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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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This week.. Jethal talks about betraying back and forth from Freeport to Qeynos, [...]

Aug 062011
 


I am sorry to announce that one of our own Antonia Bayle players has turned out to be a douche-bag

Has anyone heard from John Cobb? If so let him know that we the Doran Family do not appreciate being lied to or being decieved. You do not stay with a family for 9 months rent free and then ditch them when they call your bullshit bluff and leave a 7 year old little boy to not have an 8th birthday party because you stole the money that was supposed to be used for it so you can run off in the middle of the night like a coward!!!!!

John Cobb, player of the character known as “Radiance” on the Antonia Bayle Server, is said douche-bag.  Stealing from the family who helped him in time of need.  This is a despicable betrayal.

There is an effort to help the family who got robbed.  If you care to make a donation.  You can PayPal to [email protected] (sorry, that’s not a direct donation link, but you can go to PayPal and direct a donation from there, to that address)

 


 

Such an involved change as rewriting the underlying housing code of EQ2 will no doubt lead to many questions about what has changed, what hasn’t changed, and what additional functionality we might first see in the future. In any programming project, just recreating existing functionality can often eat up most of your time, leaving little left to add new features.

Q (Rainmare@Oasis):

Will the 7 year Vet house be considered a ‘prestige’ home?

A (SmokeJumper):

No, the 7-year Vet house [Mistmoore Crag Estate] is not a prestige home. It’s a “standard” house.

Q (Anobabylon@Oasis):

Can guild halls be linked as well? Get portal device from guild door and place it in another guild? This would be SAHWEEET!

A :

Only indirectly. The shortest route between two guilds would be:

GUILD A Guild A Prestige Home Guild B Standard House Guild B Prestige Home GUILD B

Q: (Anobabylon@Oasis (followup)):

I have gone on and on about bringing in a “sister guild” feature where we could have a shared community between multiple guilds, and though this would not solve all the issues, it would definately be a HUGE leap in that direction. Please take time to consider it and see if this is something that could be implemented.

A:

Not currently, but I’ll put it in for future consideration.

Q (Mary the Prophetess):

Is the Freeblood manors considered to be a prestige home? If I own it already, may I buy a normal home without losing it?

A:

Yes, the Freeblood Lair is a prestige home. And yes, you’ll be able to link it as soon as the feature rolls out.

Q (Tkia):

Many, many people forget to sort out their housing before they start betrayal and for a lot of them sneaking back into a now hostile city seems to be beyond their skills.

A:

Read the FAQ more carefully and look for loopholes.

If you forgot to clear your house out before betrayal, then link into it via a prestige home and sneak your stuff out that way.

Q (Mystfit):

Could you please allow some sort of naming or note ability on the house list interface. With so many homes possible on that list it could get very confusing to remember which house is which or which house has what.

A:

The addresses in the list all contain the name of the owner of that home. For example, you wouldn’t just see “4 Bayle Road” as an address. You’d see “’s 4 Bayle Road home” as an address.

Q (Makya@Everfrost):

Two questions, when a portal item is placed in a guild hall:

…is it tied to the specific player who’s house it came from or is it a generic “4 Bayle Court” portal for example?

…if it’s tied to a specific player, does it use up part of the item count of the guild hall?

A:

It’s tied to the player (shows their name in the address so you know whose “4 Bayle Court” house you’re looking at).

Yes, it does add to the item count.

Q (Seshat@Runnyeye):

Do I have to own two houses to get links to my friends/alts houses ?

Does this guild hall list hava a limit. What happens if every member of my huge guild gives me friend access to thier house ?

A:

You don’t have to own multiple houses for one of your friends to link to your house from a Prestige Home.

Regarding your second question…then you’d have a lot of friends on the exit list from your house! You’d still have to place a ton of portals for that to work, but it’s do-able. Try it and find out.

Q (Anobabylon@Oasis):

Will the obtained ports from the doors/access points for each house be LORE where we can only carry one at a time? I would prefer if we were able to pick up as many ports as we wanted at any given time so we could have one character make the runs to each of our other characters houses and place them all rather than having to run back and forth; pick up port, go to house A, go pick up port, go to house B, go pick up port, go to house C ect. Just seems very tiedious to me.

Is there any noise about letting us set our “Set Call to Home” ability to be located INSIDE a house? That would be very helpful.

A:

Portals are definitely LORE. One at a time. No, there’s no discussion about Call To Home going directly to the interior of a house at this time.

Q (Neversea):

Will we be seeing those prestige houses on test on live at some point? And please tell me they are NOT station cash ones…

A:

The only thing we haven’t done with Prestige Homes yet is give them away as loot items, and I’m sure we’ll do that in the future. We’ve given them away for promotions, as Fan Faire prizes, and just about every way we can think of…and yes, there will be some available on the marketplace.

Q (Cloudrat):

I have serveral prestge homes already, but for those who don’t, will they be able to link standard houses to each other without a prestige one to link them? I read it but it seems a bit like it could go either way depending on which paragraph you read.

A:

Standard homes can’t be directly linked at this time.

SmokeJumper also provided this image of an xample map of a character’s houses and the houses of their friends and what travel paths are possible.

If you’d like to read these questions and more in context, read the thread on the EQ2 Forums.

Not currently, but I’ll put it in for future consideration.
 

An extensive Multiple House Ownership & Prestige Homes FAQ has been posted on the EQ2 Forums by SmokeJumper yesterday.

In brief, each character can have up to 10 houses. This can be any combination of regular houses within the cities (betrayal  and citizenship quests, which will be streamlined at a future date, will allow simultaneously owning houses in multiple cities), as well as ‘prestige houses’. Some of these prestige houses have been revealed (Freeblood manor, Everfrost summer house) and others have been hinted (Neriak Opera House, Qeynos Dojo, Maj’dul Library, Maj’dul Bottle). Within your 10 house limit, you may have 1 of each house type per character.

Players can now link their regular houses to prestige houses, and port directly to friend’s houses from their own house or even guild hall. This brings us a step closer to Guild Alliances, linking guild halls to facilitate grouping and raiding, but will still require an intermediate step of zoning to a regular or prestige home.

