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	<title>EverQuest 2 Game Update Blog &#187; Feldon</title>
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	<link>http://www.eq2gu.com</link>
	<description>EQ2 News from around Norrath!</description>
	<lastBuildDate>Wed, 08 Sep 2010 21:53:06 +0000</lastBuildDate>
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		<title>Double XP Weekend and Darklight Wood (Neriak) City Festivals Draw to a Close</title>
		<link>http://eq2wire.com/2010/09/07/double-xp-weekend-and-darklight-wood-neriak-city-festivals-draw-to-a-close/</link>
		<comments>http://eq2wire.com/2010/09/07/double-xp-weekend-and-darklight-wood-neriak-city-festivals-draw-to-a-close/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 13:52:47 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[city festival]]></category>
		<category><![CDATA[city tokens]]></category>
		<category><![CDATA[Live Events]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5948</guid>
		<description><![CDATA[<p>Today marks the end of not only a very lucrative <strong>Double XP weekend</strong> for both my tradeskillers and adventurers, but also the close of the Neriak <strong>City Festival</strong> in Darklight Wood.</p>
<p><img class="alignnone size-full wp-image-5949" title="paintings" src="http://eq2wire.com/wp-content/uploads/2010/09/paintings.jpg" alt="" width="690" height="366" /><br />
<em style="font-size: 85%;">A selection of paintings from Notable</em>&#8230; <a href="http://eq2wire.com/2010/09/07/double-xp-weekend-and-darklight-wood-neriak-city-festivals-draw-to-a-close/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>Today marks the end of not only a very lucrative <strong>Double XP weekend</strong> for both my tradeskillers and adventurers, but also the close of the Neriak <strong>City Festival</strong> in Darklight Wood.</p>
<p><img class="alignnone size-full wp-image-5949" title="paintings" src="http://eq2wire.com/wp-content/uploads/2010/09/paintings.jpg" alt="" width="690" height="366" /><br />
<em style="font-size: 85%;">A selection of paintings from Notable Norrathians and the Heroes Festival.</em></p>
<p>A key addition to the City Festival were the <a href="http://eq2wire.com/2010/08/23/notable-norrathians-winners/" ><strong>Notable Norrathians</strong> player-submitted in-game paintings</a>. If you have not yet looked at or bought any of these paintings, take your City Tokens to Darklight Wood (druid ring or run from Nektulos Forest). These paintings can be placed in your house or guild hall, and do not have the status cost and guild level requirements of the <a href="http://eq2wire.com/2009/11/26/5th-anniversary-paintings/" >5th anniversary Heroes Festival</a> paintings.</p>
<p style="text-align: center;"><img src="http://eq2wire.com/photos/notable_norrathians/Lillaanya_th.jpg" alt="" /> <img src="http://eq2wire.com/photos/notable_norrathians/Shanyssa_th.jpg" alt="" /></p>
<p style="text-align: center;"><span style="color: #800000;"><strong>Double XP</strong> weekend concludes at <strong>10:00am PDT</strong> (<strong>1:00pm EDT</strong>, <strong>19:00 GMT+1</strong>).</span></p>
<p style="text-align: center;"><span style="color: #800000;"><strong>City Festival</strong> concludes on 2010.09.07 at <strong>Midnight PDT</strong> (2010.09.08 <strong>3:00am EDT</strong>, 2010.09.08 <strong>9:00 GMT+1</strong>).</span></p>
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		<title>BG: Banishment From the Battlefield of Ganak?</title>
		<link>http://eq2wire.com/2010/08/28/bg-banishment-from-the-battlefield-of-ganak/</link>
		<comments>http://eq2wire.com/2010/08/28/bg-banishment-from-the-battlefield-of-ganak/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:02:32 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[banishment]]></category>
		<category><![CDATA[battlefield of ganak]]></category>
		<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5912</guid>
		<description><![CDATA[<p>If you&#8217;re familiar with the Battlefield of Ganak, the Capture-the-Flag arena for PvP/Battlegrounds, you&#8217;ll know that players have demonstrated an uncanny ability to collect the opposing team&#8217;s flag and then hide somewhere that the other team cannot reach. Various tools&#8230; <a href="http://eq2wire.com/2010/08/28/bg-banishment-from-the-battlefield-of-ganak/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re familiar with the Battlefield of Ganak, the Capture-the-Flag arena for PvP/Battlegrounds, you&#8217;ll know that players have demonstrated an uncanny ability to collect the opposing team&#8217;s flag and then hide somewhere that the other team cannot reach. Various tools have been used, from in-game tinkered spring shoes, to 3rd party jump/hack/positioning software.</p>
