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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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Here are your Update Notes for January 31, 2012:

GENERAL

  • Fixed a bug where some characters wouldn’t show on character select.

ZONE PROGRESSION / POPULATION

Tower of Frozen Shadow (Raid)

  • Tserrina’s spell “Wing Buffet” should no longer cause priests to become knocked back.
  • Adds spawned from shadow doors should no longer spawn quite as quickly.
  • The number of adds that spawn from shadow doors has been slightly reduced.

Tower of Frozen Shadow: Umbral Halls

  • Demanti Sheda should no longer have issues resetting his encounter.
  • Demanti Sheda’s spell “Paralyzing Fear” should now stun instead of fearing and has been reduced in duration.

Elements of War [Challenge]

  • Terrinon Bloodclaw now has less strikethrough ability.

Tower of Tactics

  • Lady V’uul will no longer spawn archers once defeated.

Vallon’s Tower [Challenge]

  • Ambassador Grindstone’s Council Judgment proc now only lasts half as long and is no longer a curse.
  • During the Hand of Vallon/Golem fight the golems should no longer get out of color synch or double cast any spells.
  • During the final Vallon Zek fight – Fighters no longer destroy domes if they enter with the wrong color.  Only non-fighters destroy domes in this way.  You have more time to react before the domes spawn to get out of the way, and after the domes spawn to get in the proper color dome.  Tactical Toll no longer snares players.

Tallon’s Stronghold [Challenge]

  • Tyrax Terrolus will no longer curse the main tank with Tyrax’s Edict.

Kael Drakkel contested

  • Boss mobs will now cast curses less frequently.

Stonebrunt Highlands

  • Ghazi the Conqueror should no longer retreat from battle with mercenaries.

DUNGEON MAKER

  • All Dungeon Maker avatars should now be the same tier.

ITEMS

  • The elemental disc mounts from the 8th year veteran rewards should now be able to be used by 85th level tradeskillers.
  • Yellow adornments on the Ry’Gorr, Thurgadin, and Snowfang merchants should now offer options for beastlords.
  • Fertilizer treasure should once again be able to be sold on the broker.
  • The AOE radius on Tradeskill Apprentice priest 2hander procs has been reduced from 25m to 5m.
  • Added beastlord items to loot tables for [Echoes of War].
  • Increased crit chance on [Echoes of War] 2 handed weapons.

QUESTS

Beastlord Epic

  • There are no longer two axiom within the Great Divide that share the same name.
 

A video preview hosted by Emily “Domino” Taylor of the new “Storm Tower” Prestige Home was posted last week, and now this home is available for purchase for 1350SC.

The preview:

The announcement from EverQuest2.com:

For those looking to create something evil and forboding, the new Storm Tower Isle Prestige Home has plenty of space for sinister decorating. Dark and stormy, the island comes complete with crashing waves, gloomy clouds, and a watchtower based on the Tower of Bone in Darklight Woods.

 

Here are your update notes for today, January 17, 2012:

ANNOUNCEMENTS

  • Extra Dungeon Mark Days are here from 17 January until 30 January! Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game. Visit the Dungeon Maker category in the Marketplace to spend your tokens on items to equip your play character, as well as items to enjoy and build more dungeons.  Prepare to get your dungeoneering on!

GENERAL

  • Fixed a UI bug on the mini-map window.
  • Fixed a bug where if you had a single target maintained spell on a group member and logged out that the spell would still be there when you logged back in.
  • Fixed an issue that prevented respec cards from working with beastlords.

POPULATION / ZONE PROGRESSION

Elements of War

  • Decorin Bonewing should now drop treasure each time he is killed in both the normal and the challenge versions.

Befallen: Halls of the Forsaken

  • Sir Loros Highgarden should no longer cast his flawless charge relentlessly.

Tower of Tactics [Challenge]

  • Ambassador Grindstone will not cast bullseye on anyone with Council Judgment, nor will he cast Council Judgment on any player who has Bullseye.

MERCENARIES

  • Fixed a bug where maintained spells on mercenaries would drop when zoning.
  • Fixed a display issue with mercenary salaries when mentored.
  • Raid leaders with a mercenary should now be able to properly add/remove players from their raid groups.

