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<channel>
	<title>EverQuest 2 Game Update Blog &#187; EverQuest II &#8211; News</title>
	<atom:link href="http://www.eq2gu.com/tag/everquest-ii-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eq2gu.com</link>
	<description>EQ2 News from around Norrath!</description>
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		<title>Four Twenty Patch Notes</title>
		<link>http://www.eq2gu.com/everquest-ii-news/4-20-2010-patch-note/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/4-20-2010-patch-note/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 19:25:21 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[Fixes]]></category>
		<category><![CDATA[Game Update Notes]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=5157</guid>
		<description><![CDATA[<p><strong>GENERAL</strong></p>
<p>Fixed an issue where possessing a creature would sometimes make your attackable target not attackable until you changed targets.</p>
<p><strong>RESEARCH</strong></p>
<p>You may now have all characters on your account researching at the same time.</p>
<p><strong>USEABILITYONPLAYER COMMAND</strong></p>
<p>The useabilityonplayer command&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/4-20-2010-patch-note/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>GENERAL</strong></p>
<p>Fixed an issue where possessing a creature would sometimes make your attackable target not attackable until you changed targets.</p>
<p><strong>RESEARCH</strong></p>
<p>You may now have all characters on your account researching at the same time.</p>
<p><strong>USEABILITYONPLAYER COMMAND</strong></p>
<p>The useabilityonplayer command now supports group and raid slot numbers in place of the players name.</p>
<p>For example, to cast Enduring Breath on the 12th person in the raid:</p>
<p>/useabilityonplayer r12 Enduring Breath</p>
<p>To cast Enduring Breath on the 3rd person in your group:</p>
<p>/useabilityonplayer g3 Enduring Breath</p>
<p><strong>ALTERNATE ADVANCEMENTS</strong></p>
<p>Focus: Death March now adds 10% damage reduction to On the March in PVE Combat and 5% damage reduction in PVP Combat.</p>
<p><strong>QUESTS</strong></p>
<p>The Flames That Cannot Die Quest has been altered. It was not intended that you have to go through the library several times for that update and as such the quest has been updated. Those who have completed at least one part of that stage should petition to have it updated.</p>
<p><strong>ITEMS</strong></p>
<p>Leather Breastplate of Divine Equilibrium and Vest of Divine Equilibrium now have Critical Vigor as an effect.</p>
<p><strong>PERAHCELSIS ABOMINABLE LABORATORY</strong></p>
<p>Arkatanthis benthic freeze curse now has a max duration of 60 secs, rather than lasting indefinately.</p>
<p>Arkatanthis curse of destruction now lasts 20 secs, giving players more time to remove it.  The benthic warlord and defiler adds associated with Arkatanthis now have significantly lower max health.</p>
<p>Arkatanthis will no longer cast curse of destruction or benthic freeze on players actively fighting the benthic warlord adds.  Players with curse of destruction on them will no longer be chosen to fight the benthic warlord adds.</p>
<p><strong>YKESHAS INNER STRONGHOLD</strong></p>
<p>Ykeshan Footsoldiers should now drop Ykeshan warbeads in both the Field General Uktap and Ykesha encounters</p>
]]></content:encoded>
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		<title>Lag issues on Butcherblock resolved?</title>
		<link>http://www.eq2gu.com/everquest-ii-news/lag-issues-on-butcherblock-resolved/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/lag-issues-on-butcherblock-resolved/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 21:20:16 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[Butcherblock]]></category>
		<category><![CDATA[Dracos Argent]]></category>
		<category><![CDATA[eq2dev]]></category>
		<category><![CDATA[EverQuest 2 News]]></category>
		<category><![CDATA[Lag]]></category>
		<category><![CDATA[LDL]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=4934</guid>
		<description><![CDATA[<p>Rothgaar tagged along with Dracos Argent last night during our raid to view the lag that was plaguing many of Butcherblock raid and heroic instances.</p>
