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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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Revised 8/31

USER INTERFACE

  • Several /loadui fixes:
    • The mini-map zone name will now display correctly after using this command.
    • Your UI settings should now be restored after using this command.
    • Fixed a bug where using /loadui while banking would keep you from using the banker until you zoned or logged out.
    • Using the /loadui command will now persist your theme across sessions. 
      • The theme is saved in eq2_recent.ini so this value will be overridden if you’ve specified a theme in eq2.ini.
  • Parts of the achievement interface and all of the paperdoll windows that were red will now be blue when loading the “Default Blue” skin.
  • The background color of the paperdoll is now exposed to the UI files via the PaperdollBackgroundColor property.
  • The XP bar will now stay put through relogging.
  • The bonus xp from max level characters now displays properly at character select.
  • Fixed a highlight bug on the city selection page of character create.
  • Fixed a bug causing coin to not be draggable to the coin section of the Character window.
  • The Character window has undergone a few changes:
    • The Auto-Inventory area has returned.
    • The stats dropdownbox has been replaced with buttons
    • The main tabs were moved back to the top of the window, sub-tabs were moved to the bottom.
    • Your character’s name was moved to the titlebar.

WELCOME WINDOW

  • The item of the week will display the item of the week description rather than a copy of the message of the day.
  • The Sentinel’s Fate Daily Mission now appears on the Welcome screen.

QUESTS

  • Adventurers looking to worship Anashti Sul and on the quest “Gathering Feathers” should now be able to locate the necessary scroll within Gorowyn's Grand Atheneum.
  • Darklight Wood: You can now defeat ghoulish Nerian to update your quest.
  • Feral Citizenry: Ghoulish Nerians should no longer remain in an “unattackable” state after being exposed to the Strobe of Innoruuk.
  • The statue of Razorwing Steeldown within “Ascent of the Awakened” will now grant a replacement “Totem of Aaryonar” to anyone who has lost it and completed the quest “The Riddle of Razorwing.”
  • The “Totem of Aaryonar” is no longer removed upon completion of the quest “Feeding the Flames.”  It is now removed upon completion of the quest “A Final Froglok Word.”

ITEMS

  • Troubadors who have completed the quest “An Ayonic Journey” can now read all of the pages within the book, “The Case of the Lost Lute.”
  • The wicked wand of malice has been altered. The effect attached to the wand is now an on equip effect. The 10% cast speed on hostile spells has been changed to a generic 10% cast speed mod attached to the item.
  • Roehn Theer: Godslayer Breastplate rewards have been made more in line with the challenge.
  • Shroud of the Faithful is now claimable one per character.
  • Fixed a rendering issue with Dendroxa the Envenomed.
  • Stigmatic Frenzy now correctly triggers on the caster's group.

ABILITIES

  • Damage Reflection abilities can no longer do more than 300% of the max health of the caster before Crit Bonus and Potency.

Inquisitor

  • Chilling Invigoration is now correctly modified by the Inquisitor's stances.

POPULATION

  • Stonebrunt Highlands: NPC Combatants found outside of Quel’ule should no longer fly up into the sky.

ASCENT OF THE AWAKENED

  • Drop rate of the “Ornate Winged Eye” has been increased and should now drop even if mobs are grey.

THE VIGILANT: INFILTRATION

  • There should now be a new respawn area in the beginning section once the first two groups of Zeklings have been defeated, thus keeping the circle of death from occurring.

ICY KEEP: RETRIBUTION

  • Kastus & Odaufe should no longer one shot players with their respective frostbite damage shields. It is still recommended players not hit them with the wrong damage type however as they can still easily kill players with them.
  • Kastus & Odaufe should no longer regain their damage shields if not killed quickly enough after being hit with the ice axe.

UNDERFOOT DEPTHS

  • Mosaasus now has a smaller hitbox area.

PERAH’CELSIS’ ABOMINABLE LABORATORY

  • Players now have more time to get to the platforms to prevent his adds from coming to life.

PALACE OF ROEHN THEER

  • Zone-in issue has been fixed.
 