We provide the entire Multi-housing FAQ here for reference purposes:

Multiple House Ownership & Prestige Home FAQ


How many houses can I own?There is currently a limit of 10 houses per character. We set this limit conservatively for the launch of the feature. If 10 houses per person launches smoothly and everything looks great, then we’ll relax this limit in the near future. Each home you buy has to be unique. So, if there was no limit, you could potentially own one of each house in your Good/Evil-aligned cities, plus one each of each Prestige Home, if you so desired.

What kinds of houses can I own?

You can own any combination of up to 10 houses that you want, assuming you have the necessary prerequisites to purchase those houses.

“Standard houses” are the original city houses located in the six player cities of Qeynos, Freeport, Kelethin, Neriak, Gorowyn, and New Halas; plus the Maj’dul housing earned through the Courts of Maj’dul.  The houses in the six player cities have until now required citizenship in that city to purchase them; this is being changed so that only alignment is required. Example: if you are a citizen of a “good” aligned city (e.g. Qeynos), you will now be able to purchase houses in other “good” aligned cities (e.g. Kelethin or New Halas).

“Prestige Homes” are new, unique styled houses that may be acquired from multiple sources including LoN rewards, veteran player rewards, Station marketplace purchases, collector’s edition bonuses, and more. These are not tied to any specific city or alignment. Currently most of these are accessed via portals in South Qeynos (near Bayle Court) and South Freeport (near Justice Road). In the longer term we plan to change this to a custom interface that can be available in all player cities.

How does prestige house linking work?

Prestige homes can be accessed via a portal house item that you can place in any home or guildhall where you have at least trustee access. To get this portal house item, right-click on the outside door or portal through which you would normally enter your house from the city zone. There will be a right-click option “Get Portal Object”. This gives you a portal house item that you can place in another house. Once you place the portal house item, you can click on it to enter your prestige home just as if you had clicked the door/portal in the city zone. You can obtain and place as many house portal [sic.]

When a portal house item is placed in a home, it creates a two-way link between the two houses. For example, if you own a Freeport Manor in South Freeport (standard house) and also own the Skyblade Skiff (prestige home), right-click on the door to the Skyblade Skiff in South Freeport and select “Get Portal Object”.  Now enter your Freeport Manor, and place the portal item anywhere inside it. Click on the portal you just placed to zone directly into your Skyblade Skiff home.

To exit the Skyblade Skiff, click on the exit door as normal, and select “leave house”. This will bring up a list that contains all the houses that currently link either TO or FROM this house via portal object, as well as an option to exit to outside (back to the city zone).  In this example, the options you see would be “Outside to South Freeport”, and “Visit (your name) at Freeport Manor in South Freeport.  If you also placed a portal to your Skyblade Skiff in your friend’s home in Baubbleshire, then you would also see on the list “Visit (your friend) at Qeynos Village Inn in Baubbleshire”.

Where will the guildhall amenity “portal to member housing” take me?

If you own multiple homes, when you click the guildhall amenity “portal to member housing”, you will see a list of all houses to which you have been individually granted friend or higher access (ie, your name has been specifically added to the access list, you will not see houses that have set the default access level to “friend”).

How do broker and house vault slots work?

Now that you can own multiple houses, the number of broker and house vault slots are no longer based on which house you own.  Everybody has six broker slots and six house vault slots, regardless of how many or how few homes they own.  In-home vendor containers can be placed in any home you have trustee access to, as currently implemented.

How do I pay upkeep?

If your rent has expired, upkeep on your house can be paid by any trustee to your house from anywhere that you can enter your house, including in-home portal objects and the guildhall “portal to member housing” amenity.

How do I pack up and move to a new house?

Click on the external door to your home, or a portal item (for prestige homes), to bring up the housing window. Beside the “enter your home” and “pay upkeep” buttons is a third button. If you have furniture in your house, the button will say “move items”; selecting this will give you the option to pack the items into a moving crate and send it to any one of the other houses you own.  Once your house is empty, this button will display “relinquish house” which allows you to remove this house entirely from the list of houses you own.

Where can I place portals to my house?

In any house or guildhall in which you have trustee access allowing you to place the items.

What happens if I betray?

The betrayal process works the same way as before. However, when you arrive in your new city and buy a new house, it will no longer automatically move the items out of your old house, since you can now own more than one house.  Instead, if you wish to retrieve furniture you left in your old house, you may need to sneak back into your old city to pack it up.

Yes…this does mean that you can have a house, for example, in Neriak, and then betray to Kelethin, buy a house there and use a prestige home to link between the two.

An update on the house-selling merchant [for Test Copy]:

The merchant’s name is Fannie Fae (*smirk*) and she offers bargain prices on foreclosed discounted prestige homes for a limited time only!

She sells the following Prestige Homes:

  • Dojo
  • Maj’dul Library
  • Maj’dul Bottle
  • Opera House

You can only purchase one of each of these, but you can fill the rest of your 10 total homes (if you wish) with standard houses from around the world.

[On Test Copy,] Fannie Fae will be found in South Qeynos and South Freeport near the existing prestige home access points in those cities. She will not be added to live servers!

Enjoy!

Jan 142011
 

Well, everyone else seems to be having their list of Top “Things” of 2010..  So, why should we be any different?  Kithicor.org presents..  The Top Downloaded Media of 2010!

Songs:

Song Title Downloads
Heal me, Baby (One more Time) 2622
Here Comes Nagafen 1536
Yesterday 1351
Can’t Mez This 1346
Brell’s Magic Keg 1272
(I Just) Died in the Fens 1233
I Love Hunting Gnolls 1195
Rangers Paradise (EQ2 Version) 1188
Don’t Touch My Beard 1146
Cyber Sex Mistell 1141

Music Videos:

Video Title Views
GNOOB! 829
Dark Elf Girl 443
Brell’s Magic Keg 346
I Love Hunting Gnolls 337
The Ranger 324
Seven Elvish Angels 318
12 Days of Frostfell 317
Fly Away (The Betrayal Song) 316
Rangers Paradise (EQ2 version) 290
Don’t Steal My Node 289
 

SmokeJumper on the EQ2 Forums perhaps being too truthful:

It was basically the other way around and our announcement wasn’t very smooth. The [vampire] race was originally intended as a marketplace-only offering and then we decided to also create a way for players to get it as a promotion also.

