEMENT

  • [Fan Faire feedback] Fixed an issue where some high end de-taunts like evade were giving hundreds of thousands of points of de-taunt when they should only be giving 2000 to 5000-ish.
  • AAs that modify spells cast on others, such as the Dirge’s “Enhance: Dead Calm”, now properly modify the buffs cast on others in your group or raid.
  • Cure curse will no longer be used if the target does not have a curse to cure.

Brigand

  • [Fan Faire Feedback] Advancement Abilities can now be applied with “Double Up”.
  • When doubling up on Barroom Negotiation you will no longer hit yourself.

Clerics

  • [Fan Faire Feedback] “Steadfast” can’t be dispelled randomly.

Coercer

  • [Fan Faire Feedback] “Possess Essence” can now be cast on bosses and named NPCs.

Crusaders

  • “Holy Steed” and “Unholy Steed” now grant 25% run speed.

Defiler

  • “Mail of Souls” no longer shows a duration.

Druid

  • [Fan Faire Feedback] “Serenity” can now be cast while stifled.

Illusionist

  • [Fan Faire Feedback] “Time Warp” now has a 120 second reuse and applies to the group.
  • [Fan Faire Feedback] “Time Warp Preparation” no longer uses the same icon as “Time Warp”.
  • [Fan Faire Feedback] “Time Warp” now uses a slightly different icon.
  • [Fan Faire Feedback] “Arms of Imagination” now grants 1% Flurry per rank as well as the 4% AE Auto-Attack.
  • [Fan Faire Feedback] “Personae Reflection” has 20% more health and has higher magical mitigation.

Mystic

  • “Ebbing Spirit” no longer shows a duration.

Necromancer

  • [Fan Faire Feedback] “Undead Horde” can no longer be dispelled.
  • “Siphoning of Souls III” should now grant the correct souls.

Priests

  • [Fan Faire Feedback] “Wrath” has had its power cost drastically reduced.

Rogues

  • [Fan Faire Feedback] Wisdom line:
    • First Ability: “Deft Disarm” deals small damage and decreases the target’s strength and wisdom.
    • Second Ability: “Lunge Reversal” deals damage to the target when the Rogue is deflected, blocked, riposted or parried. It will also inflict damage when the rogue parries or ripostes. The refresh is 15 seconds.
    • Third Ability: “Remarkable Mobility” grants the Rogue a chance to Multi-Attack.
    • Fourth Ability: “Coule” is a frontal attack that reduces accuracy and melee damage of the target.
  • Strength line:
    • Fourth Ability: “Traumatic Swipe” now reduces a small amount of potency as well as reuse time.

Warden

  • [Fan Faire Feedback] “Infuriating Thorns” can now be cast on the Warden.

Troubador

  • [Fan Faire Feedback] “Requiem of Reflection” now lasts for two minutes when it triggers.
  • Benefits from AAs that enhance “Aria of Magic”, “Elemental Concerto”, “Arcane Symphony” and “Ballad of Warding” now properly apply to group members.

Dirge

  • Benefits from AAs that enhance “Dead Calm”, “Cacophony of Blades” and “Noxious Symphony” should apply properly to group members.

Bards

  • “Victorious Concerto” can critically hit once again.

VITALITY

  • Vitality will no longer be lost when you reach max level.
  • Players at max level will accrue and use vitality as normal. The vitality bonus at max level will increase the amount of XP that is converted into AA XP.

TRADESKILLS

  • [Fan Faire Feedback] Carpenter tradeskill writs now only ask for items that are made on the woodworking table.
  • [Fan Faire Feedback] Adorning merchants in Butcherblock Mountains and Kelethin now sell Transmuting Dilutions recipes which allow the conversion of higher quality transmuting components into lower quality products.
  • The Adorning daily quest now works off your actual skill not your modified skill.
  • Woodworkers and their customers rejoice!  Woodworkers can now make totems that stack up to 100 in your inventory.  (Old totems that already existed remain unchanged.)
  • The tinkered items Call of the Tinkerer, Repository of Construction, and Heart Stopper devices are now usable by anyone of the required level, tradeskill OR adventurer (formerly they were adventure level only).
  • Tradeskill fuels are now named more consistently to make them easier to remember and to find on merchants.
  • All crafted ammo (arrows, throwing knives, etc.) now stacks to 200 for more storage convenience.
  • Neriak now has more clipboards available in the crafting area for picking up tradeskill writs.
  • Failing to counter an event while tinkering now only produces an actual explosive fireball for the more major failures, instead of any failure.
  • Tinkered fireworks now have a lower fuel cost to make.
  • Jewelers now have recipes for necklaces in the level 10 and 20 ranges.
  • Dusts used by alchemists to make potions and poisons now indicate which level range they are for.
  • Danak Wishbone and Riliss Chicken Foot are now flagged ‘lore equip’ so that crafters may use one and sell others.
  • Far Seas Supply Chain and Tools of the Trade buffs now properly increase the amount of progress and durability gained by the percentage specified and should be more helpful than they were before.
    • These only increase the gain, and have no effect if you lose durability or progress in a tradeskill round.
    • These effects increase the gain from tradeskill abilities such as Varnish and bonus progress you get from a success or critical success!