<p>There was a thread soliciting feedback on how the EQ2 team could solve this problem.</p>
<p>Already, there is a <em>Truancy</em> system in place, where if enough players vote that a player has gone <strong>AFK</strong> simply to collect Battlegrounds tokens.</p>
<p>So how could this new problem of out-of-reach flag holders be resolved? Many solutions were proposed. As of last week, we have our answer:</p>
<p>If a player holds the flag beyond a designated amount of time without entering melee combat, they will see a message flash in red characters at the top of their screen &#8220;<span style="color: #ff0000;"><strong>Get into Combat or be Banished!!</strong></span>&#8220;.</p>
<p>If you&#8217;d like to read player feedback on this issue and solution, check out the thread on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485160" >EQ2 Forums</a>.</p>
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		<title>EQ2X: Races and Broker Access — Flexibility?</title>
		<link>http://eq2wire.com/2010/08/28/eq2x-races-and-broker-access-flexibility/</link>
		<comments>http://eq2wire.com/2010/08/28/eq2x-races-and-broker-access-flexibility/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 18:47:53 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[eq2x]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5907</guid>
		<description><![CDATA[<p>EQ2 Extended (Free-to-Play) may seem to be &#8220;set in stone&#8221;, but in fact, changes are still being made and considered during its Public Beta/Soft Launch. Of particular discussion have been the price of race packs and just how limiting the&#8230; <a href="http://eq2wire.com/2010/08/28/eq2x-races-and-broker-access-flexibility/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>EQ2 Extended (Free-to-Play) may seem to be &#8220;set in stone&#8221;, but in fact, changes are still being made and considered during its Public Beta/Soft Launch. Of particular discussion have been the price of race packs and just how limiting the lack of broker access is on the Bronze level. A possibility is to sell races individually, and looking at other options for in-game economy.</p>
<p><span id="more-5907"></span></p>
<p>From <span style="color: #ff0000;"><strong>Rothgar</strong></span> on the <a href="http://forums.station.sony.com/eq2x/posts/list.m?topic_id=1361&amp;post_id=13574#13574" >EQ2X Forums</a>:</p>
<blockquote><p>Its not set in stone, but we are looking at selling all classes as individuals, not as packs. This means we might have to put a restriction on betrayal if you don&#8217;t own the other class. But this should be preferable to charging double the price and giving you an extra class that you may not want. Then you&#8217;d only have to buy the other class if you wanted to betray.</p>
<p>Also, I think you guys will be pleasently surprised by the pricing that we&#8217;re considering. Classes don&#8217;t have to be more than the cost of monthly subscription. As long as the gold plan still has value, selling classes individually will open them up to everyone, even those that would have not gone for the subscription. Mounts can have a higher price tag because they are more of a luxury item that you don&#8217;t need. The price of a class shouldn&#8217;t restrict people from trying several out, because after all, we want you to find your perfect class and stick with the game.</p>
<p>We&#8217;ve also had some interesting conversations about economy and broker access. We&#8217;re definitely looking at options. Something we definitely want to see is more of a player economy. The idea of a new &#8220;East Commonlands&#8221; cropping up would be really cool too. Would even be fun to see players taking out the portable crafting stations and making things for people on demand. We don&#8217;t want to eliminate the broker, but bringing the old-school player interaction back to the game would be really fun.</p>
</blockquote>
<p><strong>Update</strong> &#8211; <a href="http://forums.station.sony.com/eq2x/posts/list.m?topic_id=1687&amp;post_id=16919#16919" >This just in</a> from <span style="color: #ff0000;"><strong>Smokejumper</strong></span>:</p>
<blockquote><p>If you are a Bronze or Silver member, there are two new features available to you!</p>