TRADESKILL APPRENTICES

  • Tradeskill Apprentice priest belts now have a proc.
  • The additional heal amount provided by Tradeskill Apprentice priest food now affects wards as well as heals.

ITEMS

  • Gnomish Safety Hat can now be equipped by beastlords.

QUESTS

The City of Freeport

  • Maldreya Darkheart’s conversation with Xolantan should no longer give players an examine box instead of a dialog node on rare occasions.
  • The quest description for “Qeynos Bounty: Yewon Martrcle” should reflect Yewon’s new location in the Gorowyn Chancery.
  • It should no longer be possible to accidentally kill the conspiring citizens while working on the Freeport human racial quest, “Purification.”
  • The corpses that show up before the sewer entrance for “To Make or Unmake” quest in West Freeport should now disappear once the quest is completed.
  • The quest “On a Boat” should now award items appropriate for the level of the character that completes the quest. If you have already completed this quest the rewards should be available on the armor and weapon upgrade merchant within Freeport.

Moors of Ykesha

  • The Quest “Swabber the Deck – Stock the Loft” will once again grant the Deckhand Labor Boots as a reward.

Great Divide

  • For the quest “It’s a Trap!” you can now re-arm the traps for the eastern and western fronts in any order.

Antonica

  • For the Shining Metallic Robes heritage quest line, the time breach portal and cog in Antonica should no longer be visible after the portal has been destroyed.

Betrayal

  • The Old “Switcheroo,” Party Crasher, Extracting the Defector, and The Captain’s Ring betrayal quests should again update properly.
 

Here are your update notes for January 10, 2012 from the EQ2 Forums:

GENERAL

  • Fixed a bug where you would have to recast buffs on group members every time you zone.
  • Fixed random lighting bugs on characters and environments.
  • Players will now receive achievement credit for earning hall of fame status if they are offline when awards are processed.

ACHIEVEMENTS

  • Sense of Urgency: Debone Bonewing should correctly update when defeating the zone boss in under 30 minutes from zone in.

DUNGEON MAKER

  • Dungeon Maker creatures will no longer temporarily reappear when defeated while under the effect of a tier-adjusting object.
  • Dungeon Maker adventurers should now show up in the Marketplace preview tab.
  • Fixed a UI bug with the Dungeon Maker create window.

BEASTLORDS

  • Fixed an issue that allowed “a drakonine guardian” to be tameable.

MERCENARIES

  • Ten new mercenaries can be found within the major cities of Norrath. This includes Freeport, Qeynos, Neriak, Gorowyn, New Halas, and Kelethin!
  • Gaeri Tallspire (Warlock) and Firus Scorchtouch (Wizard) have returned to their normal hang out and can once again be hired! They have been rebalanced a bit to do less spike damage but in some cases might do more DPS on sustained battles! Gaeri is now more encounter based where as Firus is more single target based damage.
  • Stamper (Inquisitor Merc) should no longer be invisible to players who have not hired him.
  • Bdorn (Templar Merc) should no longer be invisible to players who have not hired him.
  • All mercenaries should now have the correct amount of magical mitigation.

PVP GENERAL

  • Beastlords should now be able to purchase gear from the Scions of War.

TRADESKILL APPRENTICES

  • Tradeskill Apprentice food and drink no longer require reactants.
  • Provisoners can now have their Tradeskill Apprentice research belt recipes.
  • The recipes required for the daily Tradeskill Apprentice tasks no longer delete themselves from your recipe book.
  • Tradeskill Apprentice scout bows should now use arrows as ammo.

POPULATION / ZONE PROGRESSION

Tower of Tactics [Challenge]

  • Ambassador grindstones Geonid Warriors will not spawn as frequently, have less health, and have less members per wave.

Tallon’s Stronghold [Challenge]

  • During the Tallon Zek fight the sparkfiend will not cast sparked as often.  Combustible Combination Curse (caused by spark interaction with greater avazek Concussive Winds) now lasts 7 secs instead of 24 secs.

