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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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I just received a pre-order email from SOE to Promote age of Discovery. First I must say I am appalled at the prices, they are charging regular price for this “expansion”. There is a standard digital edition for $39.99 (US) and a gold digital edition for $89.99 (US). In my honest opinion this update is not worth the price of admission.

Standard edition will receive:

  • Cloak of the Truespirit (Only Available with Pre-Order)
  • Dungeon Maker Unique Monster Spawner #1

Gold edition will recive both above with the additional

  • Dungeon Maker Unique Monster Spawner #2
  • Armored Flying Pegasus Mount
  • Unique Beastlord Warder Pet
  • Lavastorm Prestige Home
  • Custom Dungeon Maker Map Layout
  • Robe of the Truespirit
Also appearing in the “expansion”
  • AA increase above 300.
  • Reforging.
  • Mercenaries.
  •  Tradeskill Apprentices.
  • Dungeon maker.

ALSO here’s a biggie… 

EverQuest II will transition to a “Free to Play” model concurrently with the launch of the Age of Discovery expansion pack. This means that all players will have access to EverQuest II through free and optional paid membership levels. All membership levels will provide players with access to game world content through the EverQuest II Sentinel’s Fate expansion. Platinum-level subscribers will also have access to the EverQuest II Destiny of Velious expansion. For all other players, the EverQuest II Destiny of Velious andEverQuest II Age of Discovery expansions may be purchased separately.

More information at http://everquest2.com/

What do you think?
 

GENERAL

Fixed an issue where possessing a creature would sometimes make your attackable target not attackable until you changed targets.

RESEARCH

You may now have all characters on your account researching at the same time.

USEABILITYONPLAYER COMMAND

The useabilityonplayer command now supports group and raid slot numbers in place of the player’s name.

For example, to cast Enduring Breath on the 12th person in the raid:

/useabilityonplayer r12 Enduring Breath

To cast Enduring Breath on the 3rd person in your group:

/useabilityonplayer g3 Enduring Breath

ALTERNATE ADVANCEMENTS

Focus: Death March now adds 10% damage reduction to On the March in PVE Combat and 5% damage reduction in PVP Combat.

QUESTS

The Flames That Cannot Die Quest has been altered. It was not intended that you have to go through the library several times for that update and as such the quest has been updated. Those who have completed at least one part of that stage should petition to have it updated.

ITEMS

Leather Breastplate of Divine Equilibrium and Vest of Divine Equilibrium now have Critical Vigor as an effect.

PERAH’CELSIS’ ABOMINABLE LABORATORY

Arkatanthis’ benthic freeze curse now has a max duration of 60 secs, rather than lasting indefinately.

Arkatanthis’ curse of destruction now lasts 20 secs, giving players more time to remove it. The benthic warlord and defiler adds associated with Arkatanthis now have significantly lower max health.

Arkatanthis will no longer cast curse of destruction or benthic freeze on players actively fighting the benthic warlord adds. Players with curse of destruction on them will no longer be chosen to fight the benthic warlord adds.

YKESHA’S INNER STRONGHOLD

Ykeshan Footsoldiers should now drop Ykeshan warbeads in both the Field General Uktap and Ykesha encounters

 

Rothgaar tagged along with Dracos Argent last night during our raid to view the lag that was plaguing many of Butcherblock raid and heroic instances.

While we  were fighting Waansu he was able to diagnose the lag after seeing a 6 second lag spike in during one of our pulls. After doing some research he found that instances from Butcherblock were being loaded on to servers already heavily loaded due to an issue with the load balancing server.

Rothgaar explained the following during our raid.

Rothgar Shouts, “It appears that all of butcherblocks instanced content is being routed to an overloaded dynamic cluster, but all of the overland zones seem to be on the standard cluster.”

“I have looked at many butcherblock instances and they all are running on the same overloaded cluster while the normal cluster has available processing power. So its defiantly an issue with the world manager balancing zones in the wrong place.”

Later he posted on the official forums the following:

The fix is complete and I’m seeing instances for Lucan and Butcherblock being properly load-balanced now.  Any existing instances will need to shut down and be restarted for them to get moved to less-busy servers.  New instances will be starting up just fine and should enjoy a somewhat lag-free environment.