<p><strong>Classes, a la Carte! </strong></p>
<p>You can now purchase individual classes for 750 SC each. You can either purchase them in the marketplace or at the time of character creation. All classes outside of the original eight free ones are available for purchase.</p>
<p>(Gold and Platinum members, this doesn&#8217;t affect you since you have always had access to all the classes.)</p>
<p><strong>Broker Credits!</strong></p>
<p>If you wish to interact on the Broker system (either listing an item for sale or purchasing something for yourself), you can now do so. A pack of 10 Broker Credits is available for 150 SC. Each time you list an item or purchase something, you expend one credit.</p>
<p>(Again, Gold and Platinum members don&#8217;t need these since they have open access to the Broker at all times.)</p>
</blockquote>
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		<title>What’s on Test? Guardian changes, UI tweaks, and More</title>
		<link>http://eq2wire.com/2010/08/28/whats-on-test-guardian-changes-ui-tweaks-and-more/</link>
		<comments>http://eq2wire.com/2010/08/28/whats-on-test-guardian-changes-ui-tweaks-and-more/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 18:42:04 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[game update 57b]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[SOE Wants Feedback]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[test copy]]></category>
		<category><![CDATA[test server]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5903</guid>
		<description><![CDATA[<p><strong>What&#8217;s on Test this weekend? Here are just a few items:</strong></p>
<ul>
<li>UI: The XP bar will now stay put between logins.</li>
<li>UI: Designers of custom UIs can now set the XP bar to not &#8220;snap&#8221; to top/bottom.</li>
<li>UI: The</li></ul><p>&#8230; <a href="http://eq2wire.com/2010/08/28/whats-on-test-guardian-changes-ui-tweaks-and-more/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>What&#8217;s on Test this weekend? Here are just a few items:</strong></p>
<ul>
<li>UI: The XP bar will now stay put between logins.</li>
<li>UI: Designers of custom UIs can now set the XP bar to not &#8220;snap&#8221; to top/bottom.</li>
<li>UI: The Character window has seen multiple improvements.</li>
<li>UI: The Implied Target arrow now reflects the &#8216;con&#8217; color of the enemy, and can have its opacity adjusted.</li>
<li>Items: 2-handed Weapons and Ranged Weapons have had their damage ratings increased. Ranged weapons will also have a bit of a damage penalty in PvP to compensate.</li>
<li>The Guardian class has had over 25 changes made.</li>
<li>Resident&#8217;s of Omen&#8217;s Call (Fens of Nathsar) now have a World Travel Globe on their dock.</li>
<li>Items: The Wicked Wand of Malice effect has been changed to on-equip.</li>
<li>The Palace of Roehn-Theer zone-in bug has been fixed.</li>
</ul>
<p>If you&#8217;re wondering about other announced changes which aren&#8217;t on Test yet, they will come later. For instance <em>Ranged Flurry</em> and <em>Ranged AA Auto-Attack</em> changes are still in the queue. Remember, <strong>Game Update 57b is still 4-7 weeks away.</strong></p>
<p>If you haven&#8217;t tested out these changes yet on the Test server, check em out!</p>
<p><em>Complete update notes after the jump&#8230;</em></p>
<p><span id="more-5903"></span></p>
<p>The complete <strong>Test Server Update Notes for August 25, 26, and 27th</strong> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485792" >as posted by</a> <span style="color: #ff0000;"><strong>Bunji</strong></span>:</p>
<blockquote><p><strong>8/25 Notes:</strong></p>
<p>USER INTERFACE<br />
The XP bar will now stay put through relogging.</p>
<p>WELCOME WINDOW<br />
The item of the week will display the item of the week description rather than a copy of the message of the day.</p>
<p>TRAVEL<br />
The residents of Omen’s Call have added a travel globe to their dock.</p>
<p>QUESTS<br />
Adventurers looking to worship Anashti Sul and on the quest &#8220;Gathering  Feathers&#8221; should now be able to locate the necessary scroll within  Gorowyn&#8217;s Grand Atheneum.</p>
<p>ITEMS<br />
Troubadors who have completed the quest &#8220;An Ayonic Journey&#8221; can now read  all of the pages within the book, &#8220;The Case of the Lost Lute.&#8221;<br />
The wicked wand of malice has been altered. The effect attached to the  wand is now an on equip effect. The 10% cast speed on hostile spells has  been changed to a generic 10% cast speed mod attached to the item.</p>