The previously reported rumor of bonus XP has been officially confirmed on EQ2Players.com.  Those playing during Labor Day weekend will be enjoying Double XP:

This coming weekend, from 10:00 am PDT on Friday, September 3rd, until 10:00 am PDT on Tuesday, September 7th, we will be running a true Double XP promotion (+100% XP).

The bonus applies to AA, tradeskill and adventure experience gained this weekend. Our French, German, Japanese, Test and EQ2 Extended servers will also be enjoying the increase in XP gain.

Happy adventuring!

 

Join us this week as Elquin and Jethal ramble aimlessly and without direction or purpose about random topics which may or may not include EverQuest2, where we’re certain to start ranting and raving about different subjects, thoughts and ideas we may or may not be passionate about!  We were going to preach apathy, but no one seemed to care.. THIS is the Jethal Silverwing Show!

[Tune In] [Jethals Parodies] [Contact us] [Podcasts] [Facebook] [Twitter]
Tuesdays at 10pm Eastern, 7pm Pacific
As Always, Join us IN GAME by typing /join guk.ogr

 

Get double the reward for AAs, tradeskill, and adventuring experience!

New players enjoying EverQuest II Extended and live server players working towards cap are in for a treat this Labor Day weekend!

Aug 302010
 

This coming weekend, from 10:00 am PDT on Friday, September 3rd, until 10:00 am PDT on Tuesday, September 7th, we will be running a true Double XP promotion (+100% XP).

The bonus applies to AA, tradeskill and adventure experience gained this weekend. Our French, German, Japanese, Test and EQ2 Extended servers will also be enjoying the increase in XP gain.

Happy adventuring!

Source:  EverQuest2.com

 

If you’re familiar with the Battlefield of Ganak, the Capture-the-Flag arena for PvP/Battlegrounds, you’ll know that players have demonstrated an uncanny ability to collect the opposing team’s flag and then hide somewhere that the other team cannot reach. Various tools have been used, from in-game tinkered spring shoes, to 3rd party jump/hack/positioning software.

There was a thread soliciting feedback on how the EQ2 team could solve this problem.

Already, there is a Truancy system in place, where if enough players vote that a player has gone AFK simply to collect Battlegrounds tokens.

So how could this new problem of out-of-reach flag holders be resolved? Many solutions were proposed. As of last week, we have our answer:

If a player holds the flag beyond a designated amount of time without entering melee combat, they will see a message flash in red characters at the top of their screen “Get into Combat or be Banished!!“.

If you’d like to read player feedback on this issue and solution, check out the thread on the EQ2 Forums.

 

EQ2 Extended (Free-to-Play) may seem to be “set in stone”, but in fact, changes are still being made and considered during its Public Beta/Soft Launch. Of particular discussion have been the price of race packs and just how limiting the lack of broker access is on the Bronze level. A possibility is to sell races individually, and looking at other options for in-game economy.

From Rothgar on the EQ2X Forums:

Its not set in stone, but we are looking at selling all classes as individuals, not as packs. This means we might have to put a restriction on betrayal if you don’t own the other class. But this should be preferable to charging double the price and giving you an extra class that you may not want. Then you’d only have to buy the other class if you wanted to betray.

Also, I think you guys will be pleasently surprised by the pricing that we’re considering. Classes don’t have to be more than the cost of monthly subscription. As long as the gold plan still has value, selling classes individually will open them up to everyone, even those that would have not gone for the subscription. Mounts can have a higher price tag because they are more of a luxury item that you don’t need. The price of a class shouldn’t restrict people from trying several out, because after all, we want you to find your perfect class and stick with the game.

We’ve also had some interesting conversations about economy and broker access. We’re definitely looking at options. Something we definitely want to see is more of a player economy. The idea of a new “East Commonlands” cropping up would be really cool too. Would even be fun to see players taking out the portable crafting stations and making things for people on demand. We don’t want to eliminate the broker, but bringing the old-school player interaction back to the game would be really fun.

UpdateThis just in from Smokejumper:

If you are a Bronze or Silver member, there are two new features available to you!

Classes, a la Carte!

You can now purchase individual classes for 750 SC each. You can either purchase them in the marketplace or at the time of character creation. All classes outside of the original eight free ones are available for purchase.

(Gold and Platinum members, this doesn’t affect you since you have always had access to all the classes.)

Broker Credits!