<p>While we  were fighting Waansu he was able to diagnose the lag after seeing a 6 second&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/lag-issues-on-butcherblock-resolved/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>Rothgaar tagged along with Dracos Argent last night during our raid to view the lag that was plaguing many of Butcherblock raid and heroic instances.</p>
<p>While we  were fighting Waansu he was able to diagnose the lag after seeing a 6 second lag spike in during one of our pulls. After doing some research he found that instances from Butcherblock were being loaded on to servers already heavily loaded due to an issue with the load balancing server.</p>
<p>Rothgaar explained the following during our raid.</p>
<blockquote><p><span style="color: #ff0000;">Rothgar Shouts, &#8220;It appears that all of butcherblocks instanced content is being routed to an overloaded dynamic cluster, but all of the overland zones seem to be on the standard cluster.&#8221;</span></p>
<p><span style="color: #ff0000;">&#8220;I have looked at many butcherblock instances and they all are running on the same overloaded cluster while the normal cluster has available processing power. So its defiantly an issue with the world manager balancing zones in the wrong place.&#8221;</span></p></blockquote>
<p>Later he posted on the official forums the following:</p>
<blockquote><p><span style="color: #ff0000;">The fix is complete and I&#8217;m seeing instances for Lucan and Butcherblock being properly load-balanced now.  Any existing instances will need to shut down and be restarted for them to get moved to less-busy servers.  New instances will be starting up just fine and should enjoy a somewhat lag-free environment.</span></p>
<p><span style="color: #ff0000;">It generally takes an instance about 20 minutes to shut down after everyone leaves so if your zone is currently unplayable and don&#8217;t mind a 20 minute break, you should be able to resume shortly.</span></p>
<p><span style="color: #ff0000;">We&#8217;re very sorry for the poor performance this undoubtedly caused over the weekend for BB and LDL players.  I&#8217;ll see if I can put Brenlo on the spot for some bonus XP.</span></p></blockquote>
<p>Unfortunately, he followed his post in the forums with this:</p>
<blockquote><p><span style="color: #ff0000;">Sorry to be the bearer of bad news, but this issue was something that started on Friday.  We&#8217;re aware that there are still lag issues and I by no means meant to imply that this last fix &#8220;fixed lag&#8221;.  There was a definite problem with load balancing that was making the problem much worse and that has been fixed.  You&#8217;ll probably still see lag issues that were there prior to Friday and we are working on tracking those down.</span></p>
<p><span style="color: #ff0000;"><a href="http://forums.station.sony.com/eq2/posts/list.m?start=75&amp;topic_id=476210">http://forums.station.sony.com/eq2/posts/list.m?start=75&amp;topic_id=476210</a></span></p></blockquote>
<p>I would like to thank Rothgaar for his time to come to our raid to view the lag issue  and be able to put the fix in so we can raid again!</p>
<p>I hope a fix to the remaining lag issues get resolved quickly as possible, such as the long zone times, the periodic broker lag and worst of all, the lag while fighting contested mobs in overland zones.</p>
<p>This is a PM from Rothgaar to a Dracos Argent member with some insight of the server system architecture:</p>
<blockquote><p><span style="color: #ff0000;">We actually do have tools in place to monitor server health.  It&#8217;s a  pretty amazing tool and would be fun to show it to you and what all it  can do.  We also have people monitoring server status 24 hours a day so  you&#8217;d think they would be made aware of this type of issue.   Unfortunately with so many games to monitor and so many different types  of health conditions to watch for, we have to create specific alerts to  notify the Operations department when something is outside of ideal  working parameters.  We have many alerts created for things but in this  particular instance, there was no alert that would have caught the  problem.  The first thing that came to mind when I saw the issue was  &#8220;why don&#8217;t we alert on number of processes per machine?&#8221;  So today you  can bet I&#8217;ll be working with Operations to get that alert created so  this won&#8217;t happen in the future.  I&#8217;m sure there are other situations  out there that we could be watching for as well, but its difficult to  imagine some of them until they happen.  This particular problem was a  new one that had never occurred before.  Ideally the quad-core servers  should be running around 4 processes per machine so they each have their  own dedicated CPU.  But in this case some machines were running as many  as 16 processes.  It was pretty insane and no wonder why those  processes were starved for CPU cycles.</span></p></blockquote>