QUESTS

The City of Freeport

  • Atraxus Bhotlis, the titular target of the quest “Qeynos Bounty: Atraxas Bhotlis,” has moved to the Seafarer’s Roost.
  • Adrianna has now agreed to complete the “Descent into Madness” quest for those who have already finished “Searching the Sewers for the Strix.”
  • For the quest “Killing All the Birds,” it should now be more obvious if you’re on the Strix cultists’ hit list.  (Check your buff window!)
  • An appearance-only Cultist’s White Cowl is now a reward for completing “Killing All the Birds.”  If you’ve already completed the quest, you can purchase the cowl from Viducius Festus in the Harbor Exchange.
  • For the quest “To Make or Unmake,” it’s no longer necessary to target Lerenth to use the clickable items on him.

ITEMS

  • The Ancient Diakan Grindstone and Grim Ring of the Ruthless should once again be able to be used by both fighters and scouts.
  • Beastlords can now wear Roger Goldie’s Straw Hat and the Unseen Hand rewards from the Dark Mail Gauntlets quest line.
  • Priestly Wand of Focused Power should now have a red adornment slot.
  • Wand of Crystallized Shadows should now have a red adornment slot.
 

First I’d like to wish a Happy New Year to all of you. No doubt many took advantage of the Double XP weekend and squeezed in the last bit of Frostfell magic.

In the coming weeks, we should be hearing more from EQ2 developers and their work on the upcoming Game Update 63 coming in February. This update is expected to include new Destiny of Velious content, including dungeons, raids, and more.

Here are some issues we’re tracking this week, some of which got a nod from a developer or community:

  • Character Lighting
  • EQ2Players
  • Invisible Mercenary Healers
  • Timorous Deep (Kunark) client crashes
  • Tradeskill Apprentice Recipes for Provisioners
  • Characters Stuck in Frostfell
  • Character Transfer Server Tokens
  • What House Items do you want?

Character Lighting

With the launch of Age of Discovery /Game Update 62, some players are reporting a random darkening of different armor pieces, weapons, or body parts on both Character Select and in-game. This is not a Shaders 3 issue as Shaders 3.0 has been disabled indefinitely. Fortunately, Alex “GermInUSA is on the case and has this update:

Thanks for all your patience and replies.

I was able to track down what change caused this problem and we are working to implement a valid fix right now. Unfortunately the random nature of this bug made it hard to track down and will make it hard to verify as being fixed so please bear with us a little bit longer. We should be able to nail it this week though.

We would expect an update possibly as early as next Tuesday.

EQ2Players

We are now 1 month since the launch of Age of Discovery, and the promised relaunch of the EQ2Players service remains in limbo. Meanwhile, EQ2Wire and other fan sites have been testing the fantastic new Data Feeds API which provides most of the data that used to come from EQ2Players, but in a digestible format.

Invisible Mercenary Healers

Stamper and Bdorn, the popular Inquisitor and Templar mercenaries, have been playing hide and seek. Specifically, only the people who hire them can see where they are standing,  making it difficult to know if they have line-of-sight, or are off trying to kill mobs across the room when they should be healing. Fortunately, this fix is on the Test server and should go live as early as next Tuesday:

Stamper (Inquisitor Merc) should no longer show as invisible to players who have not hired him.

Bdorn (Templar Merc) should no longer show as invisible to players who have not hired him.

Timorous Deep (Kunark) client crashes

With increasing frequency, players have been reporting crashes when zoning into the Kunark starting zone Timorous Deep. The issue manifests itself as the EQ2 client crashes while “Loading Environment Map” appears in the status area. Fixes have included deleting any *.vpk files with ‘timorous’ in the name as well as the cache and assetcache folders.

Here’s a further update from TSR-JoshuaM who typically handles Customer Service tickets:

The TD specific issues are a high priority but is currently a dev issue that, outside of the recommendations already posted by me, we won’t be able to troubleshoot with you further.

Deleting the Cache folder and/or the TD specific VPK files from the PAKS folder is a temporarily workaround for the time being. We also highly recommend not camping out in or around Mok Rent until we have confirmed that the issue has been resolved. We do apologize for the inconvenience this will cause for you and we will do our best to get it resolved as quickly as possible.

Tradeskill Apprentice Recipes for Provisioners

If you haven’t used a Tradeskill Apprentice, the quickest way to describe them is Recipe Research Assistants. They’re NPCs you can hire, place in your house, and hail once every 24 hours (as well as running some errands) which will eventually grant you one recipe appropriate for your tradeskill class. You can’t be in any hurry, as each level 90 recipe take ~15 days to discover.