If you wish to interact on the Broker system (either listing an item for sale or purchasing something for yourself), you can now do so. A pack of 10 Broker Credits is available for 150 SC. Each time you list an item or purchase something, you expend one credit.

(Again, Gold and Platinum members don’t need these since they have open access to the Broker at all times.)

 

What’s on Test this weekend? Here are just a few items:

  • UI: The XP bar will now stay put between logins.
  • UI: Designers of custom UIs can now set the XP bar to not “snap” to top/bottom.
  • UI: The Character window has seen multiple improvements.
  • UI: The Implied Target arrow now reflects the ‘con’ color of the enemy, and can have its opacity adjusted.
  • Items: 2-handed Weapons and Ranged Weapons have had their damage ratings increased. Ranged weapons will also have a bit of a damage penalty in PvP to compensate.
  • The Guardian class has had over 25 changes made.
  • Resident’s of Omen’s Call (Fens of Nathsar) now have a World Travel Globe on their dock.
  • Items: The Wicked Wand of Malice effect has been changed to on-equip.
  • The Palace of Roehn-Theer zone-in bug has been fixed.

If you’re wondering about other announced changes which aren’t on Test yet, they will come later. For instance Ranged Flurry and Ranged AA Auto-Attack changes are still in the queue. Remember, Game Update 57b is still 4-7 weeks away.

If you haven’t tested out these changes yet on the Test server, check em out!

Complete update notes after the jump…

The complete Test Server Update Notes for August 25, 26, and 27th as posted by Bunji:

8/25 Notes:

USER INTERFACE
The XP bar will now stay put through relogging.

WELCOME WINDOW
The item of the week will display the item of the week description rather than a copy of the message of the day.

TRAVEL
The residents of Omen’s Call have added a travel globe to their dock.

QUESTS
Adventurers looking to worship Anashti Sul and on the quest “Gathering Feathers” should now be able to locate the necessary scroll within Gorowyn’s Grand Atheneum.

ITEMS
Troubadors who have completed the quest “An Ayonic Journey” can now read all of the pages within the book, “The Case of the Lost Lute.”
The wicked wand of malice has been altered. The effect attached to the wand is now an on equip effect. The 10% cast speed on hostile spells has been changed to a generic 10% cast speed mod attached to the item.

POPULATION
Stonebrunt Highlands: NPC Combatants found outside of Quel’ule should no longer fly up into the sky.

ASCENT OF THE AWAKENED
Drop rate of the “Ornate Winged Eye” has been increased and should now drop even if mobs are grey.

THE VIGILANT: INFILTRATION
There should now be a new respawn area in the beginning section once the first two groups of Zeklings have been defeated, thus keeping the circle of death from occurring.

PALACE OF ROEHN THEER
Zone-in should work correctly now.

8/26 Notes:

USER INTERFACE
The Character window has undergone a few changes:
The Auto-Inventory area has returned.
The stats dropdownbox has been replaced with buttons
The main tabs were moved back to the top of the window, sub-tabs were moved to the bottom.
Your character’s name was moved to the titlebar.

ITEMS
Roehn Theer: Godslayer Breastplate rewards have been made more in line with the challenge.
Fixed a rendering issue with Dendroxa the Envenomed.

8/27 Notes (should be on Test around 7-8pm tonight):

USER INTERFACE
[FAN FAIRE FEEDBACK]
The implied target arrow now displays the con color of the implied target.
You can now adjust the opacity of the implied target arrow independently from the main target arrow under Options -> User Interface -> Target Arrow

QUESTS
Feral Citizenry: Ghoulish Nerians should no longer remain in an “unattackable” state after being exposed to the Strobe of Innoruuk.

ITEMS
Stigmatic Frenzy now correctly triggers on the caster’s group.
Two handed Weapons and Ranged Weapons have had their damage ratings increased.
Master Yael’s weapons have had their damage ratings increased.

PVP ITEMS
Ranged Weapon auto-attack damage has been slightly reduced in PVP Combat.

ABILITIES / ALTERNATE ADVANCEMENT
Damage Reflection abilities can no longer do more than 300% of the max health of the caster before Crit Bonus and Potency.

Brawlers
Bob and Weave and Inner Calm now give a small amount of physical mitigation.