]]></content:encoded>
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		<title>Fan Faire 2010 Registration Now Open!</title>
		<link>http://www.eq2gu.com/everquest-ii-news/fan-faire-2010-registration-now-open/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/fan-faire-2010-registration-now-open/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 23:23:40 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[eq2 news]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=4871</guid>
		<description><![CDATA[<p>This was posted on EQ2 <a href="http://www.facebook.com/EverQuest2?ref=mf">Facebook.com</a> page about an hour ago. The following  information is taken from <a title="Fan Fair Registration" href="http://eq2players.station.sony.com/news/read/current/3510" target="_blank">this page</a>.</p>
<blockquote><p>Join SOE in Las Vegas for three days of revelry and celebration atFan  Faire 2010.</p></blockquote><p>&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/fan-faire-2010-registration-now-open/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>This was posted on EQ2 <a href="http://www.facebook.com/EverQuest2?ref=mf">Facebook.com</a> page about an hour ago. The following  information is taken from <a title="Fan Fair Registration" href="http://eq2players.station.sony.com/news/read/current/3510" target="_blank">this page</a>.</p>
<blockquote><p>Join SOE in Las Vegas for three days of revelry and celebration atFan  Faire 2010. We&#8217;ll be returning to Bally&#8217;s Las Vegas Hotel &amp; Casino  from August 5th through August 8th, 2010!</p>
<p>Join SOE in Las Vegas for three days of revelry and celebration at <a href="http://events.station.sony.com/fanfaire/" target="_blank">Fan  Faire 2010</a>. We&#8217;ll be returning to Bally&#8217;s Las Vegas Hotel &amp;  Casino from August 5th through August 8th, 2010!</p>
<p>We are pleased  to offer a new pricing structure this year, with more options to suit  everyone&#8217;s individual needs.<br />
<strong>Day</strong><strong> Pass</strong><strong> &#8211; $39* per day, Friday and Saturday</strong></p>
<ul type="disc">
<li>Fan Faire T-shirt</li>
<li>Fan Faire Gift Bag</li>
<li>Access  to all forums and roundtables scheduled for that day.</li>
<li>Eligible  to participate in any live events taking place that day.</li>
<li>Day  Pass does not include a special in-game item for your primary game</li>
</ul>
<p><strong>Silver</strong><strong> Pass</strong><strong> &#8211; $89*</strong></p>
<ul type="disc">
<li>Fan Faire T-shirt</li>
<li>Fan Faire Gift  Bag</li>
<li>Special Fan Faire in-game item for your primary game!</li>
<li>Eligible  to participate in the costume contest, forums, gaming roundtables,  welcome reception, grand banquet, game-specific live events and any  other special daytime or evening events!</li>
</ul>
<p><strong>Gold</strong><strong> Pass</strong><strong> &#8211; $109*</strong></p>
<ul type="disc">
<li>Silver  pass plus&#8230;</li>
<li>Priority access to special events and  registration!</li>
<li>One complimentary green screen photo with the  background of your choice!</li>
</ul>
<p><strong>Platinum</strong><strong> Pass</strong><strong> &#8211; $139*</strong></p>
<ul type="disc">
<li>Silver  and Gold pass plus&#8230;</li>
<li>Second Fan Faire in-game item for your  primary game!  Yes, this means you get two items with a  Platinum Pass!</li>
<li>Unlimited green screen photos with the  backgrounds of your choice!</li>
<li>VIP Check-In Lounge for Platinum  Pass holders only!</li>
<li>Premium Gift Bag with special giveaways (to  be announced).</li>
<li>Private VIP events for Platinum Pass Holders  only!  You don’t want to miss out on this — Details to follow!</li>
</ul>
<p>*plus any applicable taxes<br />