The primary ingredient for these TS Apprentice recipes is a Reactant, which drops from mobs throughout Norrath. While the lower level reactants have become common, the level 90 ones (Colossal Reactant) remain quite rare, as they only drop from Velious dungeons with mobs tiered above level 90 (Zek, EoW, and Drunder), or occasionally from those aforementioned Tradeskill Apprentice errand quests. Servers are reporting prices for Colossal Reactants in excess of 700 platinum up to 2,000p.

That may sound expensive, but the items, specifically jewelry, weapons, and cloaks produced from these Reactants are equal to raid drops which routinely sell (SLR) for similar prices.

But you can imagine the shock of Provisioners when their recipes, which produce 20 food or drink items, also required a Reactant. Sorry, but no stack of food or drink is worth 700 plat. Fortunately a fix is incoming.

Discuss this further on the EQ2 Forums

Characters Stuck in Frostfell

If Jack Frost caught you in Frostfell after Tuesday’s cutoff, you probably got stuck there. The prudent approach to resolve this issue is to Open a Support Ticket at SOE.com.

If you are unable to get the website to work, but are able to login to the game with a different account, according to TSR-JoshuaM, you can open a /petition in-game to address problems with the other account:

You can contact our support staff directly or open an in-game petition to receive assistance with recovering those characters.

UPDATE from Kaitheel:

A script was run yesterday around 11 am PST that automatically moved anyone logged out in the Frostfell Wonderland Village to Thundering Steppes.  Your characters should no longer be unavailable!

Character Transfer Server Tokens

EQ2 subscribers who use prepaid game cards, who have bought game time with StationCash, who otherwise do not have a credit card on file, or have an All Access (formerly Station Access) account have had problems using the in-game Server Transfer feature. Namely, they have been unable to find Character Transfer Server Tokens on the StationCash Marketplace.

Players have had to play CSR Roulette, contacting SOE repeatedly until they find a sympathetic (or knowledgeable) representative who can sort the problem out.

According to TSR-JoshuaM, CSRs are now up to speed on the issue:

We are prepared to offer workarounds to get everyone transferred up even if you cannot see the token.

This information, or policy if you will, has been propagated with the Tech/Billing department so you don’t have to cherry pick your representative. Just keep in mind that we are a separate department from the GM’s where petitions are sent. You’ll need to contact our support staff directly or open a Support ticket to begin the process.

The requirements that must be met and cannot be excepted are as follows:

  • You must be the account owner and able to verify ownership with our staff.
  • For account to account transfers you will need to be the account owner of both accounts in question and both accounts will need to be fully verified.
  • You must have the supporting Station Cash balance of 2500, we may instruct you to make purchases that we will remove for you in place of the CTS Token.
  • You must be a Gold member on either of your accounts.

If you meet the above, you are ready to contact our staff directly to discuss a possible workaround.

What House Items do you want?

Omougi wants to know!

We’ve seen a lot of good ideas for housing items on these boards.  In an effort to get those ideas in one place, please let us know *in this thread* what housing items you want.  Thanks!

We hope you have a great weekend. In the meantime, if you haven’t checked our Beastlord Warder guide in a few weeks, I just updated it yesterday, bringing the total number of unique appearances for your Beastlord pets to 110.

 

Here are your Update Notes for January 5, 2012:

GENERAL

  • Fixed an issue where the client could get stuck trying to load a character into Mok Rent.

PLAYER HOUSING

  • The City of Freeport: The Magical Academy housing portal should no longer vanish after being placed in a house.
  • Fixed a bug where loading a layout of an invalid file could cause the house zone to crash.

DUNGEON MAKER

  • Mystic Guardian avatar for Dungeon Maker has had the zombie scare attack changed.
  • Fixed an issue with Dungeons being put into the Housing hall of fame.

POPULATION / ZONE PROGRESSION

The City of Freeport

  • There is now only a single patrolling wraithguard within the passage way of the Overlord’s Plaza. The static wraithguards that were blocking the entry way from North, East, West Freeport have been removed.

Throne of Storms: Hall of Legends [Both Challenge and Normal]

  • Legatus Prime Mikill should wait longer before unleashing his Killing Blow if he is stationary.