The marketplace offering comes out sometime this month (it’s not done yet, so dates aren’t exact), but the winter promotion doesn’t end until Velious comes out, so that’s when we’ll give it away to those that want to wait for it.

Lemin summarized it thusly:

Frankly I don’t know which of the two announcements i find more deplorable, you actually come to the live servers and post you intended to add a race through the marketplace? You expect not to lose accounts over that? Quite a lot of people will find that this was your original intent an unforgivable betrayal giving it to us as a afterthought probably wont soothe these people.

to which SmokeJumper said:

I’m sorry that this bothers you, Lemin. But frankly, that offering breaks none of the rules we set for this marketplace on Live. And we are giving it away if you’re patient…and we decided to give it away before we told you about the race in the first place. I don’t see the issue here.

Since putting races on the Marketplace is something that has never been announced to the players until today’s ham-handed announcement, I’m not quite sure how we can compare it to any preconceived set of “rules”.

 

Amnerys has posted the complete Game Update Notes for Game Update 58: Arcanum Revealed on the EQ2 Forums.

Here they are after the break:

ZRAXTH’S UNSEEN ARCANUM

  • Before his death, High Shaman Zraxth meddled in dark magics, spiritual and arcane.  The secrets he discovered and the planar forces that he tapped into should have been lost forever within his tower upon his death. Those who are attuned to spiritual forces are now having visions of a sinister power trying to force its way into Norrath, from somewhere hidden deep within the hallows of Guk. Now you must travel to the Ruins of Guk, and challenge what lurks inside the Unseen Arcanum.
  • Zraxth’s Unseen Arcanum is a single group heroic zone that has the choice of either normal or challenge mode for players of level 90.

SPELL FX REVAMP

  • Based on player feedback many of the spell visuals have been updated.
  • Many sounds have been restored to what you had before the revamp.  Dirges and Troubadors should sound much more familiar now as well as Priest healing spells and buffs.
  • Many of the casting and combat animations have been restored.  The issue where the weapons were sheathing and unsheathing during casting should now be fixed.
  • Fixed an issue with entering and exiting stealth on all classes.  It should now be more visually obvious when stealth breaks and when entering stealth.
  • Lifetaps, mana taps, etc should no longer incorrectly show the damage portion on the caster.
  • Fixed all Wards, Roots, Mezz, Slow, Fear and Stun FX to show for the duration of the spell.  These FX should now be big enough for all to see.  Also, it should now be more obvious when a root or mezz breaks as the FX will turn off at the right moments.
  • Some specific updates include but are not limited to:
    • Dirge:  Notes will now persist on “Death’s Door”.
    • Troubador: Notes will now persist on “Daelis’ Dance of Blades”.
    • Wizard:  “Fusion” and “Ro’s Blade” have been restored to their former glory.
    • Conjuror:  Updated “Earthquake” to be more unique looking than “Shattered Earth”.
    • ShadowKnight: “Grave Sacrament” will look and sound much more familiar.
    • Warlock:  “Rift” now has a more shadow/void look.


NEW MOUNT FEATURES!

  • It’s now easier to manage your collection of mounts from within the Character Window (C)!
    • Mounts can be stored in their own dedicated inventory window and newly acquired mounts will go here automatically (there is a ‘Mount’ tab on the bottom of the Character Window).
    • Drag any mount to the “Equipped” or “Appearance” mount slot.
    • Summoning a mount will now use the effects from the Equipped slot but apply the appearance from the Appearance slot.
    • There’s a new “Summon Mount” ability in your Knowledge Window as well as the bottom of the ‘Mount’ tab, which may be dragged to your hotbar.
    • There are also new achievements to reward you for expanding your collection of mounts!
    • To better display the name and type of mounts that will be appearing in the mount window, many of the items have been renamed to be more concise.

PLAYER HOUSING

  • You will not be able to purchase and move into a new house if the total number of items you are bringing (old house item count + number of items in old moving crate) is more than the total number of items the new house can hold (new house item limit + new house crate limit).
  • You will no longer be able to place or move items in your house if your moving crate is overloaded. Take items out of the crate until it is back down to its limit to be able to place and move items again.
  • Outdoor areas have been added to the following housing layouts:
    • Neriak: 2 Walk of the Dead and 3 Walk of the Dead
    • Kelethin: Aerie Kolmas and Aerie Amree
    • Gorowyn: Timorous Heights and Gorowyn Heights
    • Halas: Manors of Erollisi and Manors of Mithaniel
    • Maj’Dul: Affluent Maj’Dul Residence and Large Maj’Dul Residence
    • Freeport: 1 Compassion Road, 3 Compassion Road, 5 Compassion Road, 7 Compassion Road, 1 Integrity Road, 1 Freedom Road, 2 Freedom Road, and 1 Justice Road
    • Qeynos: 2 Bayle Court, 4 Bayle Court, 5 Erollisi Lane, 8 Erollisi Lane, and 5 Karana Court
  • The houses now have a higher allowed house item count.

BETRAYAL

  • Spells above apprentice are now preserved after betraying in the following situations:
    • Betraying to a different class:
      • Shared spells will retain upgrades
      • All new spells will start as apprentice
    • Betraying back to original class:
      • Shared spells will retain upgrades
      • Any spells that were upgraded before betrayal will remain
    • Betraying to the same class:
      • No spell upgrades will be lost

PVP UPDATES!

OPEN PVP

  • Warfields are now tiered!
    • Participants should visit Antonica (10-39), Enchanted Lands (40-69) or Kylong Plains (70+) to test their might!
    • Participants must now defend and attack within each Warfield.
    • Participants will need to destroy the enemy towers to win. (6 Tokens)
    • Failure to defeat the towers will result in a draw.  (3 Tokens)
    • Failure to defend the towers will result in a loss.  (2 Tokens)
    • Event will continue to spawn every two hours and run for 30 minutes unless one team is victorious.