Guardian
“Got Your Back” is now raidwide and has a 50 meter radius.
“Cripple” is now a combat art that deals damage and reduces riposte damage of the target by 75%.
“Call of Shielding” now increases the maximum health of the raid as well as the defense skill.
“Guardian Sphere” now has a 0.5 second casting time. It lasts for 12-20 seconds (based on spell revision) and grants the guardian a 25% (at master) chance to absorb an attack (same as before) but no longer has max triggers of 6. The interpose effect has been changed to a stoneskin proc at 50% at master.
“Recapture” now reduces the hate position of the group members by 1 as well. The reuse is now 45 seconds.
“Iron Will” now reduces snare effects on the guardian as well as increases stamina. (36% at master at 90)
“Plant” now forces targets in Area of Effect to target the guardian and increases the guardian’s threat slightly. The duration has been slightly reduced.
“Enhance: Plant” now improves the duration by 0.4 seconds per point rather than 1.
“Double Attack” is now “Flurry” and grants 3% Flurry chance rather than 9% double attack.
“Bind Wound” now heals the warrior to full.
The “Crippling” line has been changed to the “Aggression” line:
“Enhance: Intercept” also reduces incoming damage to the target of Intercept.
“Enhance: Moderate” now increases the target’s crit bonus by 1% rather than reducing hate gain by 2%.
“Enhance: Rescue” has been moved to slot 4 in the new hate line (formally crippling.)
“Enhance: Reinforcement” has been moved to slot 5 in the new hate line.
“Enhance: Rescue” in the original slot has been replaced with “Enhance: Call to Arms” which increases the skill bonuses by 7% per rank.
“Enhance: Reinforcement” in the original slot has been replaced with “Enhance: Call of Shielding” which increases the spell by 5% per rank.
“Enhance: Ruin” is now “Enhance: Provoke” and increases the threat amount by 7% per point.
“Enhance: Concussion” is now “Enhance: Shout” and increases the potency and reduces the resist chance of Shout.
“Enhance: Sever” is now “Enhance: Hatred” and increases the guardian’s threat generation by 2% per rank.
“Cripple” is now “Shoulder the Burdon” and transfers 10% threat from the target group member to the guardian.
“Hold the Line” and “Aggressive Defense” now trigger threat 100% of the time on a successful block.
“Aggressive Nature” now increases the threat amounts on “Hold the Line” and “Aggressive Defense.”

Inquisitor
Chilling Invigoration is now correctly modified by the Inquisitor’s stances.

UNDERFOOT DEPTHS
Mosaasus now has a smaller hitbox area.

PERAH’CELSIS’ ABOMINABLE LABORATORY
Players now have more time to get to the platforms to prevent his adds from coming to life.

 

Everyone who has known me for any length of time, knows that I have been a pro-wrestling fan since childhood.  There have been many great men who wrestled up and down each coast and throughout the midwest arenas.. but not many early women wrestlers actually stick to mind. (trust me.. the “Divas” are NOT real women wrestlers)

Mae Young, The Fabulous Moolah have been, unfortunately, reduced to jokes in the later years of their appearances in the WWE – and Chyna proved to be so tough on the women’s circuit, that she actually started wrestling men… but, after Mae and Mooah.. and before there was Chyna.  There was Luna Vachon.

Luna’s career started in 1985 under stable of Kevin Sullivan’s “Army of Darkness” before spending time in the Japanese wrestling circles with her father “Butcher” and uncle “Mad Dog” Vachon, where she made a long-time rival out of (former WCW women’s champ) Medusa.

Luna traveled the world during her career, and eventually landed a contract with the WWE.. unfortunately for her, the WWE’s women’s division was reduced to valets and eye-candy for most of her time there.. until revived in 1993 where she went head to head against her old nemesis Medusa once more.  Her career continued through the WWE, ECW and later, the independent circuit until 2007.

In early 2010, her home burned down, destroying all of her possessions, and she began staying at her mother’s house… Where she was found, today.

Luna Vachon was found, on August 27th 2010.  Cause of death has not been released at this time.

We can expect a mention to Luna on WWE Raw this coming Monday.

Gertrude “Luna” Vachon, you will be missed.

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