<p>POPULATION<br />
Stonebrunt Highlands: NPC Combatants found outside of Quel’ule should no longer fly up into the sky.</p>
<p>ASCENT OF THE AWAKENED<br />
Drop rate of the &#8220;Ornate Winged Eye&#8221; has been increased and should now drop even if mobs are grey.</p>
<p>THE VIGILANT: INFILTRATION<br />
There should now be a new respawn area in the beginning section once the  first two groups of Zeklings have been defeated, thus keeping the  circle of death from occurring.</p>
<p>PALACE OF ROEHN THEER<br />
Zone-in should work correctly now.</p>
<p><strong>8/26 Notes:</strong></p>
<p>USER INTERFACE<br />
The Character window has undergone a few changes:<br />
The Auto-Inventory area has returned.<br />
The stats dropdownbox has been replaced with buttons<br />
The main tabs were moved back to the top of the window, sub-tabs were moved to the bottom.<br />
Your character’s name was moved to the titlebar.</p>
<p>ITEMS<br />
Roehn Theer: Godslayer Breastplate rewards have been made more in line with the challenge.<br />
Fixed a rendering issue with Dendroxa the Envenomed.</p>
<p><strong>8/27 Notes (should be on Test around 7-8pm tonight):</strong></p>
<p>USER INTERFACE<br />
[FAN FAIRE FEEDBACK]<br />
The implied target arrow now displays the con color of the implied target.<br />
You can now adjust the opacity of the implied target arrow independently  from the main target arrow under Options -&gt; User Interface -&gt;  Target Arrow</p>
<p>QUESTS<br />
Feral Citizenry: Ghoulish Nerians should no longer remain in an  “unattackable” state after being exposed to the Strobe of Innoruuk.</p>
<p>ITEMS<br />
Stigmatic Frenzy now correctly triggers on the caster&#8217;s group.<br />
Two handed Weapons and Ranged Weapons have had their damage ratings increased.<br />
Master Yael’s weapons have had their damage ratings increased.</p>
<p>PVP ITEMS<br />
Ranged Weapon auto-attack damage has been slightly reduced in PVP Combat.</p>
<p>ABILITIES / ALTERNATE ADVANCEMENT<br />
Damage Reflection abilities can no longer do more than 300% of the max health of the caster before Crit Bonus and Potency.</p>
<p>Brawlers<br />
Bob and Weave and Inner Calm now give a small amount of physical mitigation.</p>
<p>Guardian<br />
&#8220;Got Your Back&#8221; is now raidwide and has a 50 meter radius.<br />
&#8220;Cripple&#8221; is now a combat art that deals damage and reduces riposte damage of the target by 75%.<br />
&#8220;Call of Shielding&#8221; now increases the maximum health of the raid as well as the defense skill.<br />
&#8220;Guardian Sphere&#8221; now has a 0.5 second casting time. It lasts for 12-20  seconds (based on spell revision) and grants the guardian a 25% (at  master) chance to absorb an attack (same as before) but no longer has  max triggers of 6. The interpose effect has been changed to a stoneskin  proc at 50% at master.<br />
&#8220;Recapture&#8221; now reduces the hate position of the group members by 1 as well. The reuse is now 45 seconds.<br />
&#8220;Iron Will&#8221; now reduces snare effects on the guardian as well as increases stamina. (36% at master at 90)<br />
&#8220;Plant&#8221; now forces targets in Area of Effect to target the guardian and  increases the guardian&#8217;s threat slightly. The duration has been slightly  reduced.<br />
&#8220;Enhance: Plant&#8221; now improves the duration by 0.4 seconds per point rather than 1.<br />
&#8220;Double Attack&#8221; is now &#8220;Flurry&#8221; and grants 3% Flurry chance rather than 9% double attack.<br />
&#8220;Bind Wound&#8221; now heals the warrior to full.<br />
The &#8220;Crippling&#8221; line has been changed to the &#8220;Aggression&#8221; line:<br />
&#8220;Enhance: Intercept&#8221; also reduces incoming damage to the target of Intercept.<br />
&#8220;Enhance: Moderate&#8221; now increases the target&#8217;s crit bonus by 1% rather than reducing hate gain by 2%.<br />
&#8220;Enhance: Rescue&#8221; has been moved to slot 4 in the new hate line (formally crippling.)<br />
&#8220;Enhance: Reinforcement&#8221; has been moved to slot 5 in the new hate line.<br />
&#8220;Enhance: Rescue&#8221; in the original slot has been replaced with &#8220;Enhance:  Call to Arms&#8221; which increases the skill bonuses by 7% per rank.<br />
&#8220;Enhance: Reinforcement&#8221; in the original slot has been replaced with  &#8220;Enhance: Call of Shielding&#8221; which increases the spell by 5% per rank.<br />
&#8220;Enhance: Ruin&#8221; is now &#8220;Enhance: Provoke&#8221; and increases the threat amount by 7% per point.<br />