PVP USER INTERFACE

  • Targeting a PvP target will no longer open the grouping tutorial window.


PVP GENERAL

  • Attacking a RED con player will now place you under Carnage.
  • All zones are now set to an 8 level PvP range.
  • With the exception of a few quest hubs, all other zones will now be immunity free.   Anyone that zones in or spawns in our 8 level range areas will no longer have infinite immunity.
  • A timer of 60 seconds will count down and players will need to fight or flight from now on.
  • Starting Cities and corresponding starting zones are now aligned to their ruling faction and will “carnage” flag enemies.
  • The time and distance before you are out of combat has been doubled in PvP.

PVP MERCHANTS

  • Scion of War (Open PvP) armor merchant will now display all wearable armor within your level range. This includes armor that is focused for another class, but wearable by you.
  • New weapons and accessories are available via the Scions of War.

PVP ITEMS

  • Novice of Discord set bonuses are now No Modify and the ward regenerates for less each round.
  • “Mutilate” and “Mangle” will last 10 seconds and will continue to stack with similar effects from different casters and are curable.

PvP WRITS

  • PvP Writ rewards are now tiered based on levels.
  • PvP Writs will now grant the following number of tokens:
    • T2 = 1 token
    • T3 = 1 token
    • T4 = 2 tokens
    • T5 = 2 tokens
    • T6 = 3 tokens
    • T7 = 3 tokens
    • T8 = 4 tokens
    • T9 = 4 tokens
    • T10 = 5 tokens

PVP ABILITIES / ALTERNATE ADVANCEMENT

  • Toughness has been changed to 30% damage reduction at max skill and will continue to provide PvP Critical Mitigation.
  • The skill cost to reach max Toughness has also increased by 50% at all tiers.

Defiler

  • “Mail of Souls” now has a 40 second reuse in PVP Combat.
  • “Mail of Souls” no longer shows a duration.

Druids

  • “Tunare’s Grace” now only cures one effect of each type in PVP Combat and has a 40 second reuse.

Fury

  • “Abolishment” has a 40 second reuse in PVP Combat.

Inquisitor

  • “Resolute Flagellant” has a 40 second reuse in PVP Combat.

Mystic

  • “Ancestral Balm” now has a 16 second reuse in PVP Combat.
  • “Ebbing Spirit” now has a 40 second reuse in PVP Combat.
  • “Ebbing Spirit” no longer shows a duration.

Templar

  • “Cleansing of the Soul” now only cures one effect of each type in PVP Combat and has a 40 second reuse.
  • “Devoted Resolve” now has a 40 second reuse in PVP Combat.


Warden

  • “Verdant Whisper” has a 40 second reuse in PVP Combat.
  • “Tranquility” now has a 120 second reuse and heals for less in PVP Combat.

BATTLEGROUNDS UPDATES!

  • Season 2 begins!  New weapons and accessories are available via the Sisters of War.
  • A huge change for Season 2 is the consolidation of the Ganak, Gears and Smuggler’s tokens into a single Battleground Token.   The Sisters of War have each taken the duty of exchanging your old token at a 1:1 ratio.   In addition, the items previously sold for multiple currencies are now priced to accept the new Battleground Token.
  • The Scions of Discord have taken over the duties from the various battleground faction representatives and will now have players complete battle specific challenges, once per day.   Players may do one kill count and one victory condition quest per day and it will grant a battleground token once completed.   Players can also start participating in these challenges starting at level 30.

BATTLEGROUNDS GENERAL

  • Gears of Klak’Anon’s Relic will now place you in combat when held.
  • Ruins of Ganak Flags will now place you in combat when held.
  • Smuggler’s Den victory condition has been reduced from 1500 to 1250 points.
  • Attacking a player in a BG will pull that player into combat.
  • Fixed an issue where a groupmate’s icon was still visible after that groupmate left the group.

BATTLEGROUNDS MERCHANTS

  • The Sister of War (Battleground) will now display all wearable armor within your level range.  This includes armor that is focused for another class, but wearable by you.
  • New weapons and accessories are available via the Sisters of War.

COMBAT

  • The stat “Double Attack” has been changed to “Multi Attack”.
  • Multi Attack has been capped to 100%.

USER INTERFACE

  • [Fan Faire feedback] You can now specify chat channel colors for up to 20 channels.
  • [Fan Faire feedback] You may now define up to 40 custom chat channels and they will be stored between sessions.
  • [Fan Faire feedback] The Leader-Only loot dropdown box is now sorted alphabetically by player name.
  • [Fan Faire feedback] The trade window has now been expanded to allow for the trade of up to 12 items at a time.
  • The Options window now supports Basic/Advanced mode (toggled by a button in the upper-right corner of the Options UI).
    • Many options have been flagged as “advanced” and will no longer be displayed when the options window is in “basic” mode.
  • We made a few modifications to the character window for stats.
    • There is now a fourth button that has tradeskill stats and general information.
    • The second button was moved into two buttons.
  • We’ve introduced a new “Currency” tab within the Character window.
    • All in-game currency items can now be stored in this window instead of filling up your bags and bank space.
  • You can now click the detriment icons in the player window, group window or raid window to attempt to cure those conditions.
    • New command /cureplayer [playername|group or raid position][trauma|arcane|noxious|elemental|curse] optional [spell|potion]
      • Example: /cureplayer g0 noxious spell
        • Will attempt to cure yourself of a noxious detriment with only spells and without using potions (even if you have them).
      • Example: /cureplayer r4 noxious
        • Will attempt to cure the character in raid slot 4 of a noxious detriment using a spell or potion (whichever is available).
    • When using potions, the highest level tradeskilled potion in your inventory will be used first. This works with all tradeskilled potions.
    • The abilities Cure Spell, Cure Arcane, Cure Elemental, Noxious Cleansing and Cure Curse work with click to cure and the /cureplayer command.
  • Your Target and Implied Target windows will now display the casting activity of NPC targets.
  • You can no longer place items on the broker for 0 copper.
  • The left side of the quest window now properly updates when a quest is ready to hand in.
  • When sorting the quest journal by zone the current zone will be highlighted in gold.
  • Chat bubbles above characters’ heads will now be restored after using the /loadui command.
  • You can now search for items on the Marketplace by name.
  • Changed the mini-map to show the player indicator and orientation even when no map is available for compass functionality.
  • Inventory bag windows will now always anchor to the center of the screen so they will remain positioned relative to each other when the main window resizes.

