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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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When prodded about upgrading the graphics engine of EQ2, if not to improve the graphics, at least to address the spate of flickering graphics and shadows which seem to have plagued the game for some players (including me) since the launch of Velious.

SmokeJumper addressed this concern and others including graphical glitches and performance slowdowns in Public Quests:

We redirected our efforts yesterday to trying to resolve some of the PQ issues. We fixed one issue last night, and although I had been getting similar behavior to what you describe on my home rig, I couldn’t make that duplicate last night, so I’m hoping the improvement we made was a good one. (Admittedly, I was still turning my graphics down to High Performance when multi-raid groups were in the PQ area.) We’re not done yet and there will be more improvements next week.

Engine improvements are also on our list for this year. Those definitely take time to accomplish but there are some obvious things we should do to bring the engine up to par with other modern engines.

Server upgrades are something we want to complete also. In the last six months, we’ve upgraded Antonia Bayle, Crushbone, and Freeport because they were the most highly populated servers. Since the merges, it’s obvious that Splitpaw and Unrest (at least) need upgrades also, and we would like to just go ahead and upgrade all of the remaining worlds. Budget requests have been made.

Stay hopeful.

As for Freeport (the EQ2X free-to-play server):

We love the free-to-play model and consider EQ2X to be a great success, actually. This is the most highly populated server on either service, and as you say, the community is a completely different tone than on Live.

EQ2X gives players that are uncertain they want to commit to an upfront purchase and a subscription commitment a way to sample the game and see if they like it. We think EQ2X is doing exactly what we hoped and consider it a very worthwhile part of the franchise!

If we decided to push for more players, Qeynos and Neriak might still open up. But right now, we’re focusing this year on content and making our current players happy. We’ll see how things go in the future.

 

If you are an EQ2X player with Bronze or Silver access (a Gold monthly subscription is roughly analygous to an EQ2 live subscription), and are thinking about buying Destiny of Velious, you may wish to read this excellent post by Claviarm on the EQ2 Extended Forums about some extra fees you may be on the hook for:

So now that the NDA has been lifted, I just wanted to let all the bronze and silver players out there know ahead of time that Destiny of Velious may not be a wise purchase unless you also set aside some money for equipment unlockers. Right from the beginning, the solo quests give out legendary gear. I didn’t spend a lot of time playing the beta, so it’s entirely possible I missed something, but I didn’t run across a single item that was TREASURED or below.

To put it another way, the $40 or more that you spend on DoV will get you almost nothing on its own. The new content expects you to be in the new gear, and you can’t use any of it without buying unlock tokens.  Just a friendly caveat to all you potential emptors out there.

And if there are any bronze players out there who are thinking about buying the expansion without going silver, unlikely though that may be, know that almost everything on the faction merchants costs more platinum than you’re allowed to carry.

Ignoring the immediate trolling response this post received, this raises an important point. If all of the solo quests reward LEGENDARY and above rewards, then you will need to buy Equipment Unlockers which run 250SC for 5 unlocks.  If you complete a bunch of quests and receive a full new set of armor, jewelry, weapons, charms, cloak, etc., so let’s say 20 items, that will cost you $10.00 ($5.00 if you got SC on sale) to equip it all.

 

Despite prophecies and predictions declaring EQ2X overpriced and underdelivered, it seems EQ2X’s popularity has nonetheless led it to be a victim of its own success in recent weeks. Several threads on the EQ2X forums about server crashes, instability, and lag have been created which got some reaction from SmokeJumper. Currently, EQ2X runs on but a single server called Freeport.

After the jump, responses from SmokeJumper

I do apologize that we weren’t more readily reactive. We normally are, but we’ve been tunnel-visioned getting “Destiny of Velious” ready for release next week.

We’re aware now and you should see action quickly this week.

Sorry about this. We’ll get rid of the issues as quickly as we can.

and:

The server issues will get resolved.

Currently, there are absolutely no plans to allow transfers from Extended to the regular Live service. It violates too many things for what we’ve told players on the Live servers and it’s extremely unlikely to occur. Sorry for that, but we will fix the performance issues, so this will hopefully become a moot discussion again soon.

and:

We are aware of the posts being made here, Rothgar has posted recently, and as you probably know, the dev team is pretty focused on the “Destiny of Velious” launch one week from now.

So…that being said, performance issues like this are a huge nuisance and we’ll put it on our priority stack for immediate attention. We’re locking on a bunch of stuff for DoV tonight, so we’ll be able to start looking at stuff tomorrow.

 

So it was put forward that the Big Marketing Push for EQ2X that was promised for late summer never materialized. SmokeJumper tackled this one:

The decision was made to delay the marketing spend until January after the Christmas cage fights over banner slots and other advertising have died down a bit.

So…January now.

 

Karen Bryan, known to us for her involvement in the A View from the Top and Shut Up We’re Talking podcasts, has been providing interviews and in-depth coverage for Massively for several months now, and today she weighs in with an exclusive interview with Dave “SmokeJumper” Georgeson regarding the upcoming Destiny of Velious expansion.

The Tattered Notebook @ Massively — Interview with Dave Georgeson

 

Sony Online Entertainment announces – Superfan Holiday Savings!

From monday the 29th, until friday the 5th – enjoy 25% to 35% savings on stationcash, when purchased online.

