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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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The Icy Keep (an easy x4 raid zone added in Game Update 56) seems to have taken its place as this expansion’s Ward of Elements. We’ve received reports that, with the exception of the final boss, this zone is appropriate for raid groups of as few as 11 players seeking to gear up and work their way into more difficult raiding.

There have been some issues with later bosses which Gninja has just submitted some fixes for:

[I've] just checked in a fix that cleans up the Vrewwx fight as well as fixed the respawn points. Now once you have defeated the Corrival you can respawn in his room. Once the Brothers have been killed you can respawn in there and once D’Ina has been killed the respawn resets to the front entrance since its a faster run from there.

I also made the front keep doors allowed to be openned if you have completed the quest “Knocked Out Cold” Thus having killed the dragon before in either normal or challenge mode and completed the questline from the zone. This means those wanting to fight the dragon can do so by openning those doors killing D’Ina and going after the dragon.

Hopefully these changes should make it live next hotfix.

 

Our vacation is almost over, and the Jethal Silverwing Show will return with new content!  but, it’s up to our fans to make it happen…  Right Now, you can send your questions to the Drunken Dwarf!!  Ask about life, love, questing, ale or anything that’s on your mind.  Your letter will be answered on our favorite segment of the show.. “Ask a Drunken Dwarf!”

Previous installments of Ask a Drunken Dwarf can be found on our Jethal Silverwing information page.. HERE

Submit your questions to our Drunken Dwarf by responding to this post, or by Email at [email protected]

Here are just a few examples of our favorite installments..

  • Episode 5: Shaving Pussies for Love, Tailoring for Dish Cloths
  • Episode 3: Out of Ale, Forking Ogre, Drunken Spying
 

TRADESKILLS

  • You will no longer be spammed with progress and durability messages while crafting.

GUILD HALL AMENITIES

  • Gatherer and Miner Hirelings should no longer spam on-screen messages when collecting items.

UI

  • Large damage amounts will now display correctly in overhead combat feedback

UNDERFOOT DEPTHS

  • Regulas/Regulas must stay within sight of one another for a longer period of time before they will receive Sympathetic Power.
  • Regulas/Regulas will refrain from casting arcane vexing/debilitation for a period of time after the death of one of the pair.
  • Several item drops from Underfoot Depths have been changed to be more desirable. T2 armor no longer drops in Underfoot Depths, mobs now drop an additional item from their unique tables

SPELLS/ABILITIES

  • Lethargy III now increases the effectiveness of Lethargy III, rather than reducing it.

PERAH’CELSIS’ ABOMINABLE LABORATORY

  • Waansu will now leave a corpse when defeated in challenge mode.

ITEMS

  • Sentinel’s Fate mounts can no longer be transmuted. 
 

Today’s hotfix included some additional lag fixes. Here’s Rothgar:

With this morning’s update we made a fundamental change to how our zone servers throttle their frame rate. Our hope is that this change will allow busier processes to consume more of the server resources and increase performance (reduce lag). Whether or not this change has a noticeable impact will depend on many variables that can only be observed in the live environment and under a significant load.

We’ll be watching things on our end as we ramp up to primetime tonight but I’m also looking for your feedback as to whether or not you’ve noticed an improvement after this morning’s changes.

Thanks!

 

Awesome motivation to game this holiday weekend

If you’re making that push to level 90 still or if you have an army of alts you’d like to get leveled up, then you will want to be in EverQuest II this weekend!

Jun 292010
 

Sony announces a change up of our Community leadership..

BEFORE GAME AFTER
Lydia “Zatozia” Pope EverQuest Christie “Kiara” Renzetti
Christie “Kiara” Renzetti EverQuest II Tiffany “Amnerys” Spence
Roger “Draakull” Pilney StarWars G Lydia “Zatozia” Pope

Of course, I feel I can speak for everyone in the EverQuest 2 community, when I say that we welcome our new Community Manager.  May her grace and wisdom bring a new age of Elven prosperity in this, the new rein of the High Elves in the Shattered Lands

We all wish Kiara a safe and pleasant journey back in time to EverQuest (1).. I’m sure it’s not the last we’ve heard of our former Mistress and the whip marks on our collective backs will still sting the memory of her majestic rule over the ominous “Ban” button..  and her tyrannical rein of terror as a new age of Dark Elf glory falls over old Norrath – and all future sacrifices to the Nerian lust pits (makes lewd pelvic thrusts).

Jun 292010
 

This is just funny..  of course, if you Havent seen Conan the Barbarian, you should.. you can get it through Netflix HERE or buy at any video store.

(Video: Watch this video on the post page)

 

Our friend Farrel over at Epic Slant has done a great article on player expectations for the Destiny of Velious expansion.