GENERAL

  • Default performance settings on new installations should now be more accurate based on your computer’s capabilities.

STREAMING CLIENT

  • Fixed an issue where the client locks up when the asset server cannot be contacted.

ABILITIES / ALTERNATE ADVANCEMENT

  • [Fan Faire feedback] Fixed an issue where some high end de-taunts like evade were giving hundreds of thousands of points of de-taunt when they should only be giving 2000 to 5000-ish.
  • AAs that modify spells cast on others, such as the Dirge’s “Enhance: Dead Calm”, now properly modify the buffs cast on others in your group or raid.
  • Cure curse will no longer be used if the target does not have a curse to cure.

Brigand

  • [Fan Faire Feedback] Advancement Abilities can now be applied with “Double Up”.
  • When doubling up on Barroom Negotiation you will no longer hit yourself.

Clerics

  • [Fan Faire Feedback] “Steadfast” can’t be dispelled randomly.

Coercer

  • [Fan Faire Feedback] “Possess Essence” can now be cast on bosses and named NPCs.

Crusaders

  • “Holy Steed” and “Unholy Steed” now grant 25% run speed.

Defiler

  • “Mail of Souls” no longer shows a duration.

Druid

  • [Fan Faire Feedback] “Serenity” can now be cast while stifled.

Illusionist

  • [Fan Faire Feedback] “Time Warp” now has a 120 second reuse and applies to the group.
  • [Fan Faire Feedback] “Time Warp Preparation” no longer uses the same icon as “Time Warp”.
  • [Fan Faire Feedback] “Time Warp” now uses a slightly different icon.
  • [Fan Faire Feedback] “Arms of Imagination” now grants 1% Flurry per rank as well as the 4% AE Auto-Attack.
  • [Fan Faire Feedback] “Personae Reflection” has 20% more health and has higher magical mitigation.

Mystic

  • “Ebbing Spirit” no longer shows a duration.

Necromancer

  • [Fan Faire Feedback] “Undead Horde” can no longer be dispelled.
  • “Siphoning of Souls III” should now grant the correct souls.

Priests

  • [Fan Faire Feedback] “Wrath” has had its power cost drastically reduced.

Rogues

  • [Fan Faire Feedback] Wisdom line:
    • First Ability: “Deft Disarm” deals small damage and decreases the target’s strength and wisdom.
    • Second Ability: “Lunge Reversal” deals damage to the target when the Rogue is deflected, blocked, riposted or parried. It will also inflict damage when the rogue parries or ripostes. The refresh is 15 seconds.
    • Third Ability: “Remarkable Mobility” grants the Rogue a chance to Multi-Attack.
    • Fourth Ability: “Coule” is a frontal attack that reduces accuracy and melee damage of the target.
  • Strength line:
    • Fourth Ability: “Traumatic Swipe” now reduces a small amount of potency as well as reuse time.

Warden

  • [Fan Faire Feedback] “Infuriating Thorns” can now be cast on the Warden.

Troubador

  • [Fan Faire Feedback] “Requiem of Reflection” now lasts for two minutes when it triggers.
  • Benefits from AAs that enhance “Aria of Magic”, “Elemental Concerto”, “Arcane Symphony” and “Ballad of Warding” now properly apply to group members.

Dirge

  • Benefits from AAs that enhance “Dead Calm”, “Cacophony of Blades” and “Noxious Symphony” should apply properly to group members.

Bards

  • “Victorious Concerto” can critically hit once again.

VITALITY

  • Vitality will no longer be lost when you reach max level.
  • Players at max level will accrue and use vitality as normal. The vitality bonus at max level will increase the amount of XP that is converted into AA XP.

TRADESKILLS

  • [Fan Faire Feedback] Carpenter tradeskill writs now only ask for items that are made on the woodworking table.
  • [Fan Faire Feedback] Adorning merchants in Butcherblock Mountains and Kelethin now sell Transmuting Dilutions recipes which allow the conversion of higher quality transmuting components into lower quality products.
  • The Adorning daily quest now works off your actual skill not your modified skill.
  • Woodworkers and their customers rejoice!  Woodworkers can now make totems that stack up to 100 in your inventory.  (Old totems that already existed remain unchanged.)
  • The tinkered items Call of the Tinkerer, Repository of Construction, and Heart Stopper devices are now usable by anyone of the required level, tradeskill OR adventurer (formerly they were adventure level only).
  • Tradeskill fuels are now named more consistently to make them easier to remember and to find on merchants.
  • All crafted ammo (arrows, throwing knives, etc.) now stacks to 200 for more storage convenience.
  • Neriak now has more clipboards available in the crafting area for picking up tradeskill writs.
  • Failing to counter an event while tinkering now only produces an actual explosive fireball for the more major failures, instead of any failure.
  • Tinkered fireworks now have a lower fuel cost to make.
  • Jewelers now have recipes for necklaces in the level 10 and 20 ranges.
  • Dusts used by alchemists to make potions and poisons now indicate which level range they are for.
  • Danak Wishbone and Riliss Chicken Foot are now flagged ‘lore equip’ so that crafters may use one and sell others.
  • Far Seas Supply Chain and Tools of the Trade buffs now properly increase the amount of progress and durability gained by the percentage specified and should be more helpful than they were before.
    • These only increase the gain, and have no effect if you lose durability or progress in a tradeskill round.
    • These effects increase the gain from tradeskill abilities such as Varnish and bonus progress you get from a success or critical success!

GUILDS

  • The required experience for guild levels has had its progression smoothed out; “hell levels” have been removed.

AMENITIES

  • [Fan Faire Feedback] The crafting supply depot amenity can now hold up to 200 unique items.
  • Guild Hall Mailboxes can now be set to the Paineel style.