*supplies are limited for Gold  and Platinum passes<br />
<strong>*Attendees must be 21 years or older  with valid identification to attend certain evening events.</strong><br />
Silver, Gold, and Platinum pass holders will also receive a  complimentary copy of the upcoming 17th expansion for EverQuest and the  7th expansion for EverQuest II!</p>
<p>We&#8217;ll bring you more info on  schedules and events soon, so please stay tuned! Check <a href="http://events.station.sony.com/fanfaire/faq.vm#pricing" target="_blank">here</a> for answers to frequently asked questions!</p>
<p>Are  you registered for Fan Faire 2010? Stop by the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=475887" target="_blank">Official EQII forums</a> to see who else will be there!</p></blockquote>
]]></content:encoded>
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		<item>
		<title>EQ2 Ustream Event &#8211; QA Department.</title>
		<link>http://www.eq2gu.com/everquest-ii-news/eq2-ustream-event-qa-department/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/eq2-ustream-event-qa-department/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 00:40:19 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[eq2 news]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=4805</guid>
		<description><![CDATA[<h3><a href="http://www.facebook.com/EverQuest2?ref=nf">EverQuest 2</a> On Wednesday, April 7, 2010,  starting at 1:00 pm PDT, join us on the SOE Ustream channel as we turn  the spotlight on the Quality Assurance department here at Sony Online  Entertainment. The event is expected to last</h3><p>&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/eq2-ustream-event-qa-department/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<h3><a href="http://www.facebook.com/EverQuest2?ref=nf">EverQuest 2</a> On Wednesday, April 7, 2010,  starting at 1:00 pm PDT, join us on the SOE Ustream channel as we turn  the spotlight on the Quality Assurance department here at Sony Online  Entertainment. The event is expected to last 1 hour (PST is -7 GMT: 2:00  pm MDT, 3:00 pm CDT, 4:00 pm EDT, 8:00 pm GMT, 9:00 pm CET).</h3>
<p><a href="http://www.ustream.tv/channel/sony-online-entertainment">http://www.ustream.tv/channel/sony-online-entertainment</a></p>
]]></content:encoded>
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		<title>Game Update Notes &#8211; 03/30/2010</title>
		<link>http://www.eq2gu.com/everquest-ii-news/game-update-notes-03302010/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/game-update-notes-03302010/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 04:22:41 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[Grump]]></category>
		<category><![CDATA[eq2]]></category>
		<category><![CDATA[Game Update Notes]]></category>
		<category><![CDATA[Game Updates]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=4767</guid>
		<description><![CDATA[<p><strong>GENERAL</strong></p>
<ul>
<li>Guild  status has been added for Heroic zone boss kills and raid boss kills.</li>
<li>Personal  Supply Depots can no longer be “returned to owner”.</li>
<li>New Mounts  are available for purchase in North Odus (Scions of the Deepwater  Knights),</li></ul><p>&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/game-update-notes-03302010/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>GENERAL</strong></p>
<ul>
<li>Guild  status has been added for Heroic zone boss kills and raid boss kills.</li>
<li>Personal  Supply Depots can no longer be “returned to owner”.</li>
<li>New Mounts  are available for purchase in North Odus (Scions of the Deepwater  Knights), South Odus (City of Paineel) and from horse merchants in the  cities of Kelethin, Freeport, Neriak and Qeynos for 90 level guilds.  In  addition, a chance to obtain a mount is available in both the group and  raid portion of Erudin Palace.</li>
</ul>
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>You will now automatically unmentor when a battleground match  ends.</li>
<li>Going to a battleground and returning should not change  the setting of roleplay or anon on your home server.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>Red Adornments are now Heirloom.</li>
<li>Yellow adornments are  now flagged heirloom.</li>
<li>The Erollisi Day crafted masks, Face of  Love and Mask of Passion, are no longer Lore, or No-Trade.</li>