Velious is not something you do lightly. It was the defining expansion of EverQuest and to put it on such a short product cycle is dangerous.

Velious was one of the largest content additions ever to hit EverQuest. The whole expansion was simply massive in scale. Three major cities were added, several open world zones, shared access dungeons and a raid zone that could support more than a single guild at a time. The EQ2 trend of “two over world zones” and some instances will not work here.

 

From the EQ2 Forums:

The US servers will come down on June 29, 2010, at 7am PDT for a hotfix.

Runnyeye and Splitpaw will be patched at the usual 9pm PDT (4 am GMT on June 16, 2010, provided that Kiara’s gnomish time zone converterizer didn’t lie).

Here are your hotfix notes for June 29, 2010:

GENERAL

  • Large damage amounts will now display correctly in overhead combat feedback
  • Customization Window will now customize normal appearance when illusions are hidden.

PERAH’CELSIS’ ABOMINABLE LABORATORY

  • Waansu will now leave a corpse when defeated in challenge mode.
  • Waansu: Players with Fungal Spores on them standing at the appropriate distance from the dragon will trigger an explosive reaction to hellish flames even if the hellish flames aoe itself is blocked.

MERCHANTS

  • The Sublime Cestus is now available on the El’Arad merchant for purchase.

UNDERFOOT DEPTHS

  • Regulus/Regulas must stay within sight of one another for a longer period of time before they will receive Sympathetic Power.
  • Regulus/Regulas will refrain from casting arcane vexing/debilitation for a period of time after the death of one of the pair.
  • A new respawn spot had been added in Underfoot Depths in the exploration area know as Traitors’ Hall. Triadic bosses: Uthgar, Aaskas, and Maakat will need to be defeated first in order to be able to use this new respawn location.
  • Several item drops have been changed to be more desirable.
  • The Energized Taehric Construct (challenge mode) will now leave a corpse when defeated.
  • Vaclaz Released (challenge mode) will now leave a corpse when defeated.
  • Master Yael will now leave a corpse when defeated.
  • Vaclaz: Players now receive a warning prior to being hit with Crippling Nausea.
  • The third wing in this zone can now be opened.  To access this area Vaclaz Released, and the Energized Taehric Construct must have been defeated on your server.  Additionally one of the other two wings must have been cleared in your current instance (either normal or challenge mode) to break the barrier blocking player entry into the final wing.

SPELLS/ABILITIES

  • Lethargy III now increases the effectiveness of Lethargy III, rather than reducing it.
  • Stream of Arrows now has a 50 meter range and should no longer randomly say the target is out of range.


BATTLEGROUNDS

  • Altered match settings to make Smuggler’s Den and Battlefield of Ganak pop more often for battlegrounds.
  • In the Smuggler’s Den, teams can now top off the progress on points they control.

DRUID RING EVENT

  • The mysterious Kurista now responds to players who have assisted in her ritual. Hail her to learn her background.
  • When all the rings are restored, Kurista will offer an exciting new quest, revealing long-forgotten secrets of Norrathian lore.
  • This quest will be offered to anyone who has completed more than 10 reconstruction tasks.

ITEMS

  • Sentinel’s Fate mounts should now follow the ‘No Transmute’ rule for all mounts.

ICY KEEP: RETRIBUTION

  • Trash in the zone have had their health slightly reduced.
  • Eggs for the Hoarfrost Pyreflyte encounter should spawn more reliably at the beginning of the encounter.
  • Footwraps of the Iced Hide should now correctly require the champions boot pattern instead of forearms pattern.
  • The house item “A hanging ornamental sword” should now have the correct appearance.
  • Time between forming golems for the Ice Maiden D’Ina encounter have been increased slightly to match her spell casting.


THE OUTER VAULT

  • The pets in Outer Vault can no longer be summoned outside of the Outer Vault using Dimensional Storage.


ROYAL PALACE OF ROEHN THEER

  • Challenge-mode Theer (both Order and Chaos) should both attempt to cast their Charged-soul and Inevitable Annihilation spells upon players in their general vicinity instead of anyone engaged with them
  • Players that die during a Challenge-mode Roehn Theer encounter should now be teleported to either the Order or Chaos rune—whichever is closer to their corpse.
 

From the EQ2 Forums:

Starting at 4:45am PDT on Tuesday, June 29, 2010, the Guk, Najena and Blackburrow servers will come down for an estimated 5 1/2-hour downtime, expected to be online again around 9:15am PDT. During this time the servers will be undergoing maintenance.

We apologize for any inconvenience. If any additional downtime is needed, we will update this post accordingly.

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