&#8220;Enhance: Concussion&#8221; is now &#8220;Enhance: Shout&#8221; and increases the potency and reduces the resist chance of Shout.<br />
&#8220;Enhance: Sever&#8221; is now &#8220;Enhance: Hatred&#8221; and increases the guardian&#8217;s threat generation by 2% per rank.<br />
&#8220;Cripple&#8221; is now &#8220;Shoulder the Burdon&#8221; and transfers 10% threat from the target group member to the guardian.<br />
&#8220;Hold the Line&#8221; and &#8220;Aggressive Defense&#8221; now trigger threat 100% of the time on a successful block.<br />
&#8220;Aggressive Nature&#8221; now increases the threat amounts on &#8220;Hold the Line&#8221; and &#8220;Aggressive Defense.&#8221;</p>
<p>Inquisitor<br />
Chilling Invigoration is now correctly modified by the Inquisitor&#8217;s stances.</p>
<p>UNDERFOOT DEPTHS<br />
Mosaasus now has a smaller hitbox area.</p>
<p>PERAH’CELSIS’ ABOMINABLE LABORATORY<br />
Players now have more time to get to the platforms to prevent his adds from coming to life.</p>
</blockquote>
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		<title>Protecting yourself from Account Fraud</title>
		<link>http://eq2wire.com/2010/08/27/protecting-yourself-from-account-fraud/</link>
		<comments>http://eq2wire.com/2010/08/27/protecting-yourself-from-account-fraud/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:36:00 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[compromised accounts]]></category>
		<category><![CDATA[fan faire]]></category>
		<category><![CDATA[fraud]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5898</guid>
		<description><![CDATA[<p>Players have been advised about <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=411660" >The Dangers of Buying Plat and/or Power Leveling services</a> for a couple of years now, including the consequences such as compromised accounts.</p>
<p>However this July, SOE became aware of a more insidious and&#8230; <a href="http://eq2wire.com/2010/08/27/protecting-yourself-from-account-fraud/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>Players have been advised about <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=411660" >The Dangers of Buying Plat and/or Power Leveling services</a> for a couple of years now, including the consequences such as compromised accounts.</p>
<p>However this July, SOE became aware of a more insidious and direct attack upon the EQ2 playerbase. We&#8217;re talking about an <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=482765" >Account Phishing Scam</a> that encourages players to login to an official-looking website using their SOE Station credentials. Personal information including <em>logins</em>, <em>passwords</em>, <em>e-mail addresses</em>, <em>account name</em>s, are logged and eventually used to strip characters and otherwise compromise accounts for plat and item distribution within the game.</p>
<p>In the Account Fraud panel at Fan Faire, as well as some discussions with SOE staff, we have determined some sobering data points.</p>
<p><span id="more-5898"></span></p>
<ul>
<li>Many players create Station accounts for EQ2 using the exact same login/password they use for other games (including <a href="http://en.wikipedia.org/wiki/World_of_Warcraft" >WoW</a>), and sometimes even their primary e-mail account, and banking websites.</li>
</ul>
<ul>
<li>Past phishing scams for WoW have netted account information for an alarming number of EQ2 players that used the same credentials.</li>
</ul>
<ul>
<li>Some of these account scammers are incredibly organized, and have <em>years</em> of collected data. Some EQ2 accounts have been compromised with information from 4 years ago.</li>
</ul>
<ul>
<li>Compromised accounts are used for a variety of tasks. We&#8217;ve all heard about characters being stripped naked in Qeynos Harbor. But your account is just as likely to be used to distribute platinum and other items from plat distributors to buyers.</li>
</ul>
<ul>
<li>Some players have had the same account compromised 3 times in the same week.</li>
</ul>
<ul>
<li><strong>The number of EQ2 accounts compromised has doubled every month for the last three months si</strong><strong>nce this phishing scam began.</strong></li>
</ul>
<p><strong>What is Customer Service doing?</strong></p>
<p style="padding-left: 30px;">Customer Service are currently investing <strong>45 minutes to 1 hour for each compromised account</strong> to do more than simply &#8220;roll back&#8221; the account, but step through event logs and  restore the character with all items lost, but without any quest  progress lost.</p>