GUILDS

  • The required experience for guild levels has had its progression smoothed out; “hell levels” have been removed.

AMENITIES

  • [Fan Faire Feedback] The crafting supply depot amenity can now hold up to 200 unique items.
  • Guild Hall Mailboxes can now be set to the Paineel style.


POPULATION

Willow Wood

  • [Fan Faire Feedback] Banker Deephathom no longer chastises you about loans.

Greater Faydark

  • Kurista has become the new High Priestess of Growth! She can be found in the same building Eva Corunno’thes occupied in Kelethin.
  • Ambassador Gibrien Marsden [Change of Citizenship] & Derek Travllor [Qeynosian Emissary] have been moved from Green Knoll to Near Residential Aerie in Kelethin.

QUESTS

Kingdom of Sky

  • Many quests in the Kingdom of Sky now also reward house items.  If you have already completed these quests and would like the house items, you can visit Drednever faction merchant Ellywig at the Drednever Crash Site, or acquire one from a friend (they are fully tradeable).

Butcherblock Mtns

  • The Yarpsnarls: There should be significantly more Yarpsnarl lookouts found within the zone.
  • Teir’Dal Timber: Quest now allows players to harvest or buy/trade severed ash. Quest requirements have also been reduced.
  • Fletch Me More!: Quest now accepts feathers from any type of Kragploom aviak found in the Butcherblock Mountains.

Pillars of Flame

  • Shu Fang Qi now offers the quest “Sandscrawler Debacles” to New Halas citizens.

EVENTS

  • [Fan Faire Feedback] The City Festival specialty merchant now has doors in stock!  A different one will be sold in each city.
  • [Fan Faire Feedback] More tiles are available from some of the enchanted grottos that appear on the 20th of each month!
  • [Fan Faire Feedback] There is now a token exchange merchant located in Stonebrunt Highlands who will sell you Floret of Growth tokens in exchange for old prelude event coin.
  • The Druid Ring reconstruction event has been completed! Tunarian token merchants will remain at the rebuilt Druid Rings so that players can spend any excess Florets of Growth.

ITEMS

  • [Fan Faire Feedback] All Hua Mein illusion weapons can now be used by any class.
  • All newbie areas have been reitemized with a focus on what is important for classes to focus on at those levels.
  • Erudin, Vasty Deep, and The Hole instances all have a chance to spawn a rare named with new items.
  • New Items have been added to Erudin, Vasty Deep, and The Hole instance boss loot tables.
  • Scavanator should now drop T2 helms.
  • Aviak Lore & Legend items now drop from all bird-men everywhere, not just the ones in Kingdom of Sky zones.
  • Fixed issues with “Call of the Veteran” giving “in combat” errors.
  • Proc effects from set bonuses that were flagged as “cannot be modified by direct means” and “cannot crit” will now properly not be modified and properly not crit.
  • Standard level 80+ mastercrafted jewelry is now equipable at level 82.
  • Orc petrified eye illusion should now remain while mounted, swimming and climbing.
  • Fixed an issue where the author of a player-written book would not be able to edit his books after a server move.
  • The “Ring of Rage” now reduces healing by half rather than preventing the user from being able to heal at all.
  • The house item versions of the “Mysterious Black Tome”, “Mysterious Red Tome”, and “Mysterious Green Tome” are now actually colored black, red, and green.  Mysteriousness levels remain unchanged.
  • The “Gorowyn Destrier”, “New Halasian Courser”, “Kelethin Courser”, and “Neriak Destrier” can now be purchased from city mount merchants by adventurers that have already completed the quests which now reward them.
  • The “Shadeshire Cap” can now be equipped by all mages.
  • The “Ethereal Tabard” now has slightly more appropriate stats for a mage item.
  • The “Earring of the Solstice” can now be used while moving.
  • The “Gnomish Parachute Pack”, “Call of the Tinkerer”, “Repository of Reconstruction”, “Heart Stopper” devices and tinkered “Message in a Bottle” can now be used at level 5.
  • Magma armor molds from Lavastorm now stack to 200 and are heirloom.
  • Limited charge petamorph wands have been removed from the Station Marketplace and replaced by an unlimited charge version.  If you currently have a limited charge version wand in your inventory, you will also find it has been upgraded to the new uncharged version.
  • “Impact” should now proc correctly.
  • Fixed a bug with player-written book text not saving correctly in some situations.
  • Aviak mastery items now drop from all bird-men everywhere, not just the ones in Kingdom of Sky zones.
  • “Consuming Auras” will now work with the mythical spell activated.
  • 110% experience bonus potions now give the full 110% experience bonus.
  • Tinkered feign death items now share their own unique reuse timer and should no longer interfere with the adorning tradeskill arts.