It generally takes an instance about 20 minutes to shut down after everyone leaves so if your zone is currently unplayable and don’t mind a 20 minute break, you should be able to resume shortly.

We’re very sorry for the poor performance this undoubtedly caused over the weekend for BB and LDL players.  I’ll see if I can put Brenlo on the spot for some bonus XP.

Unfortunately, he followed his post in the forums with this:

Sorry to be the bearer of bad news, but this issue was something that started on Friday.  We’re aware that there are still lag issues and I by no means meant to imply that this last fix “fixed lag”.  There was a definite problem with load balancing that was making the problem much worse and that has been fixed.  You’ll probably still see lag issues that were there prior to Friday and we are working on tracking those down.

http://forums.station.sony.com/eq2/posts/list.m?start=75&topic_id=476210

I would like to thank Rothgaar for his time to come to our raid to view the lag issue  and be able to put the fix in so we can raid again!

I hope a fix to the remaining lag issues get resolved quickly as possible, such as the long zone times, the periodic broker lag and worst of all, the lag while fighting contested mobs in overland zones.

This is a PM from Rothgaar to a Dracos Argent member with some insight of the server system architecture:

We actually do have tools in place to monitor server health. It’s a pretty amazing tool and would be fun to show it to you and what all it can do. We also have people monitoring server status 24 hours a day so you’d think they would be made aware of this type of issue. Unfortunately with so many games to monitor and so many different types of health conditions to watch for, we have to create specific alerts to notify the Operations department when something is outside of ideal working parameters. We have many alerts created for things but in this particular instance, there was no alert that would have caught the problem. The first thing that came to mind when I saw the issue was “why don’t we alert on number of processes per machine?” So today you can bet I’ll be working with Operations to get that alert created so this won’t happen in the future. I’m sure there are other situations out there that we could be watching for as well, but its difficult to imagine some of them until they happen. This particular problem was a new one that had never occurred before. Ideally the quad-core servers should be running around 4 processes per machine so they each have their own dedicated CPU. But in this case some machines were running as many as 16 processes. It was pretty insane and no wonder why those processes were starved for CPU cycles.

 

This was posted on EQ2 Facebook.com page about an hour ago. The following  information is taken from this page.

Join SOE in Las Vegas for three days of revelry and celebration atFan Faire 2010. We’ll be returning to Bally’s Las Vegas Hotel & Casino from August 5th through August 8th, 2010!

Join SOE in Las Vegas for three days of revelry and celebration at Fan Faire 2010. We’ll be returning to Bally’s Las Vegas Hotel & Casino from August 5th through August 8th, 2010!

We are pleased to offer a new pricing structure this year, with more options to suit everyone’s individual needs.
Day Pass – $39* per day, Friday and Saturday

  • Fan Faire T-shirt
  • Fan Faire Gift Bag
  • Access to all forums and roundtables scheduled for that day.
  • Eligible to participate in any live events taking place that day.
  • Day Pass does not include a special in-game item for your primary game

Silver Pass – $89*

  • Fan Faire T-shirt
  • Fan Faire Gift Bag
  • Special Fan Faire in-game item for your primary game!
  • Eligible to participate in the costume contest, forums, gaming roundtables, welcome reception, grand banquet, game-specific live events and any other special daytime or evening events!

Gold Pass – $109*

  • Silver pass plus…
  • Priority access to special events and registration!
  • One complimentary green screen photo with the background of your choice!

Platinum Pass – $139*

  • Silver and Gold pass plus…
  • Second Fan Faire in-game item for your primary game!  Yes, this means you get two items with a Platinum Pass!
  • Unlimited green screen photos with the backgrounds of your choice!
  • VIP Check-In Lounge for Platinum Pass holders only!
  • Premium Gift Bag with special giveaways (to be announced).
  • Private VIP events for Platinum Pass Holders only!  You don’t want to miss out on this — Details to follow!

*plus any applicable taxes
*supplies are limited for Gold and Platinum passes
*Attendees must be 21 years or older with valid identification to attend certain evening events.
Silver, Gold, and Platinum pass holders will also receive a complimentary copy of the upcoming 17th expansion for EverQuest and the 7th expansion for EverQuest II!