POPULATION

Willow Wood

  • [Fan Faire Feedback] Banker Deephathom no longer chastises you about loans.

Greater Faydark

  • Kurista has become the new High Priestess of Growth! She can be found in the same building Eva Corunno’thes occupied in Kelethin.
  • Ambassador Gibrien Marsden [Change of Citizenship] & Derek Travllor [Qeynosian Emissary] have been moved from Green Knoll to Near Residential Aerie in Kelethin.

QUESTS

Kingdom of Sky

  • Many quests in the Kingdom of Sky now also reward house items.  If you have already completed these quests and would like the house items, you can visit Drednever faction merchant Ellywig at the Drednever Crash Site, or acquire one from a friend (they are fully tradeable).

Butcherblock Mtns

  • The Yarpsnarls: There should be significantly more Yarpsnarl lookouts found within the zone.
  • Teir’Dal Timber: Quest now allows players to harvest or buy/trade severed ash. Quest requirements have also been reduced.
  • Fletch Me More!: Quest now accepts feathers from any type of Kragploom aviak found in the Butcherblock Mountains.

Pillars of Flame

  • Shu Fang Qi now offers the quest “Sandscrawler Debacles” to New Halas citizens.

EVENTS

  • [Fan Faire Feedback] The City Festival specialty merchant now has doors in stock!  A different one will be sold in each city.
  • [Fan Faire Feedback] More tiles are available from some of the enchanted grottos that appear on the 20th of each month!
  • [Fan Faire Feedback] There is now a token exchange merchant located in Stonebrunt Highlands who will sell you Floret of Growth tokens in exchange for old prelude event coin.
  • The Druid Ring reconstruction event has been completed! Tunarian token merchants will remain at the rebuilt Druid Rings so that players can spend any excess Florets of Growth.

ITEMS

  • [Fan Faire Feedback] All Hua Mein illusion weapons can now be used by any class.
  • All newbie areas have been reitemized with a focus on what is important for classes to focus on at those levels.
  • Erudin, Vasty Deep, and The Hole instances all have a chance to spawn a rare named with new items.
  • New Items have been added to Erudin, Vasty Deep, and The Hole instance boss loot tables.
  • Scavanator should now drop T2 helms.
  • Aviak Lore & Legend items now drop from all bird-men everywhere, not just the ones in Kingdom of Sky zones.
  • Fixed issues with “Call of the Veteran” giving “in combat” errors.
  • Proc effects from set bonuses that were flagged as “cannot be modified by direct means” and “cannot crit” will now properly not be modified and properly not crit.
  • Standard level 80+ mastercrafted jewelry is now equipable at level 82.
  • Orc petrified eye illusion should now remain while mounted, swimming and climbing.
  • Fixed an issue where the author of a player-written book would not be able to edit his books after a server move.
  • The “Ring of Rage” now reduces healing by half rather than preventing the user from being able to heal at all.
  • The house item versions of the “Mysterious Black Tome”, “Mysterious Red Tome”, and “Mysterious Green Tome” are now actually colored black, red, and green.  Mysteriousness levels remain unchanged.
  • The “Gorowyn Destrier”, “New Halasian Courser”, “Kelethin Courser”, and “Neriak Destrier” can now be purchased from city mount merchants by adventurers that have already completed the quests which now reward them.
  • The “Shadeshire Cap” can now be equipped by all mages.
  • The “Ethereal Tabard” now has slightly more appropriate stats for a mage item.
  • The “Earring of the Solstice” can now be used while moving.
  • The “Gnomish Parachute Pack”, “Call of the Tinkerer”, “Repository of Reconstruction”, “Heart Stopper” devices and tinkered “Message in a Bottle” can now be used at level 5.
  • Magma armor molds from Lavastorm now stack to 200 and are heirloom.
  • Limited charge petamorph wands have been removed from the Station Marketplace and replaced by an unlimited charge version.  If you currently have a limited charge version wand in your inventory, you will also find it has been upgraded to the new uncharged version.
  • “Impact” should now proc correctly.
  • Fixed a bug with player-written book text not saving correctly in some situations.
  • Aviak mastery items now drop from all bird-men everywhere, not just the ones in Kingdom of Sky zones.
  • “Consuming Auras” will now work with the mythical spell activated.
  • 110% experience bonus potions now give the full 110% experience bonus.
  • Tinkered feign death items now share their own unique reuse timer and should no longer interfere with the adorning tradeskill arts.

MERCHANTS

  • Sublime 2-handed weapons have been added to the Arad merchant.
  • A new Trader of Arad named Krin’Jilna sells T4 armor in Sundered Frontier.
  • Bad’Ushra now sells stat items for the head, legs, chest, and hand slot.
  • Numahiid sells 2 new items.

GREATER FAYDARK

  • The Crushbone orcs are threatening the city of Kelethin!  Adventurers traveling through Sapling Spur Outpost and Green Knoll are being recruited to help save the mighty city.
  • Spire Shadow Outpost was forced to move close to the Lower Emerald River due to a pack of kobolds that has moved in from Steamfont.  Adventurers are being sought to help remove this threat.
  • Adventurers within The Nursery will once again find harvestable resources available.
  • New named creatures have been added to Greater Faydark to bring it more in line with other newbie areas.
  • Respawn times on pre-existing named have been standardized.

DARKLIGHT WOOD

  • New named creatures have been added to Darklight Wood to bring it more in line with other newbie areas.
  • Respawn times on pre-existing named have been standardized.


TIMOROUS DEEP

  • New named creatures have been added to Timorous Deep to bring it more in line with other newbie areas.
  • Respawn times on pre-existing named have been standardized.

NEW HALAS

  • Level 10 den harvesting nodes are now more common in New Halas.

NORTH FREEPORT

  • A new group of enchanters are conducting class outside the Academy of Arcane Science.  Witnesses report seeing banned forms of Illusionary magic being practiced openly!

SOUTH FREEPORT

  • The Red Hoods have been allowed to set up a training area in South Freeport, the Overlord expects these Rangers to be shown the same respect as other members of the Freeport militia.