Elements of War [Challenge]

  • Terrinon Bloodclaw has had his flurry chance removed. Health and damage has been slightly adjusted and adds should come a little less frequently.

Thundering Steppes

  • Griffin flight between docks and the rest of the griffin tower stations should be working properly now.

LIVE EVENTS

Goddess Risen

  • Love’s Golden Defense and the Bow of the Loving Huntress are now heirloom.

QUESTS

The City of Freeport

  • It should no longer be possible to get the quest “Arcane Science Versus Dark Faith” if you are below level 40.
  • The Shadow Odyssey quest “Chapter 4: History Repeating” will once again update properly when breaking into Nasin Manor.
  • On a Boat: The zone ‘The Salty Lass II’ should properly instance now.

Steamfont

  • Caustic Action now requires fewer updates, and Mazkeen witch doctors are easier to find.

Qeynos

  • Good-aligned Beastlords can now speak to Ian Cathlan in Qeynos Harbor to begin their level 20 class armor quest line.
  • As Ian Cathlan in Qeynos Harbor is now offering level 20 armor quests to beastlords, Selwyn Oakheart in South Qeynos will not.  Oh Selwyn, beastlords are a scout class!

Beastlord Epic

  • The Path to Understanding: Dagoranon, Deep Protector’s frontal, Breath of Frost should now be much less punishing and allow 6 seconds to be cured.  Mercenaries are no longer immune to Breath of Frost.

ITEMS

  • Pouch of Flaying Stars should now offer agility along with its other stats.
  • Toxic Bow of Execution should now consume arrows instead of throwing ammo.
  • Drammind’s Bat Whistle, Mystic Armwraps, Tiara of Thorn, Vigorus Darkpaw Tailisman, Chained Pants of the Fearless, Intrepid Chestguard, and Fearless Boots should now be able to be used by beastlords.
  • Shoulder slot items from dungeon maker should now be correctly restricted to the appropriate classes that can use the armor type of the item.
 

Here are your Update Notes for December 20, 2011 from the EQ2 Forums:

DUNGEON / PLAYER HOUSING RATINGS

  • The house and dungeon leaderboards have now been converted from the previous 5-star rating system to a new “Like” system.
  • When visiting a house or completing a dungeon maker zone you now have the option to “Like” the zone in either of the two categories.
  • The leaderboards are now based on the accumulation of likes.
  • Awards continue to work as before and are given to the players at the top of the leaderboard.

POPULATION / ZONE PROGRESSION

Tower of Tactics x4 raid [Challenge Mode], and Tallons’s Stronghold x4 Raid [Challenge Mode]

  • Several of the raid bosses have had effects in their raid wide debuff spells lowered.
  • Mystikus Terrorwing toxic elementals have lower health, and their venomous mist spell is now dispellable.   Mystikus will not retaliate damage with lethal consequences until 3 secs after he ports to the center of the room, giving players time to cancel their spells etc.  Ambassador Grindstone – geonid warrior adds have lower health.  Players now have a warning regarding the bullseye target and a bit more time to remove it before the bull will charge.

DUNGEON FINDER

  • Dungeon Finder should now include contested dungeons at all tiers starting at 20.

DUNGEON MAKER

  • The amount of power that Dungeon Maker Avatars have has been significantly increased.
  • Players may now publish a base of 3 Dungeon Maker zones. More publish slots are earned as players unlock more templates.

TRADESKILL APPRENTICE

  • Tradeskill Apprentice items now display who created them.

MERCENARIES

  • Gaeri Tallspire and Firus Scorchtouch have abandoned their job as a mercenary for a short time.
  • The “Back Off” command will now work for Mercenaries, it will set the assist to “none” for you.
  • Fixed a bug where doing a dungeon finder group with mercs could put your character into an ungroupable state.
  • Mercenaries will now count towards the 3 member minimum for Bloodletter.

BEASTLORDS

  • Enchanted warder spell’s default appearance has been changed to a flying snake.
  • Fixed an issue with the Meatbeast that allowed players to tame it. If you have the appearance, your warder spell will reset to the original appearance for that spell.

