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Game Update 62: Age of Discovery

Game Update 61: The War of Zek

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During Fan Faire 2011’s “Freeport and Beyond” panel led by EQ2 Exec Producer Dave “SmokeJumper” Georgeson, a slate of exciting plans was laid out.

The announcements outlined Game Update 61 (War of Zek), GU62 (Freeport Reborn), GU63 and GU64 which would each contain new Destiny of Velious content, and Game Update 65 slated for August 2012 which would bring about the revamp of the City of Qeynos.

Here’s a transcript of SmokeJumper’s Fan Faire 2011 presentation (watch video here) from 13:58 to 14:36:

What we’re concentrating on is making sure that we have not just new content to chew through really quick, although we’re constantly doing that, I think you guys all realize now that we’re on a quarterly basis for content.

We’re not selling areas, quests, and things like that in the expansion packs anymore. We’re giving that to you for the regular subscription price as you play the game. The GUs (Game Updates) will constantly be adding more stuff like that. We’re telling Velious saga stuff… After Velious, we had 60, 61, Freeport is 62, then it’s Velious again on 63 and 64, and then Qeynos next summer for [Game Update] 65.

So you can imagine our shock when reading SmokeJumper’s statement today in response to a thread asking Is there anyone making actual content for EQ2 anymore?

Lol. Sorry, folks. I went on a two-week vacation starting at the beginning of January. It’s nice to know I was missed.

GU 63 (the next installment of DoV) is in April, not February. You’ll start hearing about it soon. The Qeynos revamp (GU 64) is after that in mid-Summer.

With this revised schedule, the gap between Game Update 62 (Freeport Reborn) and Game Update 63 (more Velious) will be 4 months, the original Game Update 64 goes away, and the gap between our next GU and the Qeynos Reborn will again be 4 months, leaving November as the natural time for Game Update 65 and Expansion #9 (which Domino vaguely tweeted about a few months back). In other words, we will only see 3 major content pushes for 2012, with only 2 (possibly 1) of them dedicated to new Destiny of Velious content.

Here’s a visual aid:

2012
Original Schedule

2012
Revised Schedule
December Game Update 62 /
Age of Discovery
Game Update 62 /
Age of Discovery
January
February Game Update 63
more Velious content
March
April Game Update 63
more Velious content
May Game Update 64
more Velious content
June
July
August Game Update 65
Qeynos Reborn
Game Update 64
Qeynos Reborn
September
October Fan Faire 2012 Fan Faire 2012
November Game Update 66/
Expansion #9
Game Update 65/
Expansion #9
December
 

Optimization of the Broker is something that’s been on EQ2 Lead Programmer Rothgar’s long term To Do list for quite a while. So it was a surprise when a change we first heard about in September 2011 partly arrived in yesterday’s Update Notes.

All of those ‘vendor trash’ items with a description like “You might be able to find a merchant who would give you a few coins for this item.” are now NO BROKER. This change should help clear tens of thousands of items off the broker whose sole purpose has been to provide some flavor to players rather than just giving them gold pieces from certain mobs.

Now, this change did not go without a hitch: All Fertilizer ended up getting flagged NO BROKER.

These items which have played triple duty as food for Burynai house pets, the Guild Hall amenity of similar function, and Plant Food for house plants also got flagged as NO BROKER. As these items (ie. a flask of distilled water, a bag of compost, a large decaying bone) have traditionally traded north of 25 gold a piece, this has led to a certain amount of consternation.

According to Gninja, a fix for this issue is coming soon:

Keep an eye on the patch notes, fertilizer loot will be once again be able to be sold on the broker. Sorry about that folks!

A few people doubted that there had even been cause or request for this feature, to which Rothgar replied:

Here’s a thread from late last year where people were complaining about all the “junk” items on the broker.

http://forums.station.sony.com/eq2/…topic_id=504565

Here’s another thread where people were asking for a “sell all junk” type of feature to instantly sell everything in their bags that don’t have a purpose other than for coin.

http://forums.station.sony.com/eq2/…46?

The point of this change is to keep things off the broker that have no usefulness in the game except to be converted to coin at a merchant. If any items were flagged as junk that have an actual use (like fertilizers) they should be fixed.

Not surprisingly, it was brought up that long-standing issues with mechanics, zone bugs, and the half-finished itemization of Game Update 61 haven’t received so much as a peep, to which Rothgar replied:

I did this in my spare time last August because I felt strongly about improving the broker performance and adding a feature (sell all junk) that many players have requested and that I would like myself. It only took about 10 minutes of coding to give our design team the ability to flag items and keep them off the broker.