MERCHANTS

  • Sublime 2-handed weapons have been added to the Arad merchant.
  • A new Trader of Arad named Krin’Jilna sells T4 armor in Sundered Frontier.
  • Bad’Ushra now sells stat items for the head, legs, chest, and hand slot.
  • Numahiid sells 2 new items.

GREATER FAYDARK

  • The Crushbone orcs are threatening the city of Kelethin!  Adventurers traveling through Sapling Spur Outpost and Green Knoll are being recruited to help save the mighty city.
  • Spire Shadow Outpost was forced to move close to the Lower Emerald River due to a pack of kobolds that has moved in from Steamfont.  Adventurers are being sought to help remove this threat.
  • Adventurers within The Nursery will once again find harvestable resources available.
  • New named creatures have been added to Greater Faydark to bring it more in line with other newbie areas.
  • Respawn times on pre-existing named have been standardized.

DARKLIGHT WOOD

  • New named creatures have been added to Darklight Wood to bring it more in line with other newbie areas.
  • Respawn times on pre-existing named have been standardized.


TIMOROUS DEEP

  • New named creatures have been added to Timorous Deep to bring it more in line with other newbie areas.
  • Respawn times on pre-existing named have been standardized.

NEW HALAS

  • Level 10 den harvesting nodes are now more common in New Halas.

NORTH FREEPORT

  • A new group of enchanters are conducting class outside the Academy of Arcane Science.  Witnesses report seeing banned forms of Illusionary magic being practiced openly!

SOUTH FREEPORT

  • The Red Hoods have been allowed to set up a training area in South Freeport, the Overlord expects these Rangers to be shown the same respect as other members of the Freeport militia.

NORTH QEYNOS

  • Per decision of the Celestial Watch, Coldian Inquisitors are permitted to train young clerics in the use of more martially focused divine practices.  An area near the Temple of Life has been set aside for their use.

SOUTH QEYNOS

  • Warning: Reports of a frolicking ogre are being reported near the Tower of the Magi.   Adventurers are advised to avoid the area until the incident has been resolved.

SUNDERED FRONTIER

  • The Duality of Al’Kabor and Dartain has been seen within the Odus city of Paineel, to continue his research into the prophecy known as Age’s End.  He is looking for brave adventurers to assist him with his investigation into the mystery of the runes on the surface of the Chelsith Stone, and to help him finally begin put together the pieces of that ancient prophecy.

BUTCHERBLOCK

  • Travelers in Butcherblock Mountains should find that the availability of harvests is much improved.

DEATHTOLL

  • There is no longer an access quest requirement to enter Deathtoll.
  • You no longer need to have the Marked Flameshield of Scale in order to deactivate the flame machine in the first tunnel in Deathtoll.

PALACE OF ROEHN THEER

  • Crossing the bridge to Roehn Theer’s platform should no longer prove fatal.

NEST OF THE GREAT EGG

  • Killing Nutty or Switch will now allow anyone in the instance to activate the lift to the Chamberlain. You no longer need to have the key on your person. This should also continue to work if players leave the zone and come back.

UNDERFOOT DEPTHS

  • Many bosses in the Underfoot Depths now have “Flawless Victory” and “Shorthanded Victory” achievements!

EVERQUEST II EXTENDED

  • Bronze and Silver members can now equip the Highland Stalker mounts.
  • Bronze and Silver members can now properly select AAs.
 