QUESTS

The City of Freeport

  • The result of finishing the quest “How the Mighty Fall” should now be apparent within the Temple of War.
  • The Codex of the Khati Sha should now be available on the sages in South Qeynos, and in the Academy of Arcane Science in Freeport.
  • Dropping the dialog with Maldreya in” A Dismal Discovery” will no longer prevent you from completing the quest.
  • If you have “Descent Into Madness” but have already completed “Searching the Sewers for the Strix” you should be able to complete “Descent Into Madness”.
  • Going forward, if you have “Descent Into Madness” you will not be able to complete “Searching the Sewers for the Strix” unless you complete or drop “Descent Into Madness”.
  • The Truth Extractor in “A Dismal Discovery” is now Treasured.

South Qeynos

  • Selwyn Oakheart in South Qeynos will now offer level 20 armor quests to beastlords.

Beastlord Epic

  • A Chance for Redemption: Players can now speak to Velarryk and re-spawn Viax Fauli unlimited times as needed.

SHADER 3.0

  • Shader 3.0 has been disabled.

Our implementation of Shader 3.0 has had a spotty history since its debut last year. To be frank, it’s cool in some areas and it’s an eyesore in others. Worse, it occasionally crashes users completely. It’s going to take us quite a while to make it work they way it should, and until we get that work done, we don’t want users to be crashing while using it. So we are disabling this feature for now. We have every intention of bringing it back (or some version of a graphics shader improvement that’s even better than this one), but it won’t be soon. EQII still looks fantastic with the original shaders, and in fact, it often looks far better than when using Shader 3.0, so we hope this inconvenience will be very minor for you.

Also these changes are currently ONLY on TEST:

Elements of War [Challenge]

  • Terrinon Bloodclaw has had his flurry chance removed. Health and damage has been slightly adjusted and adds should come a little less frequently.

Throne of Storms: Hall of Legends [Both Challenge and Normal]

  • Legatus Prime Mikill should wait longer before unleashing his Killing Blow if he is stationary.

The City of Freeport

  • There is now only a single patrolling wraithguard within the passage way of the Overlord’s Plaza. The static wraithguards that were blocking the entry way from North, East, West Freeport have been removed.

COMBAT

  • Fixed an issue where your character would sometimes spin and face away from an NPC they were fighting.

TRADESKILL APPRENTICE

  • Tradeskill Apprentice items now display who created them.

QUESTS

  • You no longer need to complete your Freeport racial questline to receive the final Freeport quest “Your Eternal Reward.”
  • The “Agent of Freeport” achievement for completing the entire Freeport questline will now work properly.  This fix is retroactive – if you’ve already completed the final quest you will get the achievement.

Steamfont

  • Caustic Action now requires fewer updates, and Mazkeen witch doctors are easier to find.

Qeynos Harbor

  • Good-aligned Beastlords can now speak to Ian Cathlan in Qeynos Harbor to begin their level 20 class armor quest line.
 

From the EQ2 Forums:

UPDATE: Although not included in the notes, some of the Scout war runes have now been flagged to support Beastlords as per this post.

GENERAL

  • All Membership levels may now claim Veteran rewards.
  • Fixed a bug where expertise AAs would not load properly from a mirror.
  • When using an AA mirror to switch profiles you will no longer be spammed with onscreen messages or having icons autopopulate into your hotbars.
  • Fixed a bug where the character tree would not show in the respec window when attempting to purchase AA respecs.

PLAYER HOUSING

  • Prestige house portals should no longer disappear when placed.