However, we were building an expansion at the same time and since this wasn’t a team initiative. I couldn’t rightfully expect the design team to start flagging items because of my own personal desire to see this get into the game. And with no clue as to when the items would be flagged, I didn’t spend the time doing the “Sell All Junk” feature because it was a little more time consuming.

With the expansion behind us now we are starting to knock out some other features and this was one of them they were able to get to. I don’t think it took them a lot of time to flag the items but unfortunately the fertilizer items were mistakenly flagged because they lumped in with a bunch of other items.

Now that we have the items flagged properly, we can finish the “Sell All Junk” feature and it’ll actually work. Even without Sell All, this change should start improving broker performance and accessibility right away, and that’s the biggest win.

Discuss this on the EQ2 Forums.

 

Update should occur around 7pm PST.

 

 

 

GENERAL

Fixed a bug where some characters wouldn't show on character select.

 

 

ZONE PROGRESSION / POPULATION

Elements of War [Challenge]

Terrinon Bloodclaw now has less strikethrough ability.

 

 

DUNGEON MAKER

All Dungeon Maker avatars should now be the same tier.

 

 

ITEMS

The elemental disc mounts from the 8th year veteran rewards should now be able to be used by 85th level tradeskillers.

Yellow adornments on the Ry?Gorr, Thurgadin, and Snowfang merchants should now offer options for beastlords.

Fertilizer treasure should once again be able to be sold on broker.

The AOE radius on Tradeskill Apprentice priest 2hander procs has been reduced from 25m to 5m.

Added beastlord items to loot tables for EOW.

Increased crit chance on EOW 2 handers.

 

 

LIVE EVENTS

Erollisi

Hearts a'Flutter – Player is now returned to the contest start point when the race is concluded.

 

 

QUESTS

Beastlord Epic

There are no longer two axiom within the Great Divide that share the same name.

 

Here are today’s update notes from the EQ2 Forums:

GENERAL

Fixed a placement issue with certain moveable objects (for instance, the portals will now place properly during the Zynos fight in Anchor of Bazzul).

ACHIEVEMENTS

Characters who have completed “Your Eternal Reward” should now receive the “Agent of Freeport” achievement.

MERCENARIES

Shaman mercenaries should no longer continue to think they are in combat when it comes to casting wards on their group. They will still cast their out of combat preward spells.

ZONE PROGRESSION / POPULATION

Sundered Frontier

Fixed name on lingering slitherspines.

Tower of Tactics [Challenge]

Ambassador Grindstone will no longer reapply his Unbridled Fury of the Elements buff as soon as he has dispelled player debuffs, he waits a few seconds.

Ambassador Grindstone no longer casts Crystalline Torrent Spell.

Vallonite Sentinels no longer memwipe when they cast Sentinel’s Touch.

Vallonite Sentinels no longer taunt lock players during the fight.

Tallon’s Stronghold [Challenge]

During the Tallon Zek fight Deathbringer’s Touch is now cureable as a curse.

Tallon Zek will warn players as he teleports and will not fire his arrow volley until 10 seconds after he changes his location.

Fighters will not take as harsh a punishment if they turn their back on Tallon Zek as he is firing arrows.

TRADESKILL APPRENTICE

Tradeskill Apprentice daily reward potions are now treasured and stack to 200.

The Potion of Hastened Learning will now give +25% experience gain.

ITEMS

The Dragonflame Scale Shield is now Beastlord usable.

Corpse items can no longer be added to the broker. [Ed: This means all 'vendor trash' items which include "You might be able to sell this to a merchant for a few coin." are now non-brokerable. Unfortunately, this included fertilizer items which will be fixed in a future update..]

QUESTS

The quests “A Rat’s a Rat’s a Rat,” “A Cleansing This Temple Needs…,” and “Entering the Veil” should again update properly.

The City of Freeport

The quest “Grobb, Not Forgotten” should now reward the proper reward. Players who have already completed the quest may seek out Viducius in East Freeport to pick up their reward.

Thurgadin

Frizella Emberblossom is now more willing to give the Thudomatonian Monotony quest if you forgot to pick it up before.

 

GENERAL

Fixed a placement issue with certain moveable objects (for instance, the portals will now place properly during the Zynos fight in Anchor of Bazzul).

 

 

ACHIEVEMENTS

Characters who have completed ?Your Eternal Reward? should now receive the ?Agent of Freeport? achievement.

 

 

MERCENARIES

Shaman mercenaries should no longer continue to think they are in combat when it comes to casting wards on their group. They will still cast their out of combat preward spells.

 

 

ZONE PROGRESSION / POPULATION

Sundered Frontier

Fixed name on lingering slitherspines.

 

Vallon's Tower [Challenge]

Ambassador Grindstone will no longer reapply his Unbridled Fury of the Elements buff as soon as he has dispelled player debuffs, he waits a few seconds.