<p style="padding-left: 30px;">If the same account is compromised again within a short time, then a straight &#8220;roll back&#8221; is performed.</p>
<p><strong>What can players do?<br />
</strong></p>
<ul>
<li>Use a different password for your banking information and e-mail accounts than you do for Forums and Gaming accounts.</li>
</ul>
<ul>
<li>Install and maintain up-to-date Anti-Spyware and Antivirus software.</li>
</ul>
<ul>
<li>Do not share accounts or account information with guildies, friends, family.</li>
</ul>
<ul>
<li>If you must share account info (against terms and conditions, but  this happens within guilds due to the need for raid looting, raid buffs,  and character boxing,) then change the account password to something  temporary for that situation, and then change it back on your next login  to your account.</li>
</ul>
<p>Keeping your account secure is your responsibility, and no doubt SOE are looking into the possibility of the type of security fobs used by other security-related sites including employers and, of course, a certain other 10 million subscriber game.</p>
<p>Other things we heard from Customer Service were a drive for GMs to spend more time on-server to interact with players while resolving issues. They realize the value of on-server GMs, even if those GMs are mostly busy handling support tickets.</p>
]]></content:encoded>
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		<title>Bonus XP for Labor Day?</title>
		<link>http://eq2wire.com/2010/08/27/bonus-xp-for-labor-day/</link>
		<comments>http://eq2wire.com/2010/08/27/bonus-xp-for-labor-day/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 19:50:39 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bonus xp weekend]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5896</guid>
		<description><![CDATA[<p>SmokeJumper dropped this <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485716&#38;post_id=5403502#5403502">hint</a> in response to the question&#8230;</p>
<blockquote><p>*whistles innocently*</p>
<p>Check back Monday&#8217;ish.</p>
</blockquote>
]]></description>
			<content:encoded><![CDATA[<p>SmokeJumper dropped this <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485716&amp;post_id=5403502#5403502">hint</a> in response to the question&#8230;</p>
<blockquote><p>*whistles innocently*</p>
<p>Check back Monday&#8217;ish.</p>
</blockquote>
]]></content:encoded>
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		<title>Possible Improvement to Station Access?</title>
		<link>http://eq2wire.com/2010/08/27/possible-improvement-to-station-access/</link>
		<comments>http://eq2wire.com/2010/08/27/possible-improvement-to-station-access/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 19:49:37 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[eq2x]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[station access]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5894</guid>
		<description><![CDATA[<p>One aspect of the EverQuest 2 Live vs. EverQuest 2 Extended (Free-to-Play) debate has been how Station Access fits into the picture. Many Station Access players are using the account not to play multiple SOE games, but for the extra&#8230; <a href="http://eq2wire.com/2010/08/27/possible-improvement-to-station-access/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>One aspect of the EverQuest 2 Live vs. EverQuest 2 Extended (Free-to-Play) debate has been how Station Access fits into the picture. Many Station Access players are using the account not to play multiple SOE games, but for the extra 5 character slots.</p>
<p>With the &#8220;EQ2 Subscription Perks&#8221; announced by <span style="color: #ff0000;"><strong>SmokeJumper</strong></span> for monthly, quarterly, and yearly subscriptions, designed to offset and contrast against the EQ2 Extended servers, Station Access players have been feeling left out.</p>
<p>In a thread entitled &#8220;<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485714" ><strong>Station Access Accounts &#8211; No Multi-Month, No Extras, No Nothing</strong></a>&#8220;, <span style="color: #ff0000;"><strong>SmokeJumper</strong></span> has hinted at some possible changes going forward.</p>
<p><span id="more-5894"></span></p>
<blockquote><p>Actually, (and I can&#8217;t commit to things because this stuff is under the  control of Marketing&#8230;not Dev), the changes I proposed were mostly to  the multi-month memberships, not to the SA packages specifically.</p>