POPULATION / ZONE PROGRESSION

General

  • The following NPCs now buy back any status item:
  • Zula Tazil <Dismal Rage Merchant> (City of Freeport)
  • Zur <Dismal Rage Merchant> (City of Freeport)
  • Zargga <Freeport Militia Merchant> (City of Freeport)
  • Gorga <Freeport Militia Merchant> (City of Freeport)
  • Karila T’zel <Arcane Scientist Merchant> (City of Freeport)
  • Brinegaggle <Arcane Scientist Merchant> (City of Freeport)
  • Zafira <Seafury Buccaneer Merchant> (City of Freeport)
  • Exmarch <Seafury Buccaneer Merchant> (City of Freeport)
  • Polycethes <City Merchant> (City of Freeport)
  • Progenitus <City Merchant> (City of Freeport)
  • Aothis Warmbreeze <City Merchant> (Kelethin)
  • Celea Warmbreeze <City Merchant> (Kelethin)
  • Shulzel Mek’nan <City Merchant> (Gorowyn)
  • Ornulf Sweettongue <City Merchant> (Halas)
  • Mirva Kilgour <City Merchant> (Halas)
  • Peregrine Helgreth Iceweaver <Ravens of the North Merchant> (Halas)
  • Phyrra S’Vivirr <City Merchant> (Neriak)
  • Jander S’Tryx <City Merchant> (Neriak)
  • Acquisitions Expert Kyri Velkyn <Dark Bargainers Merchant> (Neriak)
  • Dalion D’Abth <City of Neriak Faction Merchant> (Neriak)
  • Lambent <City Merchant> (The Elddar Grove)
  • Mirthmire <City Merchant> (The Elddar Grove)
  • Trillium <Tunarian Alliance Merchant> (The Elddar Grove)
  • Pottsby <City Merchant> (Qeynos Harbor)
  • Rabbleson <City Merchant> (Qeynos Harbor)
  • Meredeth <Celestial Watch Merchant> (Qeynos North)
  • Aldermun <Qeynos Guard Merchant> (Qeynos North)
  • Stetts <City Merchant> (Qeynos North)
  • Tatterhorn <City Merchant> (Qeynos North)
  • Fhara Hanford <Ironforge Exchange Merchant> (Qeynos North)
  • Celes <City Merchant> (Qeynos South)
  • Jowling <City Merchant> (Qeynos South)
  • Shinolio <Concordium Merchant> (Qeynos South)

The City of Freeport

  • Guards that are level 95 in Freeport Militia House have been lowered to Level 65.
  • Added a provisioner in Freeport Block & Tackle in South Freeport.

BEASTLORDS

  • Fixed a bug where you would get the “Your warder has gained a level” onscreen message when the warder did not actually gain a level.

LIVE EVENTS

Frostfell

  • Permafrost Crypt: Decorating Retribution – The music has been silenced.
  • Permafrost Crypt: Decorating Retribution – The zone is now persistent in the case of disconnection. So, players should be less likely to lose advancement.
  • The crafted snappy red, blue & green helmets are no longer heirloom.

QUESTS

General

  • Good-aligned characters should be able to speak with the Shades of the Great Truespirit.

The City of Freeport

  • Weaponsmith Xass has set up a new place of business within the Coalition of Tradesfolke building.  You can find him near Jonak Harvester.  He’s a bit picky about where he sets up shop, you see.
  • The Functional Clockwork used on the quest “Battle of Wits” should no longer attract undue attention.
 

A few bits and bobs we wanted to bring attention to…

Throwing Weapons

Cyliena took the lead on some random changes with Game Update 62 affecting a variety of thrown weapons (sheaths, pouches, bandoliers, and satchels) which use throwing daggers, shuriken, and other such ammo. Some items were flagged Beastlord-only, some flagged anything-but-Beastlord, and yet others flagged Fighter, Priest, and no Scouts at all.

After some communications with Rothgar and Silius, this is going to be ironed out in the next update:

Just a heads up I that I have fixed the thrown items. Should be live with the next hotfix. Sorry for the inconvenience.

Beastlords and War Runes

Currently all War Runes that are Scout-flagged do not include Beastlords. From Silius:

Just looked at this and it looks like it did not make it live. Should be in in the next hotfix. Sorry for the wait all.

Beastlord Quests — Deliver us from Eeeeeeevilll

A series of quests exist for Beastlords at levels 30, 40, 50, 60, 70, and 80. Alas, these quests are all flagged Evil-only, and we will see a fix for these either tomorrow or possibly next Tuesday. Since most of the Beastlords on Beta were also evil (in order to test out the revamped Freeport) it’s not surprising this was missed. Cronyn has been very apologetic:

I’m very sorry to you all. I fixed the reported problem [the level 30 quest], and then went on to other projects, when I should have verified the whole line was working. I was just pleased that Shalih Mar and I had come to an agreement, but I should have ensured her friends were on the same page.

The fixes are in, and I’m double checking them all to make sure they are working. I’m sorry again, all. It’s my mistake, but I’ll go through and fix it. It’s up to me to verify these things work all the way through.

and:

I just ran through everything myself to try and break it, and it seems like it’s solid now. I’ll probably do it another time or two tonight just to try to catch anything that might have slipped. Again, I’m sorry to the good guys – hopefully you guys are all fixed up come the next patch.