<li>The  Runed Victim&#8217;s Skull has had its resists lowered.</li>
<li>The minimum  block chance on the Brawler Enervated weapons has been moved to the  mythical spell.</li>
<li>The Venomous Chain Legs of the Plague now have  Torrent II rather than Fatal Lifetap II.</li>
<li>Rune of Blasting can no  longer critically hit.</li>
<li>Many raid dropped bows have been changed  from short bows to longbows.</li>
<li>Two new bows have been added to  drops for hardmode raid encounters.</li>
<li>Resists added to many  accessories.</li>
<li>A small number of accessories had a  higher-than-intended amount of spell reuse. The amounts have been  lowered to be in line with non-BG items</li>
<li>The resists and physical  mitigation on the Indomitable jewelry set from Battlegrounds now only  applies in PVP Combat.</li>
<li>Merchant of Discord and Sisters of Battle  items have been updated to match their Battleground or Open PVP  counterparts.</li>
</ul>
<p><strong>SPELLS</strong></p>
<ul>
<li>Berserker  &#8220;Whirlwind&#8221; now persists through death.</li>
<li>Monk &#8220;Dragon Rage&#8221;  should function in PVP combat as a target lock.</li>
<li>Torrent and  Pestilential Rain effects should no longer break Mesmerize.</li>
<li>Brawler’s  Tenacity has a slightly longer duration.</li>
<li>Deathward can now crit  and can now be cast on the Defiler.</li>
</ul>
<p><strong>QUESTS</strong></p>
<ul>
<li>The final encounter in the Heritage quest, “A Source of  Malediction” will now reward AA experience.</li>
<li>Players are no  longer required to be inside the Necrotic Asylum when reading Dread  Exarch Mordek’s journal to progress the quest.</li>
</ul>
<p><strong>KALADIM</strong></p>
<ul>
<li>Gonga barrels cause much less damage now, an appropriate amount  for the dungeon.</li>
</ul>
<p><strong>LAIR OF THE DRAGON QUEEN</strong></p>
<ul>
<li>When a player summons Sherra everyone in the zone should now  get a message telling you who summoned her.</li>
</ul>
<p><strong>ROYAL  PALACE OF ERUDIN</strong></p>
<ul>
<li>The disc associated with Gloom  Chevalier Faris should no longer occasionally stop working if players  leave the instance and return later.</li>
</ul>
<p><strong>THE HOLE:  DEMITRIK’S BASTION</strong></p>
<ul>
<li>Demitrik should no longer get  stuck with his heal buff on if players spam click the machine before he  teleports. This was also causing him to call his buffs at the incorrect  times.</li>
<li>The trash mobs in the zone have had their hitpoints  reduced slightly. This does not include the specters in the first area  although they have been made easier to pull without having to clear the  first area.</li>
</ul>
<p><strong>THE HOLE: SPIRIT’S RESONANCE</strong></p>
<ul>
<li>Nortlav the Scalekeeper should no longer possess players quite  so many times and should have slightly more hitpoints so players  fighting him can work on lowering his health while the possessed player  worries about the books.</li>
<li>Nortlav the Scalekeeper should no  longer set his class to the same class as the person who he copied. This  is to avoid some potential damage loops causing the fight to bug out.</li>
<li>The  Possessing Spirit of Kyrenna should no longer resurrect her minions or  herself more than twice. Her health has also been adjusted.</li>
<li> Players  doing the quest “Entomologist Ally” can no longer target the Gargantuan  Graveyard Stinkbug so the key can be looted.</li>
</ul>
<p><strong>VASTY  DEEP</strong></p>
<ul>
<li>The zone to Vasty Deep is now a clickable  zone portal and no longer a zone line. You will need to click it to  enter!</li>
</ul>
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		<title>Patch Notes &#8211; Posted on: March 18, 2010</title>
		<link>http://www.eq2gu.com/everquest-ii-news/patch-notes-posted-on-march-18-2010/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/patch-notes-posted-on-march-18-2010/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 21:26:27 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[Game Update Notes]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=4699</guid>
		<description><![CDATA[<p><strong>GENERAL</strong><br />
Brawler Focus: Stances red adornments have been restored to their  original values.</p>
<p><strong>BATTLEGROUNDS</strong><br />
Fixed an issue that would cause some  players to become stuck when returning home from a battlegrounds match.<br />