NORTH QEYNOS

  • Per decision of the Celestial Watch, Coldian Inquisitors are permitted to train young clerics in the use of more martially focused divine practices.  An area near the Temple of Life has been set aside for their use.

SOUTH QEYNOS

  • Warning: Reports of a frolicking ogre are being reported near the Tower of the Magi.   Adventurers are advised to avoid the area until the incident has been resolved.

SUNDERED FRONTIER

  • The Duality of Al’Kabor and Dartain has been seen within the Odus city of Paineel, to continue his research into the prophecy known as Age’s End.  He is looking for brave adventurers to assist him with his investigation into the mystery of the runes on the surface of the Chelsith Stone, and to help him finally begin put together the pieces of that ancient prophecy.

BUTCHERBLOCK

  • Travelers in Butcherblock Mountains should find that the availability of harvests is much improved.

DEATHTOLL

  • There is no longer an access quest requirement to enter Deathtoll.
  • You no longer need to have the Marked Flameshield of Scale in order to deactivate the flame machine in the first tunnel in Deathtoll.

PALACE OF ROEHN THEER

  • Crossing the bridge to Roehn Theer’s platform should no longer prove fatal.

NEST OF THE GREAT EGG

  • Killing Nutty or Switch will now allow anyone in the instance to activate the lift to the Chamberlain. You no longer need to have the key on your person. This should also continue to work if players leave the zone and come back.

UNDERFOOT DEPTHS

  • Many bosses in the Underfoot Depths now have “Flawless Victory” and “Shorthanded Victory” achievements!

EVERQUEST II EXTENDED

  • Bronze and Silver members can now equip the Highland Stalker mounts.
  • Bronze and Silver members can now properly select AAs.
 

Game Update 58 is looking to be a massive update, not so much in content, but in changes large and small to the game, and its User Interface.

Game Update 58 includes:

  • A level 90 dungeon – Zraxth’s Unseen Arcanum
  • New bosses in the Vasty Deep dungeons with new loot
  • Spell Animation and Sound Effect tweaks
  • Click-to-Cure
  • Mounts and Currency tabs
  • Numerous UI tweaks
  • Outdoor Balconies have been added to 6+ room houses, making them feel a part of the city they belong to.
  • House item limits have been increased, and Moving Crates now count independently of house item limits.
  • Additional house items have been added to Moonlight Enchantments, City Festivals, and of course Nights of the Dead
  • The adventure Vitality XP bonus remains effective at level 90.
  • Betrayal now suspends your access to spells and spell upgrades you are no longer permitted to use, but does not totally reset them. Should you betray back to your original class, your spells will be restored including any spell upgrades you have purchased or researched. Changing your alignment or citizenship without changing class no longer resets your spells.
  • Numerous Tradeskill tweaks

We have been unable to confirm if we can expect:

  • New loot for Marks of Manaar

Update: We’ve been able to confirm this feature of Game Update 58:

  • A fix for the Call of the Veteran to reduce some of the problems, and better messages when it doesn’t work.

Our more detailed preview of Game Update 58 after the jump…

High Level Content

There will be just one new top-level dungeon making an appearance — Zraxth’s Unseen Arcanum — which was first seen during the Fan Faire EQ2 Tournament. It will be presented in Normal and Hard Mode versions. It’s a small-t0-medium sized dungeon with 4 mobs, at least in easy mode. If you’d like to read some Testing comments about the Hardmode version, you can read it here.

However this will not be the only high-level content found in this update. The Vasty Deep dungeons each gain one enemy who will sometimes appear. These new enemies have new loot tables and a chance of dropping master spells. Read More about the Vasty Deep Updates @ EverQuest2.com.

Spell Animations

Game Update 57 rubbed quite a few players the wrong way. From Spell Animations reduced in visual complexity and splendor to cause less client lag in raid settings, to a UI revamp which left out the important stuff (Click-to-Cure) but seemed to focus significant attention on increasing the profile of StationCash buttons and artwork.

Since GU57, EQ2 developer Hemophobe has continued to collect input from players in the Testing forum on which class-defining spells they feel absolutely must be reverted to their original animations, or deserve some additional tweaks and improvements, even if it means those spells and combat arts make heavier use of graphics resources. Many changes in both the sound and animation of spells have changed in the months since Game Update 57, largely due to player feedback. You can read more about these changes on the EQ2 Forums.

Click-to-Cure

Available for years as an add-on from third party UI replacements such as ProfitUI and Fetish UIs, Click-to-Cure finally makes an official appearance in EQ2. Clicking on an Arcane, Elemental, Noxious, or Trauma detrimental will attempt to cure it with your own spell or potion. To facilitate further player customization of this feature, two new slash commands have been implemented so players may choose to cure group or raid members with either “whichever cure is available” or “to cure only with a spell and not a potion“.

Mounts Tab

To help players overburdened with bags filled to bursting, most forms of Currency, and most Mounts have been moved to their own tabs within the new Character window (replacing the Persona/Inventory window).

The various whistles, carpets, and other mount summoning paraphernalia can now all be stored in this special pocket, all while allowing the user to have one mount active while the appearance of another overrides it. Now, for example, you can fly a carpet, cloud, or other mount but have the benefits and speed of another.

Currency Tab

It seems like every expansion and live event has added one or more forms of Currency. From Void Shards, Marks of Manaar, and Seals of Arad, to Tinkerfest Cogs, City Tokens, and Tokens of I’ci, as well a variety of other Tokens, an alarming number of bag slots now seem dedicated to Currency. Fortunately, with Game Update 58, these items can now all be held in a sort of Currency purse free of the stacking limitations of regular bag slots.

The Currency window is not shared between characters, so you’ll still need to visit the bank to shuffle Marks of Manaar to other characters, but they will no longer take up valuable Inventory space on each character. Read More @ EverQuest2.com.

More UI Work

  • Colors can now be defined for up to 20 chat channels. Up to 40 custom chat channels can now be defined, and retained between sessions.
  • It is easier to view quests by Zone in the Quest Window, and it is also easier to see which quests are ready to be turned in.
  • The trade window has now been expanded to 12 slots.
  • The EQ2 Options window has now been divided into Basic and Advanced settings, and Advanced settings can be hidden by toggling a setting.