Dethdlr brought us the news from Rothgar that Game Update 58 will indeed contain some changes to the Call of Veteran reward which many of us have a love-hate relationship with.

When it works, it’s great, as it can summon your friends to another zone, even into an already established instance, speeding up gameplay as a reward for being an EQ2 veteran for many years. However, the reasons this item may fail are almost too numerous to mention. I have personally seen messages indicating that I had not yet harvested the druid ring bush in a zone so could not travel there, or I did not meet some nebulous zone ‘requirements’ to enter that zone.

Here’s Rothgar’s welcome comments:

Several fixes for CoV are coming out with GU58. I can’t guarantee that all bugs with it are gone, but it should be a big improvement. We’ve streamlined the process and added more error messages when things don’t work correctly.

We still have a few more changes to make that we might introduce in a later hotfix, but I think you’ll see an improvement in GU58.

 

Game Update 58 is looking to be a massive update, not so much in content, but in changes large and small to the game, and its User Interface.

Game Update 58 includes:

  • A level 90 dungeon – Zraxth’s Unseen Arcanum
  • New bosses in the Vasty Deep dungeons with new loot
  • Spell Animation and Sound Effect tweaks
  • Click-to-Cure
  • Mounts and Currency tabs
  • Numerous UI tweaks
  • Outdoor Balconies have been added to 6+ room houses, making them feel a part of the city they belong to.
  • House item limits have been increased, and Moving Crates now count independently of house item limits.
  • Additional house items have been added to Moonlight Enchantments, City Festivals, and of course Nights of the Dead
  • The adventure Vitality XP bonus remains effective at level 90.
  • Betrayal now suspends your access to spells and spell upgrades you are no longer permitted to use, but does not totally reset them. Should you betray back to your original class, your spells will be restored including any spell upgrades you have purchased or researched. Changing your alignment or citizenship without changing class no longer resets your spells.
  • Numerous Tradeskill tweaks

We have been unable to confirm if we can expect:

  • New loot for Marks of Manaar

Update: We’ve been able to confirm this feature of Game Update 58:

  • A fix for the Call of the Veteran to reduce some of the problems, and better messages when it doesn’t work.

Our more detailed preview of Game Update 58 after the jump…

High Level Content

There will be just one new top-level dungeon making an appearance — Zraxth’s Unseen Arcanum — which was first seen during the Fan Faire EQ2 Tournament. It will be presented in Normal and Hard Mode versions. It’s a small-t0-medium sized dungeon with 4 mobs, at least in easy mode. If you’d like to read some Testing comments about the Hardmode version, you can read it here.

However this will not be the only high-level content found in this update. The Vasty Deep dungeons each gain one enemy who will sometimes appear. These new enemies have new loot tables and a chance of dropping master spells. Read More about the Vasty Deep Updates @ EverQuest2.com.

Spell Animations

Game Update 57 rubbed quite a few players the wrong way. From Spell Animations reduced in visual complexity and splendor to cause less client lag in raid settings, to a UI revamp which left out the important stuff (Click-to-Cure) but seemed to focus significant attention on increasing the profile of StationCash buttons and artwork.

Since GU57, EQ2 developer Hemophobe has continued to collect input from players in the Testing forum on which class-defining spells they feel absolutely must be reverted to their original animations, or deserve some additional tweaks and improvements, even if it means those spells and combat arts make heavier use of graphics resources. Many changes in both the sound and animation of spells have changed in the months since Game Update 57, largely due to player feedback. You can read more about these changes on the EQ2 Forums.

Click-to-Cure

Available for years as an add-on from third party UI replacements such as ProfitUI and Fetish UIs, Click-to-Cure finally makes an official appearance in EQ2. Clicking on an Arcane, Elemental, Noxious, or Trauma detrimental will attempt to cure it with your own spell or potion. To facilitate further player customization of this feature, two new slash commands have been implemented so players may choose to cure group or raid members with either “whichever cure is available” or “to cure only with a spell and not a potion“.

Mounts Tab

To help players overburdened with bags filled to bursting, most forms of Currency, and most Mounts have been moved to their own tabs within the new Character window (replacing the Persona/Inventory window).

The various whistles, carpets, and other mount summoning paraphernalia can now all be stored in this special pocket, all while allowing the user to have one mount active while the appearance of another overrides it. Now, for example, you can fly a carpet, cloud, or other mount but have the benefits and speed of another.