It  should no longer be possible to&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/patch-notes-posted-on-march-18-2010/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>GENERAL</strong><br />
Brawler Focus: Stances red adornments have been restored to their  original values.</p>
<p><strong>BATTLEGROUNDS</strong><br />
Fixed an issue that would cause some  players to become stuck when returning home from a battlegrounds match.<br />
It  should no longer be possible to cause your character to become stuck by  spam-clicking the cloud mounts in Smuggler’s Den.</p>
<p><strong>ITEMS</strong><br />
Many of the  Tier 3 Raid Boss Armor drops have been improved to be more in line with the  challenge.<br />
Tier 3 Priest sets had some spell reuse added and some casting  haste removed.<br />
Chainmail of Worshipped Will should now have the proper  critical mitigation.<br />
Chainmail of Worshipped Will should now have a red raid  adornment slot.<br />
Greaves of Recollected Vengeance have had their critical  bonus returned to their original value of 12.6.<br />
A few more high-end  accessories and armor pieces have been found that did not accept new tradeskill  adornments. These have been fixed.<br />
Frothy Tankard can no longer be  transmuted.<br />
The Soot Covered Illusionary Robe should no longer share  appearances with the Academy Junior Apprentice Robes.</p>
<p><strong>PVP</strong><br />
Warden Root  spells should now follow the 8 second duration rule in  PVP.</p>
<p><strong>QUESTS</strong><br />
&#8220;Premonitions of Doom&#8221; should now update correctly when  you consume the mutagenic potion.<br />
Eva will now correctly update &#8220;The  Footsteps of Dartain: Ascension&#8221; for followers of Tunare.<br />
An Organic Matter  of Fact &#8211; The blur effect observed when using the Glomalin Divining Rod has been  reduced.<br />
An Organic Matter of Fact &#8211; Certain glomalin deposits that were  appearing underground should now be accessible.</p>
<p><strong>SPELLS</strong><br />
Blaze of Ro  should now increase the overtime portion of the spell with each  update.</p>
<p><strong>TRADESKILLS</strong><br />
“Essence of Peel” and “Essence of Peel II” recipes  are now correctly named in Alchemists’ recipe books.</p>
<p><strong>GREATER  FAYDARK</strong><br />
Several gathering quests in Greater Faydark have been  repaired.</p>
<p><strong>PALACE OF ROEHN THEER</strong><br />
Improved the drop tables for 1- and  2-rune Roehn Theer kills<br />
The Roehn Theer add Approaching Equilibrium  changed:<br />
- Spawns with a more consistent timer<br />
- Now only immune to  mez<br />
- Have fewer HP</p>
]]></content:encoded>
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		<title>Patch Notes &#8211; March 16, 2010</title>
		<link>http://www.eq2gu.com/everquest-ii-news/patch-notes-3-16-201/</link>
		<comments>http://www.eq2gu.com/everquest-ii-news/patch-notes-3-16-201/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:20:25 +0000</pubDate>
		<dc:creator>EQ2GU</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[eq2 news]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Patch Notes]]></category>

		<guid isPermaLink="false">http://www.eq2gu.com/?p=4659</guid>
		<description><![CDATA[<p>Patch Notes<br />
Posted on: March 16,  2010</p>
<p><strong>GENERAL</strong></p>
<p>Most of the guards in Freeport, Qeynos and Kelethin have had their levels  reduced to what they had previously. Exceptions to this include palace guards  and patrolling knights.</p>
<p><strong>ITEMS</strong></p>
<p>All jewelry&#8230; <a href="http://www.eq2gu.com/everquest-ii-news/patch-notes-3-16-201/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>Patch Notes<br />
Posted on: March 16,  2010</p>
<p><strong>GENERAL</strong></p>
<p>Most of the guards in Freeport, Qeynos and Kelethin have had their levels  reduced to what they had previously. Exceptions to this include palace guards  and patrolling knights.</p>
<p><strong>ITEMS</strong></p>
<p>All jewelry from the Vigilant: Final Destruction has had resists added.</p>
<p>Summoning the mount from the Ykeshan Warbear whistle will now work if you are  level 80 in either adventuring or tradeskilling.</p>
<p>The valuable, Onayan staff of the waves, should now be on the Vasty Deep  collection tables.</p>
<p><strong>QUESTS</strong></p>