We’ll bring you more info on schedules and events soon, so please stay tuned! Check here for answers to frequently asked questions!

Are you registered for Fan Faire 2010? Stop by the Official EQII forums to see who else will be there!

 

EverQuest 2 On Wednesday, April 7, 2010, starting at 1:00 pm PDT, join us on the SOE Ustream channel as we turn the spotlight on the Quality Assurance department here at Sony Online Entertainment. The event is expected to last 1 hour (PST is -7 GMT: 2:00 pm MDT, 3:00 pm CDT, 4:00 pm EDT, 8:00 pm GMT, 9:00 pm CET).

http://www.ustream.tv/channel/sony-online-entertainment

 

GENERAL

  • Guild status has been added for Heroic zone boss kills and raid boss kills.
  • Personal Supply Depots can no longer be “returned to owner”.
  • New Mounts are available for purchase in North Odus (Scions of the Deepwater Knights), South Odus (City of Paineel) and from horse merchants in the cities of Kelethin, Freeport, Neriak and Qeynos for 90 level guilds.  In addition, a chance to obtain a mount is available in both the group and raid portion of Erudin Palace.

BATTLEGROUNDS

  • You will now automatically unmentor when a battleground match ends.
  • Going to a battleground and returning should not change the setting of roleplay or anon on your home server.

ITEMS

  • Red Adornments are now Heirloom.
  • Yellow adornments are now flagged heirloom.
  • The Erollisi Day crafted masks, Face of Love and Mask of Passion, are no longer Lore, or No-Trade.
  • The Runed Victim’s Skull has had its resists lowered.
  • The minimum block chance on the Brawler Enervated weapons has been moved to the mythical spell.
  • The Venomous Chain Legs of the Plague now have Torrent II rather than Fatal Lifetap II.
  • Rune of Blasting can no longer critically hit.
  • Many raid dropped bows have been changed from short bows to longbows.
  • Two new bows have been added to drops for hardmode raid encounters.
  • Resists added to many accessories.
  • A small number of accessories had a higher-than-intended amount of spell reuse. The amounts have been lowered to be in line with non-BG items
  • The resists and physical mitigation on the Indomitable jewelry set from Battlegrounds now only applies in PVP Combat.
  • Merchant of Discord and Sisters of Battle items have been updated to match their Battleground or Open PVP counterparts.

SPELLS

  • Berserker “Whirlwind” now persists through death.
  • Monk “Dragon Rage” should function in PVP combat as a target lock.
  • Torrent and Pestilential Rain effects should no longer break Mesmerize.
  • Brawler’s Tenacity has a slightly longer duration.
  • Deathward can now crit and can now be cast on the Defiler.

QUESTS

  • The final encounter in the Heritage quest, “A Source of Malediction” will now reward AA experience.
  • Players are no longer required to be inside the Necrotic Asylum when reading Dread Exarch Mordek’s journal to progress the quest.

KALADIM

  • Gonga barrels cause much less damage now, an appropriate amount for the dungeon.

LAIR OF THE DRAGON QUEEN

  • When a player summons Sherra everyone in the zone should now get a message telling you who summoned her.

ROYAL PALACE OF ERUDIN

  • The disc associated with Gloom Chevalier Faris should no longer occasionally stop working if players leave the instance and return later.

THE HOLE: DEMITRIK’S BASTION

  • Demitrik should no longer get stuck with his heal buff on if players spam click the machine before he teleports. This was also causing him to call his buffs at the incorrect times.
  • The trash mobs in the zone have had their hitpoints reduced slightly. This does not include the specters in the first area although they have been made easier to pull without having to clear the first area.

THE HOLE: SPIRIT’S RESONANCE

  • Nortlav the Scalekeeper should no longer possess players quite so many times and should have slightly more hitpoints so players fighting him can work on lowering his health while the possessed player worries about the books.
  • Nortlav the Scalekeeper should no longer set his class to the same class as the person who he copied. This is to avoid some potential damage loops causing the fight to bug out.
  • The Possessing Spirit of Kyrenna should no longer resurrect her minions or herself more than twice. Her health has also been adjusted.
  • Players doing the quest “Entomologist Ally” can no longer target the Gargantuan Graveyard Stinkbug so the key can be looted.