Ambassador Grindstone no longer casts Crystalline Torrent Spell.

Vallonite Sentinels no longer memwipe when they cast Sentinel?s Touch.

Vallonite Sentinels no longer taunt lock players during the fight.

 

Tallon?s Stronghold [Challenge]

During the Tallon Zek fight Deathbringer?s Touch is now cureable as a curse.

Tallon Zek will warn players as he teleports and will not fire his arrow volley until 10 seconds after he changes his location.

Fighters will not take as harsh a punishment if they turn their back on Tallon Zek as he is firing arrows.

 

 

TRADESKILL APPRENTICE

Tradeskill Apprentice daily reward potions are now treasured and stack to 200.

The Potion of Hastened Learning will now give +25% experience gain.

 

 

ITEMS

The Dragonflame Scale Shield is now Beastlord usable.

Corpse items can no longer be added to the broker.

 

 

QUESTS

The quests ?A Rat?s a Rat?s a Rat,? ?A Cleansing This Temple Needs?,? and ?Entering the Veil? should again update properly.

 

The City of Freeport

The quest ?Grobb, Not Forgotten? should now reward the proper reward. Players who have already completed the quest may seek out Viducius in East Freeport to pick up their reward.

 

Thurgadin

Frizella Emberblossom is now more willing to give the Thudomatonian Monotony quest if you forgot to pick it up before.

 

Update should occur around 6pm PST.

 

 

 

ZONE PROGRESSION / POPULATION

Tower of Frozen Shadow (Raid)

Tserrina?s spell ?Wing Buffet? should no longer cause priests to become knocked back

Adds spawned from shadow doors should no longer spawn quite as quickly

The number of adds that spawn from shadow doors has been slightly reduced

 

Tower of Frozen Shadow: Umbral Halls

Demanti Sheda should no longer have issues resetting his encounter

Demanti Sheda?s spell ?Paralyzing Fear? should now stun instead of fearing and has been reduced in duration

 

Vallon's Tower [Challenge]

Ambassador Grindstone?s Council Judgment proc now only lasts half as long and is no longer a curse.

 

Kael Drakkel contested

Boss mobs will now cast curses less frequently.

 

Tallon?s Stronghold [Challenge]

Tyrax Terrolus will no longer curse the main tank with Tyrax?s Edict.

 

 

LIVE EVENTS

Erollisi

The Dungeon Maker “Erollisian Custodian Druid” can now be placed and seen within dungeons.

Unforgettable – There is now a visual when Cerydes casts his chrono spell upon the player.

Tainted Love – The Shard of Love vases now disappear from player?s view 15 sec after their last seed is placed.

Tainted Love – Added directions to the Shard of Love?s entrance.

Heal the Pain – Added directions to the Shard of Love?s entrance.

Hearts a'Flutter – The Essences of Erollisi are now bigger.

Hearts a'Flutter – The spell icon for the steed is now appropriate.

Hearts a'Flutter – The holiday rose petal collection EIG's can no longer be seen in Antonica or Commonlands when you are searching for Essences of Erollisi for this quest.

Hearts a'Flutter: Commonlands – The number of Essences of Erollisi have been increased near the quest start area.

 

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This update should occur around 6pm PST.

 

GENERAL

Fixed a placement issue with certain moveable objects (for instance, the portals will now place properly during the Zynos fight in Anchor of Bazzul).

 

 

ACHIEVEMENTS

Characters who have completed ?Your Eternal Reward? should now receive the ?Agent of Freeport? achievement.

 

 

POPULATION

Sundered Frontier

Fixed name on lingering slitherspines.

 

 

MERCENARIES

Shaman mercenaries should no longer continue to think they are in combat when it comes to casting wards on their group. They will still cast their out of combat preward spells.

 

 

TRADESKILL APPRENTICE

Tradeskill Apprentice daily reward potions are now treasured and stack to 200.

The Potion of Hastened Learning will now give +25% experience gain.

 

 

LIVE EVENTS

Erollisi

The Disciples of Love, David Torchsong and Diana Heartstrings, have had all of their dialogue updated to reflect Erollisi Marr?s return.

 

 

QUESTS

The quests ?A Rat?s a Rat?s a Rat,? ?A Cleansing This Temple Needs?,? and ?Entering the Veil? should again update properly.

 

The City of Freeport

The quest ?Grobb, Not Forgotten? should now reward the proper reward. Players who have already completed the quest may seek out Viducius in East Freeport to pick up their reward.

 

Thurgadin

Frizella Emberblossom is now more willing to give the Thudomatonian Monotony quest if you forgot to pick it up before.

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© 2011 EverQuest 2 Game Update Blog Suffusion theme by Sayontan Sinha