<p>The Footsteps of Dartain: Observation &#8211; The projected erudite will no longer  disappear during conversation.</p>
<p>In Search of Lucan – Fyr’remd Lorak should no longer disappear during  conversation.</p>
<p>&#8220;Confronting the Godslayer&#8221; requires the raid lichform version of  Perah&#8217;Celsis in order to update. The prose is now more specific about this.</p>
<p>Delinah now properly updates &#8220;The Footsteps of Dartain: Emergence.&#8221;</p>
<p>Players who delete or decline the various &#8220;Footsteps of Dartain&#8221; signature  quests can now re-obtain them.</p>
<p>Stage 3 of &#8220;Whispers from the Past&#8221; now correctly mentions Silent City  instead of Living Tombs.</p>
<p><strong>PALACE OF ROEHN THEER</strong></p>
<p>Kendis and Penda United now have lower maximum health.</p>
<p>The 3 sages in challenge mode now synchronize their use of prismatic sphere  with their exchange of stones (tank switching).</p>
<p><strong>SUNDERED FRONTIER</strong></p>
<p>Neophyte Sairal in the Hall of Necromancy seeks adventurers 80 and higher for  a special task.</p>
<p><strong>VASTY DEEP: THE ABANDONED LABS</strong></p>
<p>Adds on the Kadara&#8217;Mola fight in Vasty Deep: The Abandoned Labs should now  de-spawn should she reset or the encounter breaks.</p>
]]></content:encoded>
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		<title>New Items Coming to the Station Marketplace 3.9.10</title>
		<link>http://everquest2.station.sony.com/news/read/current/3478</link>
		<comments>http://everquest2.station.sony.com/news/read/current/3478#comments</comments>
		<pubDate>Sun, 07 Mar 2010 00:00:22 +0000</pubDate>
		<dc:creator>EverQuest II - News</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>Take a look at the newest items coming to the <a href="http://www.station.sony.com/en/stationcash/" >Station Marketplace</a>! </p>
]]></description>
			<content:encoded><![CDATA[<p>Take a look at the newest items coming to the <a href="http://www.station.sony.com/en/stationcash/" >Station Marketplace</a>! </p>
]]></content:encoded>
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		<title>Sentinel&#8217;s Fate Update</title>
		<link>http://everquest2.station.sony.com/news/read/current/3479</link>
		<comments>http://everquest2.station.sony.com/news/read/current/3479#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:52:16 +0000</pubDate>
		<dc:creator>EverQuest II - News</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>Greetings Norrathians!</p>
<p>As you all know, EverQuest II released its sixth expansion, Sentinel&#8217;s Fate, in February. We&#8217;re all very excited about it and EQII in general and know that you share our love of this fantastic game. Our Marketing department&#8230; <a href="http://everquest2.station.sony.com/news/read/current/3479" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>Greetings Norrathians!</p>
<p>As you all know, EverQuest II released its sixth expansion, Sentinel&#8217;s Fate, in February. We&#8217;re all very excited about it and EQII in general and know that you share our love of this fantastic game. Our Marketing department has prepared an update on the expansion&#8217;s performance in the industry and we thought that you would find the reviews of interest! </p>
]]></content:encoded>
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		<title>Treasure Chest</title>
		<link>http://everquest2.station.sony.com/news/read/current/3476</link>
		<comments>http://everquest2.station.sony.com/news/read/current/3476#comments</comments>
		<pubDate>Fri, 05 Mar 2010 00:48:51 +0000</pubDate>
		<dc:creator>EverQuest II - News</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>With so much information being posted in the EQII Official Forums at all times, it can be very easy to miss some real gems and opportunities to share. The Treasure Chest is here to highlight interesting, unusual, and humorous posts.&#8230; <a href="http://everquest2.station.sony.com/news/read/current/3476" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>With so much information being posted in the EQII Official Forums at all times, it can be very easy to miss some real gems and opportunities to share. The Treasure Chest is here to highlight interesting, unusual, and humorous posts.</p>
]]></content:encoded>
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