Welcome Screen

The price we must pay for these UI improvements, however, is the closure of various loopholes which have allowed us to block the ad-laden Welcome Screen from appearing. In this frustrating game of cat-and-mouse, at least for the time being, SOE have the upper hand and it is not possible to prevent players from being greeted by this popup ad upon first logging into EQ2. Comments on the EQ2 Forums

A Room With a View

  • Some of the better Kelethin, Gorowyn, Halas, Neriak, Maj’dul, Freeport, and Qeynos housing have all seen the addition of outdoor areas which really make you feel that your house or apartment is a “part” of the city within which you live.
  • Kelethin has gained two new seven-room acorns. Gorowyn has also gained six room housing. And Halas has gained new five room housing.

Guild XP and Player Vitality

  • “Hell levels” encountered when trying to level a guild, such as levels 29, 41, 51, and 71 have been eliminated, with a smoother level progression from 1-80.
  • Player Vitality (the +100% XP bonus for not logging into that character for several hours/days) now rewards this 100% XP bonus even at maximum level. Level 89 characters no longer need fear losing this substantial XP bonus (particularly effective when converted to AA) by leveling to 90.

Open Door Policy and New House Items

Game Update 58 will see the introduction of several new house items, which will become available from the Moonlight Enchantments event, monthly City Festivals, as well as Nights of the Dead.

  • Each city festival now offers a distinctive Door item which can be placed in your house or guild hall. This long-requested item will swing open and closed when used by a visitor just like any real door and should open up design possibilities.
  • Moving crates may now hold the same number of items as the house item limit. For instance, a player with a 500 house item limit may also store 500 other items in their Moving Crate without counting towards their house item limit. You may not purchase and move into a new house if the total number of items you are bringing (including the moving crate) is more than the total number of items the new house can hold (including the moving crate).

If you have not yet checked out Niami Denmother’s preview of Game Update 58 and Nights of the Dead, you should!

Tradeskills

  • All tradeskill fuels have been renamed to have consistent naming. For example glowing candle, glowing coal, glowing kindling, lambent candle, lambent incense, luminous candle, luminous coal, etc. The examine descriptions on the fuel have also been standardize to say the level range they are used in.
  • Tradeskill stats have moved to their own tab in the Character window.
  • The Crafting Supply Depot guild hall amenity now has 200 slots.
  • Transmuting distillation recipes have been added to break down rare components into common ones.
  • Crafted ammo (including arrows) now stack to 200.
  • Level 82 mastercrafted jewelry is now equippable at level 82.
  • Tinkered feign death items now share their own unique reuse timer, fixing a bug with Adorning reactions.
  • Woodworker tokens now stack to 200 and are made in batches of 20. These are new recipes, creating new items, and so will not affect the old 5-stack items. Woodworker rush order recipes are now made entirely on the woodworking table.

Betrayal

Betrayal is undergoing some changes:

  • Players betraying their alignment and citizenship, but otherwise remaining the same class (for instance good ranger to evil ranger) will no longer lose any spell upgrades such as Masters.
  • Players betraying to another class will no longer lose spell upgrades such as Masters, but of course will not be able to cast any spell not available to their class. Should that player betray again to their original class, they will regain access to those spells and spell upgrades.

These changes seem in line with the recent increase in the number of neutral classes. We have word that there are currently no plans to make all classes neutral.

Battlegrounds

  • The three types of Battlegrounds tokens have been merged, and now stack to 200.
  • Season 2 has begun, with new weapons, armor, and jewelry available on the merchants.
  • Several healing AAs have had their reuse times adjusted while in PvP combat.

Multi-Attack? Not ‘Til Velious!

What’s this about Multi-Attack? Currently, one of the main statistics that melee players (fighters, scouts) try to improve is their Double Attack. The maximum value for this statistic is 100%. With this value, the player will Double Attack (or ranged double attack) on 100% of successful attacks. Multi-attack is the next logical extension of this.

A player with 150% Multi-Attack would have a 100% chance of attacking a second time, and a 50% chance of attacking a third time (Triple Attack). This change however appeared on Test prematurely and will not go live until the Destiny of Velious expansion.

Conclusion

So that’s just a taste of the many changes and improvements coming in Game Update 58. I didn’t even mention the substantial revamp to quests in Greater Faydark, numerous Class Balance tweaks and changes, some driven by Fan Faire feedback, and many other changes large and small which have appeared on the EQ2 Forums over the last 2 months.

In case you’ve been wondering where the heck I’ve been, I’ve taken a long break from EQ2 to try to recharge my battteries. After Fan Faire, and EQ2X, and some other changes, it’s been hard to get motivated to write again, but I think I’m back on the horse. Look forward to seeing you on Tuesday when Game Update 58 is expected to go live.

Player Comments on the first Game Update 58 Preview article posted at EverQuest2.com can be read on the EQ2 Forums.

An exhaustive compilation of every Test Server note since GU57 is available at EQ2 ZAM. Some of the items in those notes have already gone live, but otherwise it is a comprehensive list of all the features in or soon to be in-game.

 

The fine folks over at Zam have recently published several really nice guides to make your life in Norrath a bit more pleasant:

  • The Alternate Advancement Guide explains everything a new player needs to know about how Alternate Advancements work, what the trees are, what the slider does, etc.  A very good resource for new players.
  • The Lore and Legend Hot Spots is a very nice hunting guide for where to go to kill mobs for L&L pieces.  42 L&Ls are listed in alphabetical order to make it easy to find the best place to hunt these creatures.
  • The Recipe Books guide tells you everything you ever wanted to know about where to go and how to get recipe books.  It covers where to get the basic and advanced recipes for each tier, shard recipes, mark recipes, battleground gear recipes, even includes the recipes out of unrest and many many more.
  • The Betrayal and Citizenship guide tells you what you need to know to change cities or alignments.  It has been updated as of GU56 and includes the new neutral classes as well as the city ambassadors.

Stop in and take a look when you have a chance.  They’re doing great things over there.  :)

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