VASTY DEEP

  • The zone to Vasty Deep is now a clickable zone portal and no longer a zone line. You will need to click it to enter!
 

GENERAL
Brawler Focus: Stances red adornments have been restored to their original values.

BATTLEGROUNDS
Fixed an issue that would cause some players to become stuck when returning home from a battlegrounds match.
It should no longer be possible to cause your character to become stuck by spam-clicking the cloud mounts in Smuggler’s Den.

ITEMS
Many of the Tier 3 Raid Boss Armor drops have been improved to be more in line with the challenge.
Tier 3 Priest sets had some spell reuse added and some casting haste removed.
Chainmail of Worshipped Will should now have the proper critical mitigation.
Chainmail of Worshipped Will should now have a red raid adornment slot.
Greaves of Recollected Vengeance have had their critical bonus returned to their original value of 12.6.
A few more high-end accessories and armor pieces have been found that did not accept new tradeskill adornments. These have been fixed.
Frothy Tankard can no longer be transmuted.
The Soot Covered Illusionary Robe should no longer share appearances with the Academy Junior Apprentice Robes.

PVP
Warden Root spells should now follow the 8 second duration rule in PVP.

QUESTS
“Premonitions of Doom” should now update correctly when you consume the mutagenic potion.
Eva will now correctly update “The Footsteps of Dartain: Ascension” for followers of Tunare.
An Organic Matter of Fact – The blur effect observed when using the Glomalin Divining Rod has been reduced.
An Organic Matter of Fact – Certain glomalin deposits that were appearing underground should now be accessible.

SPELLS
Blaze of Ro should now increase the overtime portion of the spell with each update.

TRADESKILLS
“Essence of Peel” and “Essence of Peel II” recipes are now correctly named in Alchemists’ recipe books.

GREATER FAYDARK
Several gathering quests in Greater Faydark have been repaired.

PALACE OF ROEHN THEER
Improved the drop tables for 1- and 2-rune Roehn Theer kills
The Roehn Theer add Approaching Equilibrium changed:
- Spawns with a more consistent timer
- Now only immune to mez
- Have fewer HP

 

Patch Notes
Posted on: March 16, 2010

GENERAL

Most of the guards in Freeport, Qeynos and Kelethin have had their levels reduced to what they had previously. Exceptions to this include palace guards and patrolling knights.

ITEMS

All jewelry from the Vigilant: Final Destruction has had resists added.

Summoning the mount from the Ykeshan Warbear whistle will now work if you are level 80 in either adventuring or tradeskilling.

The valuable, Onayan staff of the waves, should now be on the Vasty Deep collection tables.

QUESTS

The Footsteps of Dartain: Observation – The projected erudite will no longer disappear during conversation.

In Search of Lucan – Fyr’remd Lorak should no longer disappear during conversation.

“Confronting the Godslayer” requires the raid lichform version of Perah’Celsis in order to update. The prose is now more specific about this.

Delinah now properly updates “The Footsteps of Dartain: Emergence.”

Players who delete or decline the various “Footsteps of Dartain” signature quests can now re-obtain them.

Stage 3 of “Whispers from the Past” now correctly mentions Silent City instead of Living Tombs.

PALACE OF ROEHN THEER

Kendis and Penda United now have lower maximum health.

The 3 sages in challenge mode now synchronize their use of prismatic sphere with their exchange of stones (tank switching).

SUNDERED FRONTIER

Neophyte Sairal in the Hall of Necromancy seeks adventurers 80 and higher for a special task.

VASTY DEEP: THE ABANDONED LABS

Adds on the Kadara’Mola fight in Vasty Deep: The Abandoned Labs should now de-spawn should she reset or the encounter breaks.

 

Take a look at the newest items coming to the Station Marketplace!

Mar 052010
 

Greetings Norrathians!

As you all know, EverQuest II released its sixth expansion, Sentinel’s Fate, in February. We’re all very excited about it and EQII in general and know that you share our love of this fantastic game. Our Marketing department has prepared an update on the expansion’s performance in the industry and we thought that you would find the reviews of interest!

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