<p>If you&#8217;re signing up for SA because you like to play multiple games,  then it&#8217;s already a fantastic deal. However, if you&#8217;re signing up for SA  just because you like having more character slots, then its obvious why  you&#8217;re bummed about not getting to take advantage of the multi-month  memberships. So my proposal was intended as a solution for folks that  aren&#8217;t using SA for multiple games, but are only using it for extra  character slots.</p>
<p>That might make my proposal obvious, but I&#8217;ll wait and see if marketing  runs with the idea before rolling it out any further here. No  guarantees&#8230;just working it from my side also to see if I can help make  changes.</p>
</blockquote>
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		<title>Hotbar Icons Replacement Issue</title>
		<link>http://eq2wire.com/2010/08/27/hotbar-icons-replacement-issue/</link>
		<comments>http://eq2wire.com/2010/08/27/hotbar-icons-replacement-issue/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 19:38:07 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[hotbars]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5890</guid>
		<description><![CDATA[<p>As we posted earlier this week, players have been experiencing an issue with hotbar icons being replaced in random ways as they level. Abilities on hotbars have been replaced with different spells entirely, for instance a group heal being replaced&#8230; <a href="http://eq2wire.com/2010/08/27/hotbar-icons-replacement-issue/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>As we posted earlier this week, players have been experiencing an issue with hotbar icons being replaced in random ways as they level. Abilities on hotbars have been replaced with different spells entirely, for instance a group heal being replaced by an apprentice combat spell.</p>
<p><em>After the jump, the latest update on this frustrating bug.</em></p>
<p><span id="more-5890"></span></p>
<p>Players have made no secret of their frustration about this issue, and questioned the need for even adding this feature. Many players (including myself) sequester new spells and combat arts to their own hotbar until I can login one of my (nearly) max level Scholar tradeskillers to produce spell upgrades. An Apprentice spell is almost never an upgrade for an Expert or Master.</p>
<p>But the issue being corrected in the meantime is hotbar slots being replaced by *different* spells. <span style="color: #ff0000;"><strong>SmokeJumper</strong></span> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485190&amp;post_id=5402894#5402894" >chimed in</a>:</p>
<blockquote><p>We haven&#8217;t updated (this thread) for a bit, so here&#8217;s a new response:</p>
<p>Basically, this bug is being a rat bastage. We *have* had devs dupe this  issue, but we can&#8217;t seem to get it to dupe while we&#8217;re in the debug  environment (even QA isn&#8217;t finding duplicatable steps), so we&#8217;re having  to trace code logic and try to figure it out that way.</p>
<p>We&#8217;ll get it, but we don&#8217;t know what it is right now and it certainly isn&#8217;t happening to everyone&#8230;so it&#8217;s tricky.</p>
<p>I know this isn&#8217;t the answer you&#8217;d like to hear, but we&#8217;re actively pursuing this problem and won&#8217;t quit on it.</p>
</blockquote>
<p>After a player suggestion to copy one of their characters who <em>always</em> see this issue, <span style="color: #ff0000;"><strong>Gninja</strong></span> responded:</p>
<blockquote><p>We have copied characters that had this happen and that didn&#8217;t recreate it. Very elusive issue :/</p>
</blockquote>
]]></content:encoded>
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		<title>SmokeJumper: Fan Faire Feedback Fixes are coming</title>
		<link>http://eq2wire.com/2010/08/27/smokejumper-fan-faire-feedback-fixes-are-coming/</link>
		<comments>http://eq2wire.com/2010/08/27/smokejumper-fan-faire-feedback-fixes-are-coming/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 19:32:19 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[fan faire]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5888</guid>
		<description><![CDATA[<p><span style="color: #ff0000;"><strong>SmokeJumper</strong></span> posted on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485764" >EQ2 Forums</a>:</p>
<blockquote><p>Hey, folks,</p>
