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	<title>EverQuest 2 Game Update Blog &#187; Feldon</title>
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	<link>http://www.eq2gu.com</link>
	<description>EQ2 News from around Norrath!</description>
	<lastBuildDate>Sun, 05 Feb 2012 10:10:48 +0000</lastBuildDate>
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		<item>
		<title>It’s Almost Here…EQ2U</title>
		<link>http://eq2wire.com/2012/02/05/its-almost-here-eq2u/</link>
		<comments>http://eq2wire.com/2012/02/05/its-almost-here-eq2u/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 10:10:48 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[EQ2U]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12597</guid>
		<description><![CDATA[
A new website from the makers of EQ2Wire is almost here&#8230;
]]></description>
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		<title>Gninja: Mercs Shouldn’t Dominate PvP</title>
		<link>http://eq2wire.com/2012/02/04/gninja-mercs-shouldnt-dominate-pvp/</link>
		<comments>http://eq2wire.com/2012/02/04/gninja-mercs-shouldnt-dominate-pvp/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 13:21:37 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[mercenaries]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[SOE Wants Feedback]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12637</guid>
		<description><![CDATA[At last year&#8217;s Fan Faire, Leko, champion of PvP balance, stood up after Mercenaries were announced and asked &#8220;Will Mercenaries work in PvP?&#8221; and then a series of questions about how they would be balanced, tested, etc. Well&#8230;better late than never.  
From Gninja:
While I can&#8217;t really address everything being said in this post right [...]]]></description>
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		<title>Omougi: Adornments Should Be About Choice</title>
		<link>http://eq2wire.com/2012/02/04/omougi-adornments-should-be-about-choice/</link>
		<comments>http://eq2wire.com/2012/02/04/omougi-adornments-should-be-about-choice/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 13:16:14 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[critical mitigation]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12633</guid>
		<description><![CDATA[The announced removal of Critical Mitigation will coincide with the conversion of Yellow and Red Crit Mit adornments into Health adornments. So why will the replacement adornments have less Health (less than 250 points each) than White health adornments? According to Omougi, it&#8217;s because the EQ2 team thinks we should have other viable choices, like [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Reminder: A Goddess Risen Prelude Event Ends February 6th</title>
		<link>http://eq2wire.com/2012/02/03/reminder-a-goddess-risen-prelude-event-ends-february-6th/</link>
		<comments>http://eq2wire.com/2012/02/03/reminder-a-goddess-risen-prelude-event-ends-february-6th/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 20:29:04 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Live Events]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12631</guid>
		<description><![CDATA[
Just a friendly reminder of our friendly reminder, the Goddess Risen event ends next Monday, February 6th to make way for the upcoming Erollisi Day 2012 event.
]]></description>
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		<title>Smokejumper Introduces Holly “Windstalker” Longdale, New EverQuest II Producer</title>
		<link>http://eq2wire.com/2012/02/02/smokejumper-introduces-holly-%E2%80%9Cwindstalker%E2%80%9D-longdale-new-everquest-ii-producer/</link>
		<comments>http://eq2wire.com/2012/02/02/smokejumper-introduces-holly-%E2%80%9Cwindstalker%E2%80%9D-longdale-new-everquest-ii-producer/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 22:44:10 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12625</guid>
		<description><![CDATA[From the EverQuest2.com:


A Letter from Smokejumper
Hi there, Norrathians!
As  many of you know, I’m the Executive Producer in charge of the entire  EverQuest franchise, including EQ, EQII, and the upcoming (and very  different) “EverQuest Next.” For the last two years, I’ve also been the  Producer for your EverQuest II world, and it’s [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Silius: Crit Avoidance Not Going Anywhere</title>
		<link>http://eq2wire.com/2012/02/02/silius-crit-avoidance-not-going-anywhere/</link>
		<comments>http://eq2wire.com/2012/02/02/silius-crit-avoidance-not-going-anywhere/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:55:16 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12622</guid>
		<description><![CDATA[From Silius on the EQ2 Forums:
Just to clarify some confusion.

Crit mit as a mechanic is being removed.
NPC crit bonus was countered by crit mit and we are reducing crit bonus to 0 across the board.
Critical avoidance is staying around. Critical avoidance is an NPCs way of contesting your chance to critically hit them.
Replacing  the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Editorial: Three Years of Progression Comes to an End</title>
		<link>http://eq2wire.com/2012/02/01/editorial-three-years-of-progression-comes-to-an-end/</link>
		<comments>http://eq2wire.com/2012/02/01/editorial-three-years-of-progression-comes-to-an-end/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 22:42:27 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[critical mitigation]]></category>
		<category><![CDATA[EQ2Wire Commentary]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12610</guid>
		<description><![CDATA[A funny thing happened when I was chatting with some folks about today&#8217;s news of Critical Mitigation being completely removed from EQ2. A few of them were surprised when I reminded them that Crit Mit has been part of EQ2 for over 3 years.
Critical Mitigation was introduced in November 2008 with The Shadow Odyssey expansion. [...]]]></description>
		<wfw:commentRss>http://eq2wire.com/2012/02/01/editorial-three-years-of-progression-comes-to-an-end/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Breaking: Critical Mitigation Removed!!</title>
		<link>http://eq2wire.com/2012/02/01/breaking-critical-mitigation-removed/</link>
		<comments>http://eq2wire.com/2012/02/01/breaking-critical-mitigation-removed/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:08:11 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[SOE Wants Feedback]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12607</guid>
		<description><![CDATA[In what may go down as the best decision in EQ2 history, or a total overreaction to a problem that could have been solved with a 15-20% reduction across the board, Dave &#8220;SmokeJumper&#8221; Georgeson has announced that in the very near future, the Critical Mitigation stat will be COMPLETELY GOING AWAY.
First introduced in The Shadow [...]]]></description>
		<wfw:commentRss>http://eq2wire.com/2012/02/01/breaking-critical-mitigation-removed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Logging: Velious Raid Target AoE Double-Casting</title>
		<link>http://eq2wire.com/2012/02/01/logging-velious-raid-target-aoe-double-casting/</link>
		<comments>http://eq2wire.com/2012/02/01/logging-velious-raid-target-aoe-double-casting/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 13:53:41 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12590</guid>
		<description><![CDATA[A selection of Velious raid mobs have been doubling up on Area-of-Effect attacks since the expansion&#8217;s launch nearly one year ago. Atan (of Unrest) summed up the issues:
Condition 1: Modifieable timers line up such that a mob casts 2 different abilities simultaneously.
Condition 2: Ability that normally comes ever 40 seconds comes twice in a row [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Update Notes for January 31, 2012</title>
		<link>http://eq2wire.com/2012/01/31/game-update-notes-for-january-31-2012/</link>
		<comments>http://eq2wire.com/2012/01/31/game-update-notes-for-january-31-2012/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 09:52:28 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12586</guid>
		<description><![CDATA[Here are your Update Notes for January 31, 2012:
GENERAL

Fixed a bug where some characters wouldn&#8217;t show on character select.

ZONE PROGRESSION / POPULATION
Tower of Frozen Shadow (Raid)

Tserrina’s spell “Wing Buffet” should no longer cause priests to become knocked back.


Adds spawned from shadow doors should no longer spawn quite as quickly.


The number of adds that spawn from [...]]]></description>
		<wfw:commentRss>http://eq2wire.com/2012/01/31/game-update-notes-for-january-31-2012/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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