Currency Tab

It seems like every expansion and live event has added one or more forms of Currency. From Void Shards, Marks of Manaar, and Seals of Arad, to Tinkerfest Cogs, City Tokens, and Tokens of I’ci, as well a variety of other Tokens, an alarming number of bag slots now seem dedicated to Currency. Fortunately, with Game Update 58, these items can now all be held in a sort of Currency purse free of the stacking limitations of regular bag slots.

The Currency window is not shared between characters, so you’ll still need to visit the bank to shuffle Marks of Manaar to other characters, but they will no longer take up valuable Inventory space on each character. Read More @ EverQuest2.com.

More UI Work

  • Colors can now be defined for up to 20 chat channels. Up to 40 custom chat channels can now be defined, and retained between sessions.
  • It is easier to view quests by Zone in the Quest Window, and it is also easier to see which quests are ready to be turned in.
  • The trade window has now been expanded to 12 slots.
  • The EQ2 Options window has now been divided into Basic and Advanced settings, and Advanced settings can be hidden by toggling a setting.

Welcome Screen

The price we must pay for these UI improvements, however, is the closure of various loopholes which have allowed us to block the ad-laden Welcome Screen from appearing. In this frustrating game of cat-and-mouse, at least for the time being, SOE have the upper hand and it is not possible to prevent players from being greeted by this popup ad upon first logging into EQ2. Comments on the EQ2 Forums

A Room With a View

  • Some of the better Kelethin, Gorowyn, Halas, Neriak, Maj’dul, Freeport, and Qeynos housing have all seen the addition of outdoor areas which really make you feel that your house or apartment is a “part” of the city within which you live.
  • Kelethin has gained two new seven-room acorns. Gorowyn has also gained six room housing. And Halas has gained new five room housing.

Guild XP and Player Vitality

  • “Hell levels” encountered when trying to level a guild, such as levels 29, 41, 51, and 71 have been eliminated, with a smoother level progression from 1-80.
  • Player Vitality (the +100% XP bonus for not logging into that character for several hours/days) now rewards this 100% XP bonus even at maximum level. Level 89 characters no longer need fear losing this substantial XP bonus (particularly effective when converted to AA) by leveling to 90.

Open Door Policy and New House Items

Game Update 58 will see the introduction of several new house items, which will become available from the Moonlight Enchantments event, monthly City Festivals, as well as Nights of the Dead.

  • Each city festival now offers a distinctive Door item which can be placed in your house or guild hall. This long-requested item will swing open and closed when used by a visitor just like any real door and should open up design possibilities.
  • Moving crates may now hold the same number of items as the house item limit. For instance, a player with a 500 house item limit may also store 500 other items in their Moving Crate without counting towards their house item limit. You may not purchase and move into a new house if the total number of items you are bringing (including the moving crate) is more than the total number of items the new house can hold (including the moving crate).

If you have not yet checked out Niami Denmother’s preview of Game Update 58 and Nights of the Dead, you should!

Tradeskills

  • All tradeskill fuels have been renamed to have consistent naming. For example glowing candle, glowing coal, glowing kindling, lambent candle, lambent incense, luminous candle, luminous coal, etc. The examine descriptions on the fuel have also been standardize to say the level range they are used in.
  • Tradeskill stats have moved to their own tab in the Character window.
  • The Crafting Supply Depot guild hall amenity now has 200 slots.
  • Transmuting distillation recipes have been added to break down rare components into common ones.
  • Crafted ammo (including arrows) now stack to 200.
  • Level 82 mastercrafted jewelry is now equippable at level 82.
  • Tinkered feign death items now share their own unique reuse timer, fixing a bug with Adorning reactions.
  • Woodworker tokens now stack to 200 and are made in batches of 20. These are new recipes, creating new items, and so will not affect the old 5-stack items. Woodworker rush order recipes are now made entirely on the woodworking table.

Betrayal

Betrayal is undergoing some changes:

  • Players betraying their alignment and citizenship, but otherwise remaining the same class (for instance good ranger to evil ranger) will no longer lose any spell upgrades such as Masters.
  • Players betraying to another class will no longer lose spell upgrades such as Masters, but of course will not be able to cast any spell not available to their class. Should that player betray again to their original class, they will regain access to those spells and spell upgrades.

These changes seem in line with the recent increase in the number of neutral classes. We have word that there are currently no plans to make all classes neutral.