Beginning Monday, November 29, log in to EverQuestEverQuest IIEverQuest II Extended,Free RealmsClone Wars Adventures, and PoxNora to find special deals on Station Cash and offers on in-game items and memberships. Each game has different offers, so visit your favorites to see what kind of deals you’ll find!

Source: EverQuest2.com

 

Is it time to just rip off the Band-Aid™ and be done with it?

Unannounced in this week’s additions to the StationCash Marketplace were the addition of in-game merchant-bought arrows (no great shakes compared to woodworker-made ones) to the StationCash Marketplace. When prompted on the EQ2 Forums, EQ2 Senior Producer Dave “SmokeJumper” Georgeson had this response:

They’re just the basic arrows you can get from merchants. It’s a convenience thing for folks that run out of arrows in the field.

and later in a similar topic in the Tradeskills forum:

It’s pure convenience. Some players are willing to spend a buck to avoid leaving a raid or dungeon to resupply with arrows.

Player response has varied from “Get this crap off the live servers and put it back on EQ2X“, to “if my group/raid expects me to buy items from the Marketplace to stay competitive, I’ll tell them to pound sand” to “Why not just rip off the Band-Aid and put RMT on the live servers, since that’s where we’re headed anyway.

UPDATE: In response to player concerns, these arrows have been removed from the StationCash Marketplace. From SmokeJumper:

We never intended to start a fight here, folks.

They’re removed.

I think SOE have demonstrated a lack of self-discipline in what items they will add to the Marketplace. They’ve continued to push the envelope, seemingly until players will accept full RMT on the live servers.
Is it time to just rip off the Band-Aid and go full RMT on the live servers?

Most of you probably clicked delete on this weekend’s announcement that Pirates of the Burning Sea is going full RMT/Free-to-Play. I read it with interest, because it’s like a pair of binoculars (or a spyglass and sextant, if you will) into the future of EQ2, EQ2Next, and beyond.

 

EQ2 Extended (Free-to-Play) may seem to be “set in stone”, but in fact, changes are still being made and considered during its Public Beta/Soft Launch. Of particular discussion have been the price of race packs and just how limiting the lack of broker access is on the Bronze level. A possibility is to sell races individually, and looking at other options for in-game economy.

From Rothgar on the EQ2X Forums:

Its not set in stone, but we are looking at selling all classes as individuals, not as packs. This means we might have to put a restriction on betrayal if you don’t own the other class. But this should be preferable to charging double the price and giving you an extra class that you may not want. Then you’d only have to buy the other class if you wanted to betray.

Also, I think you guys will be pleasently surprised by the pricing that we’re considering. Classes don’t have to be more than the cost of monthly subscription. As long as the gold plan still has value, selling classes individually will open them up to everyone, even those that would have not gone for the subscription. Mounts can have a higher price tag because they are more of a luxury item that you don’t need. The price of a class shouldn’t restrict people from trying several out, because after all, we want you to find your perfect class and stick with the game.

We’ve also had some interesting conversations about economy and broker access. We’re definitely looking at options. Something we definitely want to see is more of a player economy. The idea of a new “East Commonlands” cropping up would be really cool too. Would even be fun to see players taking out the portable crafting stations and making things for people on demand. We don’t want to eliminate the broker, but bringing the old-school player interaction back to the game would be really fun.

UpdateThis just in from Smokejumper:

If you are a Bronze or Silver member, there are two new features available to you!

Classes, a la Carte!

You can now purchase individual classes for 750 SC each. You can either purchase them in the marketplace or at the time of character creation. All classes outside of the original eight free ones are available for purchase.

(Gold and Platinum members, this doesn’t affect you since you have always had access to all the classes.)

Broker Credits!

If you wish to interact on the Broker system (either listing an item for sale or purchasing something for yourself), you can now do so. A pack of 10 Broker Credits is available for 150 SC. Each time you list an item or purchase something, you expend one credit.

(Again, Gold and Platinum members don’t need these since they have open access to the Broker at all times.)

 

One aspect of the EverQuest 2 Live vs. EverQuest 2 Extended (Free-to-Play) debate has been how Station Access fits into the picture. Many Station Access players are using the account not to play multiple SOE games, but for the extra 5 character slots.

With the “EQ2 Subscription Perks” announced by SmokeJumper for monthly, quarterly, and yearly subscriptions, designed to offset and contrast against the EQ2 Extended servers, Station Access players have been feeling left out.

In a thread entitled “Station Access Accounts – No Multi-Month, No Extras, No Nothing“, SmokeJumper has hinted at some possible changes going forward.

Actually, (and I can’t commit to things because this stuff is under the control of Marketing…not Dev), the changes I proposed were mostly to the multi-month memberships, not to the SA packages specifically.

If you’re signing up for SA because you like to play multiple games, then it’s already a fantastic deal. However, if you’re signing up for SA just because you like having more character slots, then its obvious why you’re bummed about not getting to take advantage of the multi-month memberships. So my proposal was intended as a solution for folks that aren’t using SA for multiple games, but are only using it for extra character slots.

That might make my proposal obvious, but I’ll wait and see if marketing runs with the idea before rolling it out any further here. No guarantees…just working it from my side also to see if I can help make changes.

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