One More Update

Apparently we can expect another bug stomping update in the next week or two according to SmokeJumper’s twitter:

Planning one last update before the holiday break. Details soon!

 

From the EQ2 Forums:

GENERAL

  • Fixed a bug with the 48 hour grace period for trade for some no-trade and heirloom items.
  • Magic Carpet guild hall amenity now has Fens of Nathsar as a destination.
  • Fixed a bug where loading a profile from your Mirror of Reflected Achievements would reset your AAs instead of loading the profile.

DUNGEON MAKER

  • Item rewards from Dungeon Maker should no longer be able to be transmuted or sacrificed.
  • Dungeon Maker rewards should now be flagged as heirloom.
  • Fabled Dungeon Maker rewards should no longer have red adornment slots.
  • Ammo (Arrows) are now available in bundles of 50 arrows for 20 dungeon marks.

REFORGING

  • Health and Power adjustments will now properly persist through zoning.

BEASTLORDS

  • Leopards should no longer be flagged as dire creatures.  Happy taming, beastlords.  Nyan!
  • Fixed a bug where renaming your warder, to a name that the warder did not like, could result in that warder turning off protect self and protect owner.

MERCENARIES

  • Mercenary Bdorn Alehammer will typically heal players before he cures any detrimentals on them, if anyone in the group has fallen below 50% health.

POPULATION / ZONE PROGRESSION

Tallon’s Stronghold x4 raid [Challenge Mode]

  • Mystikus terrorwing casts Call of the Sky once per 25 secs instead of once per 15 secs.  The spell has a shorter duration now.

Tower of Tactics x4 raid both [Challenge and Normal]

  • Ambassador Grindstone no longer drains as much mana during the fight.
  • Gindan Commander Angler’s adds now spawn less frequently.

Condemned Catacomb

  • You will now find a more convenient revive and evac point inside the Condemned Catacomb.

Shard of Love: Moment of Valor

  • The fresh pomegranate and fermented pomegranate now have a minimum harvesting skill of 300.

South Qeynos

  • All prestige housing portals are now consolidated into a single multi-housing access in South Qeynos.

ABILITIES

Ranger

  • Snaring Shot should once again toggle ranged auto attack instead of melee auto attack.

ITEMS

  • Many items which had lost being able to be used by fighters should once again be usable by fighters. Please continue to report any other items that may have been affected by this through /bug or /feedback.
  • The Fang of Ichor should no longer be able to be used by beastlords.
  • The Hand of Serenity should no longer be able to be used by beastlords.
  • Achievement reward appearance armor should now be able to be used by beastlords.

LIVE EVENTS

Frostfell

  • Saving Frostfell: The entrance to McScroogle Corp. Headquarters in Steamfont Mountains is now marked on the map.
  • A Frostfell Favor: The possessed McScroogle now gets 6 small bags in his inventory (along with the package and turkey).  This enables you to access his inventory by simply opening bags.
  • Gigglegibber Melodies: Playing the pots with the spoon no longer has a casting time.

QUESTS

General

  • Freebloods can now speak to “a stranger” for the quest, “The Secret of the Stone.”
  • Shalih Mar should now stop playing favorites, and should offer her quest to every beastlord.  The Truespirit were very displeased.

Darklight Wood

  • The respawn time on necromancer Kronryn N’Xytyl in Darklight Wood has been lowered.

Butcherblock

  • Respawn times on multiple named quest targets in Butcherblock Mountains have been lowered.

Lavastorm

  • Fixed a bug with the “A Cleansing This Temple Needs…” quest.

The City of Freeport

  • The quest “The Triumph of Fear” should update properly now.
  • Freeport Citizenship: Ambassador Zrelach’s new location at the Gorowyn Chancery in Freeport is now marked on the map.
  • Maldreya Darkheart will now reset properly for the quest A Dismal Discovery.
  • The ending of Scale Break should now update properly in non-english versions of EverQuest II.
  • Scale Break should now update properly if a pet or mercenary strikes the “killing” blow on Captain Xalkastiz.
  • First Time Buyer will now update off of the small rooms in the Jade Tiger Inn.

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