Battlegrounds

  • The three types of Battlegrounds tokens have been merged, and now stack to 200.
  • Season 2 has begun, with new weapons, armor, and jewelry available on the merchants.
  • Several healing AAs have had their reuse times adjusted while in PvP combat.

Multi-Attack? Not ‘Til Velious!

What’s this about Multi-Attack? Currently, one of the main statistics that melee players (fighters, scouts) try to improve is their Double Attack. The maximum value for this statistic is 100%. With this value, the player will Double Attack (or ranged double attack) on 100% of successful attacks. Multi-attack is the next logical extension of this.

A player with 150% Multi-Attack would have a 100% chance of attacking a second time, and a 50% chance of attacking a third time (Triple Attack). This change however appeared on Test prematurely and will not go live until the Destiny of Velious expansion.

Conclusion

So that’s just a taste of the many changes and improvements coming in Game Update 58. I didn’t even mention the substantial revamp to quests in Greater Faydark, numerous Class Balance tweaks and changes, some driven by Fan Faire feedback, and many other changes large and small which have appeared on the EQ2 Forums over the last 2 months.

In case you’ve been wondering where the heck I’ve been, I’ve taken a long break from EQ2 to try to recharge my battteries. After Fan Faire, and EQ2X, and some other changes, it’s been hard to get motivated to write again, but I think I’m back on the horse. Look forward to seeing you on Tuesday when Game Update 58 is expected to go live.

Player Comments on the first Game Update 58 Preview article posted at EverQuest2.com can be read on the EQ2 Forums.

An exhaustive compilation of every Test Server note since GU57 is available at EQ2 ZAM. Some of the items in those notes have already gone live, but otherwise it is a comprehensive list of all the features in or soon to be in-game.

 

EverQuest2.com has been updated with the first of several previews of Tuesday’s Game Update 58, named “Arcanum Revealed”. A news item has been posted which says that each time a new instance is created, there is a chance of an additional named spawning in each of the Vasty Deep zones. Check out the original news item for pictures of each new named.

Arcanum Revealed (Game Update 58) will be released on Tuesday, October 12, for both EQII and EQ2X.
One of the many changes coming with this update is within The Vasty Deep, a group of dungeons that were introduced with Sentinel’s Fate.

Players who venture into The Vasty Deep may now have to face even more villainous monsters than before. Each time a new instance is created in one of the three dungeons, there’s a chance that the group entering the zone will trigger one of three additional creatures. These new creatures will give players the opportunity to earn new loot items, as well as an increased chance of gaining master spells.

In the Conservatory, adventurers may find themselves up against the Onayan Custodian, the elite of Delahnus’ protectors. She is dedicated to keeping Delahnus safe, and has helped the other protectors master their power over magic.

A result of many failed experiments, the Globule of Corrupted Blood can be encountered in the Abandoned Labs. The globule is a combination of several discarded samples. Its corrosive touch allows it to break down almost any substance.

The Cana Soulmistress, found within the Vestigial Cella, possesses the power to enthrall her victims before draining their essence. She is both reviled and respected by the Queen, because of the cruel way she plays with her victims before giving them to Crystasha’s offspring to feed upon.

But that’s not all that’s coming with GU58.  Amnerys posted this on the official forums:

Everyone, please note that this is the first of several articles highlighting different features of the updates. We’re not cramming it all into one article.

Yes, there’s a new zone that the update is named after. We’ve scheduled that article for next Monday.

 

If you haven’t read the Game Update 57 Feedback thread, it’s a real eye-opener, let me tell you.

I have always seen players who manage find a silver lining in every cloud, and always find something good in each Game Update, even the relatively content-light Game Update 54 “bug stomp” from last fall. However I have never seen such universal negativity as that directed towards Game Update 57. Players have overwhelmingly expressed their distaste for many policy initiatives included, and content excluded in GU57.

Rothgar, EQ2 Lead Programmer, who has been largely taking the brunt of negative feedback, had this to say:

We definitely hear your concerns on GU57 and we would have loved to give you more features and content. We are working hard to make sure that the next update prior to the expansion launch has more for you. In fact we’ve recently decided to release an interim update in a couple months (GU57b if you will) so we can get some content out to you slightly before GU58 is due.

We’re also going over all of the Fan Faire feedback and trying to incorporate as many of your suggestions as possible. Unfortunately Fan Faire just feel too closely to GU57 and we weren’t able to react to some of the feedback that fast.

We’ll also try to trickle some things out via hotfixes in the next few weeks as well.

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