<p>Just wanted to let you know that we recorded all the sessions at Fan  Faire, transcribed all the questions, and the team leads have spent the  last couple of days</p></blockquote><p>&#8230; <a href="http://eq2wire.com/2010/08/27/smokejumper-fan-faire-feedback-fixes-are-coming/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff0000;"><strong>SmokeJumper</strong></span> posted on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=485764" >EQ2 Forums</a>:</p>
<blockquote><p>Hey, folks,</p>
<p>Just wanted to let you know that we recorded all the sessions at Fan  Faire, transcribed all the questions, and the team leads have spent the  last couple of days pouring over the lists and prioritizing them for  action.</p>
<p>We&#8217;ll be spending several weeks making fixes and changes based on the  feedback we got there and then update the game with those fixes in  mid-October.</p>
<p>We&#8217;ll post the list of what&#8217;s changing much closer to when we launch so  that we don&#8217;t accidentally overcommit, but we think you&#8217;ll be pleased  with a lot of the fixes.</p>
<p>Thought you&#8217;d be interested to know this is happening. More later!</p>
</blockquote>
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		<title>Implied Target Arrow Feedback Sought</title>
		<link>http://eq2wire.com/2010/08/27/implied-target-arrow-feedback-sought/</link>
		<comments>http://eq2wire.com/2010/08/27/implied-target-arrow-feedback-sought/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 06:10:43 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[EverQuest II - News]]></category>
		<category><![CDATA[The EQ2 Wire]]></category>
		<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[SOE Wants Feedback]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=5885</guid>
		<description><![CDATA[<p>When you target another player (say your group&#8217;s tank, or the raid Main Assist) to channel your damage through, it is sometimes helpful to not only see the Target Arrow (who you have selected), but the Implied Target Arrow (the&#8230; <a href="http://eq2wire.com/2010/08/27/implied-target-arrow-feedback-sought/" class="read_more">Read the rest</a></p>]]></description>
			<content:encoded><![CDATA[<p>When you target another player (say your group&#8217;s tank, or the raid Main Assist) to channel your damage through, it is sometimes helpful to not only see the Target Arrow (who you have selected), but the Implied Target Arrow (the enemy which your target has chosen). This can be especially important for scouts.</p>
<p>So players have asked for a way to customize or more easily distinguish the color and opacity of the Implied Target Arrow.</p>
<p><em>Rothgar&#8217;s comments after the jump&#8230;</em></p>
<p><span id="more-5885"></span></p>
<p>Here&#8217;s what <span style="color: #ff0000;"><strong>Rothgar</strong></span> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=427369" >had to say</a>:</p>
<blockquote><p>Right now the implied target arrow uses a different shader than your  main target arrow.  You might have noticed a slightly different texture  and the implied arrow doesn&#8217;t tint with the con of the mob, it just  stays white.</p>
<p>I could switch it to use the same shader as the main target arrow which  would make it so I could vary the opacity, but it would also tint it  with con color and look identical to the main target arrow.  I wonder if  this change would cause more confusion.</p>
</blockquote>
<p>Our own <span style="color: #0000ff;"><strong>Dethdlr</strong></span> responded with:</p>
<blockquote><p>If you make it so the opacity can be independently set from the target  arrow, it should be fine even if the tint matches the con of the mob.   On even con mobs they match now anyway.</p>
<p>For those that want to adjust it, like me, we&#8217;ll be able to set the  target arrow as fairly transparent, and set the implied target arrow as a  big solid arrow that says &#8220;STAB HERE&#8221;.</p>
<p>As a scout, I only need to find the tank in between fights when things  have calmed down on the screen.  During the fight though, I need to find  the mob so I know where to put the sword.</p>
<p>Thanks you so much for looking into this!</p>
</blockquote>
<p><span style="color: #ff0000;"><strong>Rothgar</strong></span> followed up with:</p>
<blockquote><p>This is something I want to put on Test for a little while before it  goes to Live so players have a chance to voice their feedback.  It&#8217;ll be  in the Test update notes when it hits the server.</p>
</blockquote>
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